{"id":383205,"date":"2025-10-28T19:41:42","date_gmt":"2025-10-28T19:41:42","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2172118"},"modified":"2025-10-28T19:41:42","modified_gmt":"2025-10-28T19:41:42","slug":"did-blade-of-darkness-really-pioneer-dark-souls","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/did-blade-of-darkness-really-pioneer-dark-souls\/","title":{"rendered":"Did Blade of Darkness really pioneer Dark Souls?"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/did-blade-of-darkness-really-pioneer-dark-souls.jpg\" alt=\"\" \/><\/p>\n<p>When it originally launched in 2001, Severance: Blade of Darkness was known as the game in which you could beat enemies to death with their own limbs. But this grisly little factoid isn&#8217;t actually true. You can beat enemies to death with other enemies&#8217; limbs, which if anything is more depraved, but the idea you can lop a goblin&#8217;s arm off and then cave in their skull with the bloody end is a myth.<\/p>\n<p>Then again, Blade of Darkness is a game suited to myth. The action RPG developed by defunct Spanish developer Rebel Act Studios has spent much of its existence trapped in a realm of legal limbo. But it has recently been unleashed from its copyright dungeon by publisher SNEG, relaunching on Steam with a slightly abridged title and some much-needed support for modern screens and machines. <\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-10-17-did-blade-of-darkness-really-pioneer-dark-souls\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-10-17-did-blade-of-darkness-really-pioneer-dark-souls\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When it originally launched in 2001, Severance: Blade of Darkness was known as the game in which you could beat enemies to death with their own limbs. But this grisly little factoid isn&#8217;t actually true. You can beat enemies to death with other enemies&#8217; limbs, which if anything is more depraved, but the idea you can lop a goblin&#8217;s arm off and then cave in their skull with the bloody end is a myth. Then again, Blade of Darkness is a game suited to myth. The action RPG developed by defunct Spanish developer Rebel Act Studios has spent much of its existence trapped in a realm of legal limbo. But it has recently been unleashed from its copyright dungeon by publisher SNEG, relaunching on Steam&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/did-blade-of-darkness-really-pioneer-dark-souls\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":383206,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-383205","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Did Blade of Darkness really pioneer Dark Souls? | Arcader News<\/title>\n<meta name=\"description\" content=\"When it originally launched in 2001, Severance: Blade of Darkness was known as the game in which you could beat enemies to death with their own limbs. 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