{"id":392736,"date":"2025-10-30T08:56:52","date_gmt":"2025-10-30T08:56:52","guid":{"rendered":"https:\/\/arcader.org\/returnal-2-0-update-adds-suspend-cycle-and-photo-mode\/"},"modified":"2025-10-30T08:56:52","modified_gmt":"2025-10-30T08:56:52","slug":"returnal-2-0-update-adds-suspend-cycle-and-photo-mode","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/returnal-2-0-update-adds-suspend-cycle-and-photo-mode\/","title":{"rendered":"Returnal 2.0 Update Adds Suspend Cycle And Photo Mode"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/returnal-2-0-update-adds-suspend-cycle-and-photo-mode.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p><span><span>Returnal came out earlier this year and while it reviewed quite well, especially here at <\/span><\/span><a href=\"https:\/\/www.gameinformer.com\/review\/returnal\/returnal-review-haunting-harmony\"><span><span><span>Game Informer <\/span><\/span><\/span><span><span><span>where we gave it a 9.5 out of 10<\/span><\/span><\/span><\/a><span><span>, one critique some had with the roguelite was that it needed some kind of save system.\u00a0<\/span><\/span><\/p>\n<p><span><span>Before the 2.0 update, if you needed to stop a run in Returnal, there was no way to save \u2013 all your progress would be lost when you turn off your PlayStation 5. Returnal runs can easily last hours and it wasn\u2019t great when something came up that caused you to leave your PS5 as it essentially meant your hours of time would now amount to nothing. It seems Housemarque heard those asking for some kind of save system loud and clear because Update 2.0, which is now live in-game, features a new Suspend Cycle.\u00a0<\/span><\/span><\/p>\n<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/2021\/10\/26\/returnal-20-update-adds-suspend-cycle-and-photo-mode\" rel=\"noopener\">Click here to watch embedded media<\/a><\/p>\n<p><span><span>\u201cOne of the main features of this update is the Suspend Cycle functionality, which will allow you to pause your cycle to be continued later on, letting you exit the game and turn off your console without losing your progress in that session,\u201d the <\/span><\/span><a href=\"https:\/\/blog.playstation.com\/2021\/10\/26\/returnal-2-0-update-brings-suspend-cycle-and-photo-mode\/\"><span><span><span>PlayStation Blog post<\/span><\/span><\/span><\/a><span><span> about the update reads. \u201cThe structure of the game remains unchanged, so this functionality is not a traditional mid-game \u2018Save Game\u2019 option: by suspending the cycle, Returnal will simply create a single use suspend point, and once you resume playing, the suspend point is deleted and cannot be used again.\u201d\u00a0<\/span><\/span><\/p>\n<p><span><span>When you pick up a run from a suspend point, the suspend point you just used will be erased and your progress will be captured from that point forward. You can, of course, make a new suspend point later in that run.\u00a0<\/span><\/span><\/p>\n<p><span><span>Housemarque says suspend points will be available during most parts of a given run except during boss battles, cinematics, first-person sequences, or during \u201cintense combat scenarios,\u201d as it \u201cfelt there are certain moments in Returnal that are best experienced unfragmented to preserve the intended challenge and flow.\u201d\u00a0<\/span><\/span><\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a target=\"_blank\" href=\"https\/sites\/default\/files\/styles\/body_default\/public\/2021\/10\/26\/d3e9554d\/returnal_5.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/10\/26\/126aa57d\/returnal.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/10\/26\/99641f26\/returnal_2.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/10\/26\/2e8f3ade\/returnal_3.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/10\/26\/f30995f3\/returnal_4.jpg\" rel=\"noopener\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https\/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/10\/26\/d3e9554d\/returnal_5.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/10\/26\/126aa57d\/returnal.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/10\/26\/99641f26\/returnal_2.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/10\/26\/2e8f3ade\/returnal_3.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/10\/26\/f30995f3\/returnal_4.jpg\" \/><\/a> <\/p>\n<p>\u00a0<\/p>\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <\/p>\n<p><span><span>Returnal\u2019s Update 2.0 also brings with it a new Photo Mode for the game.\u00a0<\/span><\/span><\/p>\n<p><span><span>\u201cAt any point during the game (except some limited circumstances like our first-person sequences), you can simply pause the game and enter Photo Mode, which will put you in control of the camera,\u201d Housemarque writes in the PlayStation Blog post. You can then use the analog sticks and adaptive triggers to move the camera around and pick the perfect angle for your photo.\u201d\u00a0<\/span><\/span><\/p>\n<p><span><span>Additional settings include focal distance, aperture, saturation, contrast, sets of different light sources, filters, effects, frames, coloring options, and more.\u00a0<\/span><\/span><span><span>Returnal\u2019s Update 2.0 is now live in-game.\u00a0<\/span><\/span><\/p>\n<p><span><span>For more about the game, check out our thoughts on it in <\/span><\/span><a href=\"https:\/\/www.gameinformer.com\/review\/returnal\/returnal-review-haunting-harmony\"><span><span><span>Game Informer\u2019s <\/span><\/span><\/span><span><span><span>Returnal review<\/span><\/span><\/span><\/a><span><span> and then check out why Returnal is on <\/span><\/span><a href=\"https:\/\/www.gameinformer.com\/2021\/10\/14\/top-10-horror-games-to-play-right-now\"><span><span><span>Game Informer\u2019s <\/span><\/span><\/span><span><span><span>Top 10 horror games to play right now<\/span><\/span><\/span><\/a><span><span>. Read about how <\/span><\/span><a href=\"https:\/\/www.gameinformer.com\/2021\/06\/29\/sony-acquires-returnal-studio-housemarque-evidence-suggests-bluepoint-also-acquired\"><span><span><span>Sony and PlayStation Studios recently acquired Returnal developer, Housemarque<\/span><\/span><\/span><\/a><span><span>, after that.\u00a0 <\/span><\/span><\/p>\n<hr \/>\n<p><i>Do you think Returnal needed this Suspend Cycle feature? Let us know in the comments below!<\/i><\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2021\/10\/26\/returnal-20-update-adds-suspend-cycle-and-photo-mode\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Returnal came out earlier this year and while it reviewed quite well, especially here at Game Informer where we gave it a 9.5 out of 10, one critique some had with the roguelite was that it needed some kind of save system.\u00a0 Before the 2.0 update, if you needed to stop a run in Returnal, there was no way to save \u2013 all your progress would be lost when you turn off your PlayStation 5. Returnal runs can easily last hours and it wasn\u2019t great when something came up that caused you to leave your PS5 as it essentially meant your hours of time would now amount to nothing. It seems Housemarque heard those asking for some kind of save system loud and clear because&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/returnal-2-0-update-adds-suspend-cycle-and-photo-mode\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":392737,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-392736","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Returnal 2.0 Update Adds Suspend Cycle And Photo Mode | Arcader News<\/title>\n<meta name=\"description\" content=\"Returnal came out earlier this year and while it reviewed quite well, especially here at Game Informer where we gave 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