{"id":386339,"date":"2025-10-29T06:25:57","date_gmt":"2025-10-29T06:25:57","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2172572"},"modified":"2025-10-29T06:25:57","modified_gmt":"2025-10-29T06:25:57","slug":"someone-should-make-a-game-about-quantum-leap","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/someone-should-make-a-game-about-quantum-leap\/","title":{"rendered":"Someone should make a game about: Quantum Leap"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/someone-should-make-a-game-about-quantum-leap.jpg\" alt=\"\" \/><\/p>\n<p>Look, I get it. Even at the height of Quantum Leap&#8217;s popularity three decades ago, turning an anthology TV series into a video game would have been a hard sell. This was a show that bravely hit the reset button every single week. In a <a href=\"https:\/\/www.youtube.com\/watch?v=h8fOAJHAH80\" target=\"_blank\" rel=\"noopener\">flurry of electric blue flashes<\/a>, time-travelling scientist Samuel Beckett would zap into a new body with the laudable but rather vague mission to &#8220;put right what once went wrong&#8221;. Even with the probability analytics of his <a href=\"https:\/\/youtu.be\/01PJ6_J7vjs\" target=\"_blank\" rel=\"noopener\">hologram guardian angel Al<\/a>, it tended to be a painful process of trial and error. Sam would style it out while trying to deduce the win conditions that would allow him to advance. One week a blind concert pianist, the next a convict on death row. Such was the life of a cosmic samaritan.<\/p>\n<p>Yet the more I think about Quantum Leap &#8211; and all five soul-nourishing seasons are, at time of writing, available to stream on Now &#8211; the more I reckon it would make for a tremendous gaming chassis. The concept of &#8220;leaping&#8221; into other people has gradually become a familiar trope, from the creepy sight jacking of <a href=\"https:\/\/www.eurogamer.net\/articles\/r_forbiddensiren_ps2\">Forbidden Siren<\/a> to the vehicular hopscotch of <a href=\"https:\/\/www.eurogamer.net\/articles\/2011-08-26-driver-san-francisco-review?page=0\">Driver: San Francisco<\/a>. Titles as varied as Dishonored, Beyond: Two Souls and Superhot all allow you to borrow a passer-by to achieve your next objective, while <a href=\"https:\/\/www.eurogamer.net\/articles\/2020-11-03-watch-dogs-legion-review-a-bleak-and-buggy-retread-of-ubisofts-formula\">Watch Dogs: Legion<\/a> made recruiting an army of remote-controlled London meatbags its main selling point. <\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-10-20-someone-should-make-a-game-about-quantum-leap\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-10-20-someone-should-make-a-game-about-quantum-leap\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Look, I get it. Even at the height of Quantum Leap&#8217;s popularity three decades ago, turning an anthology TV series into a video game would have been a hard sell. This was a show that bravely hit the reset button every single week. In a flurry of electric blue flashes, time-travelling scientist Samuel Beckett would zap into a new body with the laudable but rather vague mission to &#8220;put right what once went wrong&#8221;. Even with the probability analytics of his hologram guardian angel Al, it tended to be a painful process of trial and error. Sam would style it out while trying to deduce the win conditions that would allow him to advance. One week a blind concert pianist, the next a convict on&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/someone-should-make-a-game-about-quantum-leap\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":386340,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-386339","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Someone should make a game about: Quantum Leap | Arcader News<\/title>\n<meta name=\"description\" content=\"Look, I get it. 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Even at the height of Quantum Leap's popularity three decades ago, turning an anthology TV series into a video game would have been a hard","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/someone-should-make-a-game-about-quantum-leap\/","og_locale":"en_US","og_type":"article","og_title":"Someone should make a game about: Quantum Leap | Arcader News","og_description":"Look, I get it. 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