{"id":374618,"date":"2025-10-27T12:50:52","date_gmt":"2025-10-27T12:50:52","guid":{"rendered":"https:\/\/arcader.org\/exclusive-saints-row-hands-on-impressions\/"},"modified":"2025-10-27T12:50:52","modified_gmt":"2025-10-27T12:50:52","slug":"exclusive-saints-row-hands-on-impressions","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/exclusive-saints-row-hands-on-impressions\/","title":{"rendered":"Exclusive Saints Row Hands-On Impressions"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/exclusive-saints-row-hands-on-impressions.jpg\" width=\"800\" height=\"450\" alt=\"Saints Row\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<div class=\"game-details\">\n<div class=\"game-details-publisher\"> <b>Publisher:<\/b> Deep Silver <\/div>\n<div class=\"game-details-developer\"> <b>Developer:<\/b> Volition <\/div>\n<div class=\"game-details-release\"> <b>Release:<\/b> <time datetime=\"00Z\" class=\"datetime\">February 25, 2022<\/time> <\/div>\n<div class=\"game-details-rating\"> <b>Rating:<\/b> Mature <\/div>\n<div class=\"game-details-platform\"> <b>Platform:<\/b> PlayStation 5, Xbox Series X\/S, PlayStation 4, Xbox One, PC <\/div>\n<\/p><\/div>\n<\/p>\n<p><span><span>Last month, developer Volition provided us with a playable build of the new <a href=\"https:\/\/www.gameinformer.com\/preview\/2021\/08\/25\/saints-row-reboot-is-a-roll-of-the-dice-for-volition\" target=\"_blank\" rel=\"noopener\">Saints Row<\/a>. I\u00a0had access to a handful of story missions, some side activities, and the entirety of the Santo Ileso map to explore. Volition encouraged me\u00a0to drive, glide, and wreak havoc to my hearts\u2019 content. So, that\u2019s exactly what I did. While the content is still very much in development, I was able to understand how the game is shaping up in its early state, and it\u2019s looking good so far.<\/span><\/span><\/p>\n<p><span><span>During the super-powered trip that was Saints Row IV, cars were rendered nearly useless when you had the option to Super Sprint and Jump around Steelport. With this Saints Row reboot, those powers are nowhere in sight, so you\u2019ll be either hoofing it or stealing a random car off the street to get around. Luckily, Saints Row features a wholly reworked driving system, bringing a new weight to driving and shifting the focus of car combat from guns and drivebys to using the car itself as a weapon.<\/span><\/span><\/p>\n<p><span><span>In an early story mission (which you can read about in our <a href=\"https:\/\/www.gameinformer.com\/cover-reveal\/2021\/10\/05\/cover-reveal-saints-row\" target=\"_blank\" rel=\"noopener\">Saints Row cover story<\/a>), I learned all about two key features of this new driving model. One is the ability to jolt your car left or right with the press of a button, essentially punching with your vehicle to do damage or run rival racers off the road. The other is a new drift that will crank your car into a sideways slide while the camera cooly tilts and zooms in a bit for added effect.<\/span><\/span><\/p>\n<p><span><span>Drifting in Saints Row feels very much like a Mario Kart drift, and that\u2019s high praise. No matter the vehicle, drifting will always set your car at a mostly predetermined angle while in the slide, giving you control on the analog stick to adjust your car for ideal positioning when you\u2019re coming out of the turn. There\u2019s no worrying about applying the e-brake too much, having the tail-end of your car whip out too far, or losing too much speed while performing the maneuver. I appreciate that it\u2019s clearly designed to keep you moving and not get in the way of having fun. Eventually, I was drifting around every turn, no matter how fast or slow I was going, just because it was fun.<\/span><\/span><\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/exclusive-saints-row-hands-on-impressions.png\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p><span><span>Playing as the very capable protagonist known as The Boss, you\u2019re able to get on top of your vehicles, even while moving. On the roof, you have a full 360-degree vantage to take out any pesky local gang members from the Los Pantheros or Idols factions you may be locked in battle with. You also have the option to take to the skies in the new wingsuit. If your car is moving quickly enough, you can jump off the roof and soar through the air to get far away or land on another set of wheels to take as your own.<\/span><\/span><\/p>\n<p><span><span>Wingsuiting around Santo Ileso like a deadly and maniacal flying squirrel is exhilarating and some of the most fun I had with Saints Row. You start a glide from high structures like an office building or the mountains and hills surrounding the city in addition to the roof of a moving car. There are also spots scattered across the map housing mechanisms to fling you into the air; no skyscrapers required. It\u2019s not always easy to find a spot to take flight, but I like how that reinforces the importance of ground traversal and being reliant on driving for most of your trips around Santo Ileso\u2019s districts.<\/span><\/span><\/p>\n<p><span><span>Utilizing the wingsuit is a great way to make it across short spans of the city quickly. While you\u2019re always at the mercy of gravity, diving to pick up speed and pulling up to regain altitude can extend your flight sessions greatly. I love the sense of speed and the amount of control you have while flying around. I\u2019d compare it to something between the cape from Super Mario World and Batman\u2019s gliding abilities from Arkham City.<\/span><\/span><\/p>\n<p><span><span>From my time with Saints Row, the shooting felt the most mundane. We had access to a suite of pistols, assault weapons, and rocket launchers, which all perform how you\u2019d expect in a Saints Row game. Some of the wilder weaponry promised by the developer wasn\u2019t available in my time attempting crime around Santo Ileso. Still, rocket-powered explosives and lesser ballistics were more than enough to take care of who or whatever stood in my way.<\/span><\/span><\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/exclusive-saints-row-hands-on-impressions-1.png\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p><span><span>Outside of the gameplay, a question in the gaming community is whether it feels like past Saints Rows. Volition has been upfront about wanting to provide a tone somewhere between Saint Row 2 and Saints Row The Third, and from the small segment I\u2019ve played, I\u2019d say it hits that mark. I find the writing and humor are in the same ballpark. There\u2019s plenty of cussing, s&#8211;t-talking, and other vulgarities which haven\u2019t been present in much of what\u2019s been shown publicly at this point. You are a group aspiring to build a crime syndicate, after all.<\/span><\/span><\/p>\n<p><span><span>This core group of Saints is new, and you get to meet and become friends with them. It\u2019s one of the best parts of past entries, and I\u2019m looking forward to taking on the world with Eli, Neenah, and Kevin. They complement each other well, and even from the little I\u2019ve seen, I can see where conflicts may arise, but I also get the feeling they\u2019re ride or die for their fellow Saints. I\u2019m ready to take over Santo Ileso with them and be part of the calamity and destruction caused along the way.<\/span><\/span><\/p>\n<p><em><span><span>Be sure to check out all of our\u00a0Saints Row coverage throughout the month like our <a href=\"https:\/\/www.gameinformer.com\/exclusive-interview\/2021\/10\/08\/84-rapid-fire-questions-about-saints-row\" target=\"_blank\" rel=\"noopener\">Rapid-Fire Interview<\/a> with\u00a0<\/span><\/span>Jeremy Bernstein, Lead Mission Narrative Designer.<span><span>\u00a0You can find everything at our cover story hub by clicking on the banner below.<\/span><\/span><\/em><\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/preview\/2021\/10\/08\/exclusive-saints-row-hands-on-impressions\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Publisher: Deep Silver Developer: Volition Release: February 25, 2022 Rating: Mature Platform: PlayStation 5, Xbox Series X\/S, PlayStation 4, Xbox One, PC Last month, developer Volition provided us with a playable build of the new Saints Row. I\u00a0had access to a handful of story missions, some side activities, and the entirety of the Santo Ileso map to explore. Volition encouraged me\u00a0to drive, glide, and wreak havoc to my hearts\u2019 content. So, that\u2019s exactly what I did. While the content is still very much in development, I was able to understand how the game is shaping up in its early state, and it\u2019s looking good so far. During the super-powered trip that was Saints Row IV, cars were rendered nearly useless when you had the option&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/exclusive-saints-row-hands-on-impressions\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":374619,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-374618","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Exclusive Saints Row Hands-On Impressions | Arcader News<\/title>\n<meta name=\"description\" content=\"Publisher: Deep Silver Developer: Volition Release: February 25, 2022 Rating: Mature Platform: PlayStation 5, Xbox 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