{"id":370316,"date":"2025-10-26T13:51:51","date_gmt":"2025-10-26T13:51:51","guid":{"rendered":"https:\/\/arcader.org\/mechs-and-dragons-an-insiders-history-of-from-software\/"},"modified":"2025-10-26T13:51:51","modified_gmt":"2025-10-26T13:51:51","slug":"mechs-and-dragons-an-insiders-history-of-from-software","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/mechs-and-dragons-an-insiders-history-of-from-software\/","title":{"rendered":"Mechs And Dragons: An Insider&#8217;s History Of From Software"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/mechs-and-dragons-an-insiders-history-of-from-software.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p>You may have been introduced to the studio by Dark Souls, but Tokyo&#8217;s From Software has a lengthy history in the game industry. While <a href=\"http:\/\/www.gameinformer.com\/b\/features\/archive\/2015\/09\/09\/take-a-tour-of-from-software-and-dark-souls-iii-39-s-development.aspx\">visiting the studio<\/a> for our <a href=\"http:\/\/www.gameinformer.com\/b\/news\/archive\/2015\/09\/02\/october-cover-revealed-dark-souls-iii.aspx\">October cover story on Dark Souls III<\/a>, we spoke with senior managing director Masanori Takeuchi about his 20-year career within From Software&#8217;s walls.<\/p>\n<p>Throughout the interview, Takeuchi stresses the internal consistency of the studio despite their recent explosion of western attention: &#8220;In the past, our games have been treated as sh&#8211;ty games&#8230; now they respect what we&#8217;ve been doing all these years.&#8221; We also talk a bit about how they see Dark Souls III as a &#8220;turning point&#8221; and are eager to tackle brand new, smaller projects in the future. We should point out that, <a href=\"http:\/\/www.gameinformer.com\/b\/features\/archive\/2015\/09\/21\/unravelling-the-secrets-of-dark-souls-creator-hidetaka-miyazaki.aspx\">much like our video profile on working with Dark Souls creator Hidetaka Miyazaki<\/a>, the translator&#8217;s audio has been replaced by Game Informer&#8217;s Jeff Cork to improve the audio quality. To learn even more about the history of From Software and the legacy of games like Bloodborne, <a href=\"http:\/\/www.gameinformer.com\/b\/features\/archive\/2015\/02\/27\/born-in-blood-from-software-s-road-to-bloodborne.aspx\">check out Dan Tack&#8217;s feature from earlier this year.<\/a><\/p>\n<p>Watch the video interview below to learn all about the long history of From Software.<\/p>\n<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/b\/features\/archive\/2015\/09\/25\/a-history-of-from-software.aspx\" rel=\"noopener\">Click here to watch embedded media<\/a><\/p>\n<p>To learn more about Dark Souls III specifically, click on the banner below to enter our hub of content that will be updating throughout the month.<\/p>\n<p><a href=\"http:\/\/www.gameinformer.com\/darksouls3\"><img decoding=\"async\" alt=\"\" border=\"0\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/10\/mechs-and-dragons-an-insiders-history-of-from-software-1.jpg\" \/><\/a><\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/b\/features\/archive\/2015\/09\/25\/a-history-of-from-software.aspx\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>You may have been introduced to the studio by Dark Souls, but Tokyo&#8217;s From Software has a lengthy history in the game industry. While visiting the studio for our October cover story on Dark Souls III, we spoke with senior managing director Masanori Takeuchi about his 20-year career within From Software&#8217;s walls. Throughout the interview, Takeuchi stresses the internal consistency of the studio despite their recent explosion of western attention: &#8220;In the past, our games have been treated as sh&#8211;ty games&#8230; now they respect what we&#8217;ve been doing all these years.&#8221; We also talk a bit about how they see Dark Souls III as a &#8220;turning point&#8221; and are eager to tackle brand new, smaller projects in the future. We should point out that, much&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/mechs-and-dragons-an-insiders-history-of-from-software\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":370317,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-370316","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Mechs And Dragons: An Insider&#039;s History Of From Software | Arcader News<\/title>\n<meta name=\"description\" content=\"You may have been introduced to the studio by Dark Souls, but Tokyo&#039;s From Software has a lengthy history in the game industry. 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