{"id":394569,"date":"2025-10-30T15:53:01","date_gmt":"2025-10-30T15:53:01","guid":{"rendered":"urn:uuid:f4b45482-ebf5-4652-af06-5300bacfc385"},"modified":"2025-10-30T15:53:01","modified_gmt":"2025-10-30T15:53:01","slug":"a-closer-look-at-little-devil-insides-world-map","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/a-closer-look-at-little-devil-insides-world-map\/","title":{"rendered":"A closer look at Little Devil Inside\u2019s world map"},"content":{"rendered":"\n<p class=\"\">Hello everyone, we are proud to be a part of the latest State of Play and on behalf of the studio, I\u2019d like to deliver a few dev notes to accompany our new State of Play trailer.<\/p>\n<p class=\"has-default-font\">This is our very first reveal of the world map in Little Devil Inside, and our intention was to give you folks a look at how travel works by skipping through a typical mission in the game.<\/p>\n<p> <a href=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/a-closer-look-at-little-devil-insides-world-map.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/a-closer-look-at-little-devil-insides-world-map.jpg\" alt=\"\"><\/a> <\/p>\n<p class=\"\">Essentially, we tried to create a dynamic, miniature-like representation of the world with tilt-shift effect.<\/p>\n<p class=\"has-default-font\">During travel in world map travel view, you will come across and encounter various events. Some are forced but in most cases, you will have the option to engage or not.<\/p>\n<p> <a href=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/a-closer-look-at-little-devil-insides-world-map-1.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/a-closer-look-at-little-devil-insides-world-map-1.jpg\" alt=\"\"><\/a> <\/p>\n<p class=\"has-default-font\">Many are just simple interactions that can be performed while remaining in world map travel view, such as clearing up a road block or re-fuelling your vehicle at an oil station.<\/p>\n<p> <a href=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/a-closer-look-at-little-devil-insides-world-map-2.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/a-closer-look-at-little-devil-insides-world-map-2.jpg\" alt=\"\"><\/a> <\/p>\n<p class=\"has-default-font\"><a rel=\"noreferrer noopener\" href=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/a-closer-look-at-little-devil-insides-world-map-2.jpg\" target=\"_blank\"><\/a><a rel=\"noreferrer noopener\" href=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/a-closer-look-at-little-devil-insides-world-map-2.jpg\" target=\"_blank\"><\/a>There are of course instances where you can zoom in further to an actual real-time gameplay level where you can perform all the real-time actions, attend to Billy\u2019s (the protagonist) needs, and fulfill your missions.<\/p>\n<p class=\"\">Regardless of mission content, you are free to roam the world map.<\/p>\n<p class=\"\">You can travel on foot, on a horse (or a mule to be exact\u2026), in vehicles, and of course on a train. Traveling on foot is slowest but you can go where other forms of transportation cannot take you.<\/p>\n<p class=\"\">Another design aspect we wished to show is the overall tone, manner, and pace of actual gameplay.<\/p>\n<div class=\"shortcode shortcode--youtube\">\n<div class=\"youtube-video\" data-youtube-id=\"QFdoqcJEi8o\" data-title=\"\"> <button class=\"youtube-video__load-button\">  <title><\/title>\t <span class=\"screen-reader-text\">Play Video<\/span> <\/button> <img decoding=\"async\" src=\"https:\/\/blog.playstation.com\/content\/themes\/playstation-2018\/images\/placeholder.svg\" data-srcset=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/a-closer-look-at-little-devil-insides-world-map-6.jpg 120w, https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/a-closer-look-at-little-devil-insides-world-map-7.jpg 320w, https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/a-closer-look-at-little-devil-insides-world-map-8.jpg 480w, https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/a-closer-look-at-little-devil-insides-world-map-9.jpg 640w, https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/a-closer-look-at-little-devil-insides-world-map-10.jpg 1280w\" data-sizes=\"\" data-src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/a-closer-look-at-little-devil-insides-world-map-8.jpg\" class=\"youtube-video__image-overlay lazy\" alt=\"A closer look at Little Devil Inside\u2019s world map\"> <\/p>\n<div class=\"youtube-video__iframe\"><\/div>\n<\/div><\/div>\n<p class=\"\">The game is not about leveling up the character as quickly as you can and speed running through all the content.<\/p>\n<p class=\"\">As such, the pace of the game is designed to try and touch the player\u2019s emotions by giving enough time and space and allow them to \u201ctake-in\u201d the various atmosphere. Hence, no fast travel.<\/p>\n<p> <a href=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/a-closer-look-at-little-devil-insides-world-map-3.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/a-closer-look-at-little-devil-insides-world-map-3.jpg\" alt=\"\"><\/a> <\/p>\n<p class=\"has-default-font\">One of our technical challenges is, of course, trying to make the transition between world map travel view and real-time view as smooth as possible, and we\u2019re working hard on this.<\/p>\n<p class=\"has-default-font\">That\u2019s all folks. Please stay tuned for more information in the future. Stay safe everyone!<\/p>\n<p class=\"center\"><a href=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/a-closer-look-at-little-devil-insides-world-map-4.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/a-closer-look-at-little-devil-insides-world-map-4.jpg\" alt=\"\" width=\"47%\"><\/a><a href=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/a-closer-look-at-little-devil-insides-world-map-5.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/a-closer-look-at-little-devil-insides-world-map-5.jpg\" alt=\"\" width=\"47%\"><\/a><\/p>\n<p> <a href=\"https:\/\/blog.playstation.com\/2021\/10\/27\/a-closer-look-at-little-devil-insides-world-map\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello everyone, we are proud to be a part of the latest State of Play and on behalf of the studio, I\u2019d like to deliver a few dev notes to accompany our new State of Play trailer. This is our very first reveal of the world map in Little Devil Inside, and our intention was to give you folks a look at how travel works by skipping through a typical mission in the game. Essentially, we tried to create a dynamic, miniature-like representation of the world with tilt-shift effect. During travel in world map travel view, you will come across and encounter various events. Some are forced but in most cases, you will have the option to engage or not. Many are just simple interactions&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/a-closer-look-at-little-devil-insides-world-map\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":394570,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[316],"tags":[302,1867,6057,45,2867],"class_list":["post-394569","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-official-playstation","tag-events","tag-little-devil-inside","tag-neostream-interactive","tag-ps5","tag-state-of-play"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>A closer look at Little Devil Inside\u2019s world map | Arcader News<\/title>\n<meta name=\"description\" content=\"Hello everyone, we are proud to be a part of the latest State of Play and on behalf of the studio, I\u2019d like to deliver a few dev notes to accompany our\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/a-closer-look-at-little-devil-insides-world-map\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"A closer look at Little Devil Inside\u2019s world map | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Hello everyone, we are proud to be a part of the latest State of Play and on behalf of the studio, I\u2019d like to deliver a few dev notes to accompany our\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/a-closer-look-at-little-devil-insides-world-map\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" 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