{"id":396712,"date":"2025-10-31T01:16:57","date_gmt":"2025-10-31T01:16:57","guid":{"rendered":"https:\/\/arcader.org\/halo-infinite-343-industries-used-halo-3-character-and-enemy-designs-for-inspiration\/"},"modified":"2025-10-31T01:16:57","modified_gmt":"2025-10-31T01:16:57","slug":"halo-infinite-343-industries-used-halo-3-character-and-enemy-designs-for-inspiration","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/halo-infinite-343-industries-used-halo-3-character-and-enemy-designs-for-inspiration\/","title":{"rendered":"Halo Infinite: 343 Industries Used Halo 3 Character And Enemy Designs For Inspiration"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/halo-infinite-343-industries-used-halo-3-character-and-enemy-designs-for-inspiration.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p><span><span>343 Industries has revealed in a new <\/span><\/span><a href=\"https:\/\/www.halowaypoint.com\/en-us\/news\/inside-infinite-october-2021\" target=\"_blank\" rel=\"noopener\"><span><span><span>Inside Infinite blog post<\/span><\/span><\/span><\/a><span><span> that it relied on character and enemy designs from the Halo 3\/Halo: Reach era of the franchise for inspiration.\u00a0<\/span><\/span><\/p>\n<p><span><span>Microsoft and 343 Industries have been pretty open about their desire for Infinite to harken back to the days of classic Halo. It\u2019s set on a single Halo ring \u2013 Zeta Halo \u2013 much in the same way Halo: Combat Evolved was set on a ring, and the designs retain the more streamlined look of Bungie\u2019s Halo games. Now, we know it\u2019s because Halo 3 and Halo: Reach were the inspiration.\u00a0<\/span><\/span><\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a target=\"_blank\" href=\"https\/sites\/default\/files\/styles\/body_default\/public\/2021\/10\/29\/b64a3ca6\/grunt_mule.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/10\/29\/0469e894\/jackals.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/10\/29\/91efe516\/new_craig.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/10\/29\/ed595325\/skimmer.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/10\/29\/83ea15bf\/spartan_killer_jega_rdomnai.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/10\/29\/feda30fc\/banished_spartan_killer.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/10\/29\/a3edcd07\/brute_berserker.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/10\/29\/b258c39b\/elite.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/10\/29\/087c7d52\/grunts.jpg\" rel=\"noopener\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https\/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/10\/29\/b64a3ca6\/grunt_mule.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/10\/29\/0469e894\/jackals.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/10\/29\/91efe516\/new_craig.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/10\/29\/ed595325\/skimmer.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/10\/29\/83ea15bf\/spartan_killer_jega_rdomnai.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/10\/29\/feda30fc\/banished_spartan_killer.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/10\/29\/a3edcd07\/brute_berserker.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/10\/29\/b258c39b\/elite.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/10\/29\/087c7d52\/grunts.jpg\" \/><\/a> <\/p>\n<p>\u00a0<\/p>\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <\/p>\n<p><span><span>\u201cThe spiritual reboot actually made it easier for us to incorporate some more legacy designs into the characters,\u201d Halo Infinite character and combat director Steve Dyck writes in the blog post. \u201cOne of the best examples of this is the Elites, Grunts, and Jackal who all have a much\u00a0more \u2018legacy\u2019 design to them than we had in Halo 4 or 5. In terms of which part of the legacy we looked to for inspiration, we settled most around the Halo 3\/Halo: Reach timeframe and then incorporated the Banished aesthetic where it made sense along with the Halo Infinite art direction.\u201d\u00a0<\/span><\/span><\/p>\n<p><span><span>Halo Infinite\u2019s campaign character art lead, Bryan Repka, added that 343 Industries knew early on that it wanted to \u201cspiritually reboot\u201d Halo\u2019s characters, and doing so meant taking a look at every single character in the franchise. As a result, \u201cevery character in Infinite was redesigned in some way,\u201d Repka said.\u00a0<\/span><\/span><\/p>\n<p><span><span>\u201cLike [Steve Dyck] mentioned, we really relied on the designs of the past,\u201d Repka continued. \u201cWe wanted to get back to the legacy designs that made Halo characters iconic, but we didn\u2019t just want to just up-res them. We wanted to add our own flair while staying true to the 20 years of history.\u201d\u00a0<\/span><\/span><\/p>\n<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/2021\/10\/29\/halo-infinite-343-industries-used-halo-3-character-and-enemy-designs-for-inspiration\" rel=\"noopener\">Click here to watch embedded media<\/a><\/p>\n<p><span><span>Repka used Elites as an example \u2013 they were bigger and bulkier in Halo 4 and 5 compared to Elites of older Halo games and Repka said 343 Industries \u201cended up scaling them down and giving them a more sleek look\u201d so that they looked \u201cfast, agile, and intelligent.\u201d The idea was that Elites would once again contrast heavily against the bigger and more hulking Brutes featured in Infinite.\u00a0<\/span><\/span><\/p>\n<p><span><span>For more about the character and enemy designs in Halo Infinite, be sure to check out the <\/span><\/span><a href=\"https:\/\/www.halowaypoint.com\/en-us\/news\/inside-infinite-october-2021\" target=\"_blank\" rel=\"noopener\"><span><span><span>full Inside Infinite blog post<\/span><\/span><\/span><\/a><span><span>. Read about <\/span><\/span><a href=\"https:\/\/www.gameinformer.com\/2021\/10\/29\/343-industries-releases-new-look-at-glow-up-of-the-year-winner-craig-the-brute\" target=\"_blank\" rel=\"noopener\"><span><span><span>Craig the Brute\u2019s new glow-up<\/span><\/span><\/span><\/a><span><span> after that and then check out <\/span><\/span><span><span>Game Informer\u2019s <\/span><\/span><span><span>breakdown of <\/span><\/span><a href=\"https:\/\/www.gameinformer.com\/2021\/10\/25\/everything-we-know-about-halo-infinite\" target=\"_blank\" rel=\"noopener\"><span><span><span>everything we know about Halo Infinite so far<\/span><\/span><\/span><\/a><span><span>. <\/span><\/span><\/p>\n<hr \/>\n<p><em>Do you like the new designs? Let us know in the comments below!<\/em><\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2021\/10\/29\/halo-infinite-343-industries-used-halo-3-character-and-enemy-designs-for-inspiration\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>343 Industries has revealed in a new Inside Infinite blog post that it relied on character and enemy designs from the Halo 3\/Halo: Reach era of the franchise for inspiration.\u00a0 Microsoft and 343 Industries have been pretty open about their desire for Infinite to harken back to the days of classic Halo. It\u2019s set on a single Halo ring \u2013 Zeta Halo \u2013 much in the same way Halo: Combat Evolved was set on a ring, and the designs retain the more streamlined look of Bungie\u2019s Halo games. Now, we know it\u2019s because Halo 3 and Halo: Reach were the inspiration.\u00a0 Click image thumbnails to view larger version \u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 \u201cThe spiritual reboot actually made it easier for us to incorporate some more legacy designs&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/halo-infinite-343-industries-used-halo-3-character-and-enemy-designs-for-inspiration\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":396713,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-396712","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Halo Infinite: 343 Industries Used Halo 3 Character And Enemy Designs For Inspiration | Arcader News<\/title>\n<meta name=\"description\" content=\"343 Industries has revealed in a new Inside Infinite blog post that it relied on character and enemy designs from the Halo 3\/Halo: Reach era of the\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, 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