{"id":378525,"date":"2025-10-27T23:50:50","date_gmt":"2025-10-27T23:50:50","guid":{"rendered":"https:\/\/arcader.org\/meet-the-new-characters-of-saints-row\/"},"modified":"2025-10-27T23:50:50","modified_gmt":"2025-10-27T23:50:50","slug":"meet-the-new-characters-of-saints-row","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/meet-the-new-characters-of-saints-row\/","title":{"rendered":"Meet The New Characters Of Saints Row"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/meet-the-new-characters-of-saints-row.jpg\" width=\"800\" height=\"450\" alt=\"Saints Row\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p>The Saints Row series began in 2006, introducing players to a beloved cast of characters over the subsequent\u00a0decade. After 2013\u2019s Saints Row IV, where players entered a computer simulation to battle aliens, and\u00a02015\u2019s <a href=\"https:\/\/www.gameinformer.com\/games\/saints_row_gat_out_of_hell\/b\/xboxone\/archive\/2015\/01\/19\/saints-row-gat-out-of-hell-review.aspx\">Saints Row: Gat Out of Hell<\/a>, where players literally descended into the depths of the underworld\u00a0to fight Satan, Volition knew it had taken the series to the farthest reaches. Following Gat Out of Hell, Volition took a break from Saints Row.<\/p>\n<p>The series had reached a natural resting point, and rather than continually try to one-up the previous entry with zanier scenarios and more bombastic characters, Volition went back to the drawing board.\u00a0\u201cIt was never spoken out loud with clarity of something like, \u2018This is it. We have specifically taken this as far as we would like, and when we do the next game, by God, we\u2019re going to reboot it!\u2019\u201d Volition chief creative officer Jim Boone says. \u201cBut I think that everyone had that vibe that we just had fun taking this thing as far as we possibly could and leaving it all out there.\u201d<\/p>\n<p>After putting the series temporarily on ice, Volition developed 2017\u2019s Agents of Mayhem. The game featured much of the Saints Row DNA, but fans clamored for the return of the studio\u2019s most popular franchise. <span>The groundswell of community enthusiasm combined with the studio\u2019s own passion for the franchise to drive them back to Saints Row. <\/span>However, the team didn\u2019t want to just continue down the path it was going, stretching further and further into the realm of absurdity.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/meet-the-new-characters-of-saints-row-1.jpg\" alt=\"Saints Row\" title=\"Saints Row\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/article>\n<p>Volition considered options like flashing back to a time before Saints Row IV, but the most viable option was to reboot the series. Not only did this give the team a clean slate, but also a fresh story to tell.\u00a0\u201c[This approach] allows us to build on top of it,\u201d narrative designer Jennifer Campbell says. \u201cOnce you add everything and the kitchen sink to the game, it\u2019s difficult to then plan for future games after that because if you start with the climax, where do you go from there? A lot of fans have been wanting us to go back to \u2026 a more grounded game. We were trying to set up this reboot for its best chance for evolution.\u201d<\/p>\n<p>With that direction in place, Volition decided to create a new cast of characters so that it could tell the origin story of a new group of Saints, who hail from a new city inspired by the American Southwest. The initial class of Santo Ileso\u2019s Saints includes four characters from disparate backgrounds. The customizable protagonist (who later becomes known as \u201cThe Boss\u201d) starts out in Marshall, a tech-heavy, highly trained faction. Meanwhile, Neenah gets her start in Los Panteros\u00a0and Kevin comes from The Idols, the other two rival gangs found in Santo Ileso.<\/p>\n<p>It turns out low-level members of street gangs don\u2019t make a whole lot of money, and apartments aren\u2019t cheap, so they decide to put their rival affiliations aside in the name of saving money on rent. Though this seemingly doomed-to-fail roommate situation leads to some initial conflict among them, they quickly establish a policy of leaving work at the door when they come home. They\u2019re joined by their fourth roommate, Eli, who came into the\u00a0group not as a gang member but rather as a man moving to Santo Ileso chasing real-estate fortune.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/meet-the-new-characters-of-saints-row-2.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>However, even splitting their expenses, they still need to pick up side hustles to help make ends meet. In fact, the first mission I play during my hands-on time is called \u201cMaking Rent.\u201d The group works well as a unit; your character is the motivating force behind the group and puts the mission above all else. Kevin is great with his fists, cares a lot about his friends, and is among the most well-connected people in the city. Neenah is an all-star driver and the best mechanic Los Panteros has. Finally, Eli is the brains of the operation and serves as the glue that holds the crew together.<\/p>\n<p>\u201c[Eli is]\u00a0the one that keeps telling them through a lot of motivational tapes and motivational books that, \u2018We should be out doing this for ourselves and controlling our own destinies,\u2019\u201d creative director Brian Traficante says.<\/p>\n<p>Shortly after a\u00a0successful heist of a loan office called Payday in \u201cMaking Rent,\u201d the group realizes there might be something special between them.\u00a0\u201cThey\u2019re not the Saints at that point, but they realize they\u2019re kind of good at what they\u2019re doing, and they should maybe seek to scale their ability to do some of these things,\u201d executive producer Rob Loftus says. \u201cThat\u2019s where [your character] starts to point out like, \u2018No guys, I think we can turn this into a bigger thing than just sticking up a Payday loan place.\u201d<\/p>\n<p>The unlikely roommates-turned-business-partners begin looking at each other as a family and eventually decide to form a group where they can grow their own criminal empire and make the riches they\u2019ve only dreamt of to this point.\u00a0Being the businessman that he is, Eli knows that any good enterprise needs office space, and Neenah knows of an abandoned church in the Mercado district the squad could use.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/meet-the-new-characters-of-saints-row-3.jpg\" alt=\"Saints Row\" title=\"Saints Row\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/article>\n<p>The church starts in a sorry state, but you can improve the HQ by raking in the dough. When the team first walks in, they notice fleur-de-lis symbols representing Catholic saints. The sign becomes a logo for the crew, and they adopt the name \u201cThe Saints.\u201d With your character serving as the spark for the crew, you\u2019ve officially begun down the path to becoming \u201cThe Boss.\u201d<\/p>\n<p>The newly christened Saints begin carrying out operations as an independent faction within the city. As you might imagine, the three gangs already in control of Santo Ileso don\u2019t take kindly to a new player showing up, let alone one consisting of former members of their gangs. This dynamic paves the way for conflicts to emerge around every corner.\u00a0<\/p>\n<p>We\u2019ll be getting into those rival factions, customization, and plenty\u00a0more in future articles and videos, so be sure to keep an eye on our Saints Row hub by clicking the banner below. Saints Row launches on PlayStation 5, Xbox Series X\/S, PlayStation 4, Xbox One, and PC on February 25.<\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2021\/10\/12\/meet-the-new-characters-of-saints-row\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Saints Row series began in 2006, introducing players to a beloved cast of characters over the subsequent\u00a0decade. After 2013\u2019s Saints Row IV, where players entered a computer simulation to battle aliens, and\u00a02015\u2019s Saints Row: Gat Out of Hell, where players literally descended into the depths of the underworld\u00a0to fight Satan, Volition knew it had taken the series to the farthest reaches. Following Gat Out of Hell, Volition took a break from Saints Row. The series had reached a natural resting point, and rather than continually try to one-up the previous entry with zanier scenarios and more bombastic characters, Volition went back to the drawing board.\u00a0\u201cIt was never spoken out loud with clarity of something like, \u2018This is it. We have specifically taken this as&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/meet-the-new-characters-of-saints-row\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":378526,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-378525","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Meet The New Characters Of Saints Row | Arcader News<\/title>\n<meta name=\"description\" content=\"The Saints Row series began in 2006, introducing players to a beloved cast of characters over the subsequent\u00a0decade. 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