{"id":374679,"date":"2025-10-27T13:04:50","date_gmt":"2025-10-27T13:04:50","guid":{"rendered":"https:\/\/arcader.org\/how-horror-can-enhance-non-horror-games-for-the-better\/"},"modified":"2025-10-27T13:04:50","modified_gmt":"2025-10-27T13:04:50","slug":"how-horror-can-enhance-non-horror-games-for-the-better","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/how-horror-can-enhance-non-horror-games-for-the-better\/","title":{"rendered":"How Horror Can Enhance Non-Horror Games For The Better"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/how-horror-can-enhance-non-horror-games-for-the-better.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p><span><span>Horror games are some of gaming\u2019s best experiences, but only for those that can tolerate and sit through them from start to finish. But those who don\u2019t play in the horror space can still get their fill in otherwise non-horror games because horror, no matter which genre it\u2019s in, can enhance a game for the better.\u00a0<\/span><\/span><\/p>\n<p><span><span>Horror is extremely affecting. The jump scares that cause adrenaline spikes, the sweaty feeling of barely avoiding death, the persistent dread that slowly rises to a climactic rush \u2013 these emotions affect everyone in different ways.\u00a0<\/span><\/span><\/p>\n<p><span><span>At the heart of those emotions are the same feelings found in haunted houses, roller coasters, skydiving, and more: the feeling of getting as close as possible to death without actually dying. The horror that gets us close to death is effective in books, television, movies, and even games as a result. Game developers are aware of this, and it\u2019s why horror finds itself sprinkled throughout all genres of video games, although sometimes one must look a little harder to find it.\u00a0<\/span><\/span><\/p>\n<p><span><span>One of the best examples of this is Fullbright\u2019s Gone Home.\u00a0<\/span><\/span><\/p>\n<aside><a href=\"https:\/\/buff.ly\/3luTdzF\"><span><span><span><span>A new report details a grim history regarding the workplace culture seen at Fullbright<\/span><\/span><\/span><\/span><\/a><span><span>, the studio behind games like Open Roads and Gone Home, under the leadership of co-founder Steven Gaynor. Due to the allegations and investigations, he has stepped down.<\/span><\/span><\/aside>\n<p><span><span>Gone Home is a great game \u2013 <\/span><\/span><a href=\"https:\/\/www.gameinformer.com\/games\/gone_home\/b\/pc\/archive\/2013\/08\/15\/gone-home-review.aspx\"><span><span><span><span>read why <\/span><\/span><\/span><\/span><span><span><span><span>Game Informer <\/span><\/span><\/span><\/span><span><span><span><span>gave it an 8.5 out of 10 here<\/span><\/span><\/span><\/span><\/a><span><span> \u2013 but simply reading a plot synopsis or gameplay breakdown wouldn\u2019t necessarily reveal that. This is because part of what makes Gone Home so great is all of the things it\u2019s not. When the game begins, you\u2019re figuring out how to get into a large spooky house on a stormy night. When you enter the home, you find that it\u2019s empty but not abandoned. Your family is not there, but their packed bags are, and you must determine why.\u00a0<\/span><\/span><\/p>\n<p><span><span>Right off the bat, the game presents itself as horror. There\u2019s the ambiance of a stormy night, a large, dark, and spooky house, and a mystery within the home\u2019s walls. It\u2019s classic horror stuff, and these things come together to tell you, the player, that things are a little scary right now. As such, your hands might become a little clammy, and your heartbeat might rise a touch. These feelings stick with you throughout the game until you reach its ending and realize it was never a horror game to begin with \u2013 it was a love story and a great one at that.\u00a0<\/span><\/span><\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/how-horror-can-enhance-non-horror-games-for-the-better-1.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p><span><span>It paints a blanket of dread over a story that keeps you engaged and moving forward (the quicker you leave this spooky house, the better right?). It&#8217;s a smart way to keep players playing until the very end where the relief they\u2019ve been searching hours for arrives, and Fullbright gets to reveal the truth of what\u2019s occurred in the Greenbriar home.\u00a0<\/span><\/span><\/p>\n<p><span><span>Another non-horror game that uses horror in a powerful way is Cyberpunk 2077. CD Projekt Red\u2019s latest RPG is a lot of things, but it\u2019s decidedly not horror. However, there\u2019s a side quest available midway through the story that\u2019s one of the most horrific things I\u2019ve ever experienced in a game: help (or prevent) someone crucify themselves on camera. It\u2019s quite graphic and extremely dark, naturally, but it also provides a look into Cyberpunk 2077 not seen anywhere else.\u00a0<\/span><\/span><\/p>\n<p><span><span>Cyberpunk 2077 is about Night City\u2019s seedy underbelly and the way the corporate-overrun capitalism of the world has affected those not privy to that wealth. The crucifixion side quest uses the horror of witnessing a real crucifixion to show the player how far people will go to redeem themselves from the deeds they\u2019ve committed in order to simply survive in Night City. It\u2019s a powerful scene made even more powerful by the fact that you directly control how it plays out.<\/span><\/span><\/p>\n<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/2021\/10\/08\/how-horror-can-enhance-non-horror-games-for-the-better\" rel=\"noopener\">Click here to watch embedded media<\/a><\/p>\n<p><span><span>For some, space on its own can be quite scary, and Outer Wilds preys upon those natural, space-based fears to inject horror into an otherwise non-horror game. In Outer Wilds, players must determine why everyone is in a loop where the sun explodes every 20 minutes. There\u2019s an argument to be made that dying every 20 minutes no matter what you do is scary in and of itself, but Outer Wilds presents itself more as a sci-fi mystery exploration game than something fit for Halloween.\u00a0<\/span><\/span><\/p>\n<p><span><span>As you explore unfamiliar planets \u2013 discovering ancient relics of those before you, finding warnings of what\u2019s to come, and dodging waterspout tornados or deadly angler fish \u2013 you\u2019ll find yourself squeezing the controller tight in hopes that you can survive for just a minute longer. Outer Wilds preys on our most basic instinct in life \u2013 survive \u2013 to great effect, especially in the way it ramps up your adrenaline only to bring it back down again every 20 minutes.\u00a0<\/span><\/span><\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a target=\"_blank\" href=\"https\/sites\/default\/files\/styles\/body_default\/public\/2021\/10\/08\/5630a616\/ow3_1.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/10\/08\/ac0f5d77\/ow2_1.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/10\/08\/709eafdb\/ow4_1.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/10\/08\/54dbd466\/ow_1.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/10\/08\/fbe2fc45\/ow1_1.jpg\" rel=\"noopener\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https\/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/10\/08\/5630a616\/ow3_1.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/10\/08\/ac0f5d77\/ow2_1.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/10\/08\/709eafdb\/ow4_1.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/10\/08\/54dbd466\/ow_1.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/10\/08\/fbe2fc45\/ow1_1.jpg\" \/><\/a> <\/p>\n<p>\u00a0<\/p>\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <\/p>\n<p><span><span>Some developers use horror sequences as a way to shift the type of terrors being experienced in-game. Take The Last of Us Part II, for example. Some might call it horror, but I doubt most people would define it like that before third-person shooter or action-adventure first. Regardless, the events of the game can be quite traumatizing. Even the way Ellie kills enemies sometimes is straight out of an R-rated movie.\u00a0<\/span><\/span><\/p>\n<p><span><span>Naughty Dog presents a unique \u201clevel\u201d in the second half of The Last of Us Part II that not only gives players the chance to experience a new type of scare for the series but likely nods to the horror genre that clearly inspired the game. As you enter a hospital\u2019s lower floor, you\u2019re met with a dark ICU-like unit filled with cordyceps-covered doors and more. You explore, searching for a way out, and that\u2019s when the Rat King, as Naughty Dog refers to it, reveals itself \u2013 it\u2019s a massive, overgrown ball of infected that wants nothing more than to take you out.\u00a0<\/span><\/span><\/p>\n<p><span><span>The sequence feels more at home in a Resident Evil game than it does in The Last of Us, but Naughty Dog uses it to up the ante of everything we\u2019ve already experienced. In one 10-minute gameplay section, Naughty Dog reveals that the world of The Last of Us has even more monstrous enemies than previously thought and that the series could easily slide into horror if it wanted to. It also takes the tension out of the human-versus-human conflict at the center of the game and reminds you that you are actually very lucky to still be a human in this world.\u00a0<\/span><\/span><\/p>\n<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/2021\/10\/08\/how-horror-can-enhance-non-horror-games-for-the-better\" rel=\"noopener\">Click here to watch embedded media<\/a><\/p>\n<p><span><span>While horror\u2019s not for everybody, developers recognize the powerful effects it can have on virtually anyone. That\u2019s why horror has oozed its way into basically every aspect of media. It\u2019s universal in that everyone is scared of something, but unique in that we each have our own fears and haunts living in our brains. And much in the same way games affect everyone differently based on what we personally bring into the experience, horror, too, shapeshifts to look like the monster we each picture in our head \u2013 it\u2019s up to developers, though, to determine which genre that monster will skulk in with every new release. <\/span><\/span><\/p>\n<p>For more about these games, check out our thoughts on Cyberpunk 2077 in\u00a0<a href=\"https:\/\/www.gameinformer.com\/review\/cyberpunk-2077\/cyberpunk-2077-review-a-wild-time-in-night-city\" target=\"_blank\" rel=\"noopener\"><em>Game Informer&#8217;s\u00a0<\/em>official review<\/a> and then read\u00a0<a href=\"https:\/\/www.gameinformer.com\/review\/outer-wilds\/wonder-and-frustration-intertwined\" target=\"_blank\" rel=\"noopener\"><em>Game Informer&#8217;s\u00a0<\/em>Outer Wilds review<\/a>. Check out <a href=\"https:\/\/www.gameinformer.com\/review\/the-last-of-us-part-ii\/the-last-of-us-part-ii-review-a-perfect-circle\" target=\"_blank\" rel=\"noopener\">why we gave The Last of Us Part II a 10 out of 10<\/a>\u00a0after that and then read\u00a0<a href=\"https:\/\/www.gameinformer.com\/feature\/2021\/09\/27\/which-horror-game-should-you-play-this-halloween\" target=\"_blank\" rel=\"noopener\"><em>Game Informer&#8217;s\u00a0<\/em>list of horror games you should play this Halloween<\/a> season.\u00a0<\/p>\n<hr \/>\n<p><em>What&#8217;s the scariest part of a non-horror game you&#8217;ve played? Let us know in the comments below!<\/em><\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2021\/10\/08\/how-horror-can-enhance-non-horror-games-for-the-better\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Horror games are some of gaming\u2019s best experiences, but only for those that can tolerate and sit through them from start to finish. But those who don\u2019t play in the horror space can still get their fill in otherwise non-horror games because horror, no matter which genre it\u2019s in, can enhance a game for the better.\u00a0 Horror is extremely affecting. The jump scares that cause adrenaline spikes, the sweaty feeling of barely avoiding death, the persistent dread that slowly rises to a climactic rush \u2013 these emotions affect everyone in different ways.\u00a0 At the heart of those emotions are the same feelings found in haunted houses, roller coasters, skydiving, and more: the feeling of getting as close as possible to death without actually dying. The&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/how-horror-can-enhance-non-horror-games-for-the-better\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":374680,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-374679","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How Horror Can Enhance Non-Horror Games For The Better | Arcader News<\/title>\n<meta name=\"description\" content=\"Horror games are some of gaming\u2019s best experiences, but only for those that can tolerate and sit through them from start to finish. 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