{"id":415929,"date":"2025-11-03T11:29:40","date_gmt":"2025-11-03T11:29:40","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=161765"},"modified":"2025-11-03T11:29:40","modified_gmt":"2025-11-03T11:29:40","slug":"whats-next-for-age-of-empires-iv","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/whats-next-for-age-of-empires-iv\/","title":{"rendered":"What\u2019s Next for Age of Empires IV"},"content":{"rendered":"\n<p><em><strong><a href=\"https:\/\/www.xbox.com\/en-US\/games\/age-of-empires-iv\">Age of Empires IV<\/a><\/strong><\/em>\u00a0officially released on October 28<sup>\u00a0<\/sup>and\u00a0World\u2019s Edge and Relic Entertainment have\u00a0loved watching\u00a0you play!\u00a0As we shared on the eve of our launch, October 28 signified the beginning, but we\u2019re far from done. We are so grateful to our community for keeping the spirit of\u00a0<em>Age\u00a0<\/em>alive these nearly 25 years and for those of you joining us for the first time with\u00a0<em>Age of Empires IV<\/em>. We\u2019ll be looking to our players and your feedback\u00a0as we continue to build a better\u00a0<em>Age\u00a0<\/em>together.<\/p>\n<p>With our first patch officially released earlier this week, it\u2019s time to turn our attention to what we\u2019ll be introducing in the future.\u00a0Read on to get a quick glimpse at\u00a0some of our plans\u00a0for Winter 2021 and Spring 2022, as well as some\u00a0feature requests the team is tracking\u00a0based on\u00a0your feedback.\u00a0\u00a0<\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/11\/whats-next-for-age-of-empires-iv.jpg\" alt=\"Age of Empires IV Roadmap\" class=\"wp-image-161766\" \/><\/figure>\n<\/div>\n<hr class=\"wp-block-separator\" \/>\n<h2><strong>Winter 2021<\/strong>&nbsp;<\/h2>\n<hr class=\"wp-block-separator\" \/>\n<p>On Monday, November 15,\u00a0<a href=\"https:\/\/www.ageofempires.com\/news\/age-of-empires-iv-patch-7989\/\" target=\"_blank\" rel=\"noreferrer noopener\">we launched\u00a0Patch\u00a07989<\/a>\u00a0to introduce fixes to Xbox Account linking, an issue with Mongol Town Center behavior, performance\u00a0impacts\u00a0when panning the camera and some other\u00a0tweaks.\u00a0While this patch was smaller and more pointed,\u00a0we\u2019re happy to share that we\u2019re putting the finishing touches on a larger patch we\u2019ll look to share soon.<\/p>\n<p>In Winter 2021, we\u2019ll be introducing hundreds of balance changes (literally!), a variety of helpful bug fixes\u00a0and\u00a0a few\u00a0key features\u00a0we\u2019ve seen requested\u00a0by players. Our team has\u00a0been\u00a0hard at work preparing this update, and we\u2019re appreciative to the community for lending\u00a0your\u00a0voice to the conversation.<\/p>\n<p>Here\u2019s a sneak peek of some of the goodness we\u2019re queuing up for Winter\u00a02021:\u00a0\u00a0<\/p>\n<ul>\n<li><strong>Make the choice to turn on and view in-game player scores!\u00a0<\/strong>Based on community feedback, we\u2019ve made the decision to implement in-game scores for those who wish to have them.\u00a0We know that using this feature can change the way you choose to play the game, and so we want to empower you to make the choice for yourself \u2013 starting with our Winter 2021 update,\u00a0you\u2019ll be able to enable in-game player\u00a0score on a case-by-case basis for custom lobby multiplayer and skirmish matches.<\/li>\n<li><strong>We\u2019ve\u00a0moved the Chinese Dynasty button and user interface to a less prominent position on the screen.<\/strong>\u00a0You\u2019ll now find it in the lower left-hand corner.<\/li>\n<li><strong>The\u00a0ability to view the map post-match is something you\u2019ve asked\u00a0for,\u00a0<\/strong>and\u00a0we\u2019ve begun to make changes\u00a0to allow you to do just that. Starting with the Winter 2021 update, you\u2019ll be able to pan across the map of a completed match after finishing up your game \u2013 we&#8217;ll be looking to fold in additional\u00a0options\u00a0to allow you to easily switch back and forth between the completed map view and post-game stats in Spring 2022.<\/li>\n<li><strong>Refinements made to the in-game mini-map to improve\u00a0readability\u00a0are also coming in\u00a0Winter 2021.\u00a0<\/strong>Improvements include reducing the size of icons, ensuring the Wonder icon on the\u00a0mini-map\u00a0matches the icon displayed in the HUD, increasing the size of the Primary Town Center in comparison to other Landmarks, and adjusting the color\u00a0of certain resources.<\/li>\n<\/ul>\n<p>For&nbsp;<strong>balance&nbsp;<\/strong>and&nbsp;<strong>bug fixing<\/strong>, we\u2019ve got loads of changes to share with you in our release notes&nbsp;when this update lands, but here are&nbsp;a handful of&nbsp;adjustments our balance team&nbsp;is particularly excited about:&nbsp;<\/p>\n<ul>\n<li>French Hulk ship tweaked to no longer rule the high seas.<\/li>\n<li>Crossbowmen, Spearman and Elite Crossbowmen\u00a0will\u00a0pose a greater threat to Cavalry.<\/li>\n<li>Significantly reducing the cost of the Chinese civilization\u2019s Repeater crossbow.<\/li>\n<li>Fix to HRE Prelate unit to allow them to continue inspiring after being pushed.\u00a0<\/li>\n<li>Mongol &#8220;Superior Mobility&#8221; adjusted\u00a0to ensure the speed modifier is appropriately applied. Thanks to the community for calling this out!\u00a0<\/li>\n<li>Fix issued for\u00a0the Rus civilization to eliminate infinite Relic duplication.\u00a0\u00a0<\/li>\n<\/ul>\n<hr class=\"wp-block-separator\" \/>\n<h2><strong>Spring 2022<\/strong>&nbsp;<\/h2>\n<hr class=\"wp-block-separator\" \/>\n<p><em>Age of Empires IV<\/em>, like other titles within this\u00a0globally beloved\u00a0franchise, offers\u00a0many\u00a0ways to engage &#8212; whether you\u2019re a history buff, fan of building out sprawling empires\u00a0and\u00a0taking on the AI, or more competitive in nature. Coming in Spring 2022, we\u2019ll be\u00a0adding two new ways to enjoy\u00a0<em>Age of Empires\u00a0IV.<\/em>\u00a0<\/p>\n<ul>\n<li><strong>User Generated Content and\u00a0tools\u00a0allow\u00a0you\u00a0to\u00a0bring your ideas to life.<\/strong>\u00a0Not a mod maker yourself? No worries, you\u2019ll still be able to enjoy the work of others &#8212; sampling their vision for unique maps, modes, and more.\u00a0This will provide just another way to truly make history your story in\u00a0<em>Age of Empires IV.<\/em>\u00a0<\/li>\n<li><strong>Spring 2022\u00a0will also see the start of\u00a0Ranked\u00a0Seasons.\u00a0<\/strong>Ranked\u00a0Seasons will span\u00a012 weeks,\u00a0allow players to compete head-to-head,\u00a0climb the ranked ladder, and\u00a0earn exclusive in-game rewards based on performance. We look forward to sharing more about Seasons in 2022, and if you\u2019re looking to get some practices in ahead of time, we\u2019d encourage you to brush up on your knowledge with the Art of War challenges, Campaign or play against AI and other players!\u00a0<\/li>\n<\/ul>\n<p>We\u2019ll also&nbsp;be finalizing some minor improvements to the post-game map in Spring 2022, introducing the Patrol move you\u2019ve been asking for,&nbsp;as well as&nbsp;exploring the inclusion of other features and fixes based on player feedback.&nbsp;&nbsp;<\/p>\n<hr class=\"wp-block-separator\" \/>\n<h2><strong>Looking Forward<\/strong>&nbsp;<\/h2>\n<hr class=\"wp-block-separator\" \/>\n<p>While we\u2019re committed to bringing about the features and changes highlighted above, we\u2019re also spending time with what our players are saying they want to see in\u00a0<em>Age\u00a0of Empires\u00a0IV\u00a0<\/em>in\u00a0the\u00a0future.<\/p>\n<p>Your feedback will help us as we continue to plan for Spring 2022 and beyond.\u00a0We\u2019re actively looking into the feedback below:\u00a0\u00a0\u00a0<\/p>\n<ul>\n<li><strong>Global Build Queue \u2013<\/strong>\u00a0We know this is a feature many of you have enjoyed in previous\u00a0<em>Age\u00a0<\/em>titles and would like to see in\u00a0<em>Age of Empires IV<\/em>.\u00a0\u00a0<\/li>\n<li><strong>Improvements to the Unit Stat card \u2013<\/strong>\u00a0Based on your feedback, we\u2019re looking into how we can better serve up the most meaningful stats\u00a0at a glance.\u00a0\u00a0<\/li>\n<li><strong>Hotkey Improvements<\/strong>\u00a0\u2013\u00a0We recognize that hotkeys are a big component in competitive play\u00a0and\u00a0are\u00a0a topic our community cares a great deal about. This is a bigger change, and something we\u2019re investigating from a few different angles, including a movement away from the grid system as well as implementing a few other options via hotkey selections.\u00a0\u00a0<\/li>\n<li><strong>Taunts and Cheats \u2013<\/strong>\u00a0Part of the\u00a0<em>Age\u00a0<\/em>Legacy, we\u2019re\u00a0exploring\u00a0what\u00a0these\u00a0elements would look (and sound!) like in\u00a0<em>Age\u00a0of Empires\u00a0IV<\/em>.\u00a0<\/li>\n<li><strong>AI Difficulty \u2013\u00a0<\/strong>We&#8217;ve heard from you that AI difficulty could use some tuning, specifically making the Easy AI less aggressive and boosting the challenge of the Hard AI.\u00a0\u00a0<\/li>\n<li><strong>Waypoint Indicators \u2013\u00a0<\/strong>Another\u00a0quality of life\u00a0feature from previous\u00a0<em>Age\u00a0<\/em>titles, we know this is something many of you want to see returned to\u00a0<em>Age of Empires IV<\/em>.\u00a0\u00a0<\/li>\n<\/ul>\n<p>Thank you again to\u00a0each and every\u00a0one of you who have helped us bringing about the dawning of a new\u00a0<em>Age<\/em>!\u00a0The journey\u2019s only just begun, and\u00a0we\u2019ll continue to monitor your feedback to create the best possible\u00a0<em><strong><a href=\"https:\/\/www.xbox.com\/en-US\/games\/age-of-empires-iv\">Age of Empires IV<\/a><\/strong>\u00a0<\/em>experience with you.\u00a0\u00a0<\/p>\n<p>Related:<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2021\/11\/09\/age-of-empires-iv-emea-championships\/\">Age of Empires IV EMEA Championships<\/a><br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2021\/11\/09\/forza-horizon-5-available-now\/\">Forza Horizon 5 Available Now with Xbox Game Pass<\/a><br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2021\/11\/03\/age-of-empires-4-tips\/\">Age of Empires IV: Tips to Help Get Your Army Up to Speed<\/a><br \/> <a href=\"https:\/\/news.xbox.com\/en-us\/2021\/11\/17\/age-of-empires-iv-content-roadmap\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Age of Empires IV\u00a0officially released on October 28\u00a0and\u00a0World\u2019s Edge and Relic Entertainment have\u00a0loved watching\u00a0you play!\u00a0As we shared on the eve of our launch, October 28 signified the beginning, but we\u2019re far from done. We are so grateful to our community for keeping the spirit of\u00a0Age\u00a0alive these nearly 25 years and for those of you joining us for the first time with\u00a0Age of Empires IV. We\u2019ll be looking to our players and your feedback\u00a0as we continue to build a better\u00a0Age\u00a0together. With our first patch officially released earlier this week, it\u2019s time to turn our attention to what we\u2019ll be introducing in the future.\u00a0Read on to get a quick glimpse at\u00a0some of our plans\u00a0for Winter 2021 and Spring 2022, as well as some\u00a0feature requests the team is&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/whats-next-for-age-of-empires-iv\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":415930,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-415929","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-xbox-wire"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>What\u2019s Next for Age of Empires IV | Arcader 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