{"id":3673,"date":"2025-08-31T09:07:40","date_gmt":"2025-08-31T09:07:40","guid":{"rendered":"https:\/\/www.vg247.com\/?p=774192"},"modified":"2025-08-31T09:07:40","modified_gmt":"2025-08-31T09:07:40","slug":"surgeon-simulator-studio-bossa-making-job-cuts","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/surgeon-simulator-studio-bossa-making-job-cuts\/","title":{"rendered":"Surgeon Simulator studio Bossa making job cuts"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2020\/11\/surgeon-simulator-studio-bossa-making-job-cuts.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<header>\n<div>\n<p class=\"meta\"> By Alex Calvin, Tuesday, 24 November 2020 14:28 GMT <\/p>\n<\/p><\/div>\n<\/header>\n<p>London-based developer is looking at what it needs in the current games landscape.<\/p>\n<p>The developer of Surgeon Simulator Bossa Studios is making a number of staff redundant.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2020-11-23-after-crunch-and-layoffs-surgeon-simulator-dev-bossa-hopes-for-a-fresh-start-in-2021\" target=\"_blank\" rel=\"noopener noreferrer\">As reported by Eurogamer<\/a>, 10 employees are set to be made redundant, down from the 13 that were initially to be cut. This comes as Bossa re-evaluates its priorities as a studio.<\/p>\n<p>[embedded content]<\/p>\n<p>\u201cThe other thing about fundamental change is that not everyone agrees with it, and that\u2019s alright the world would be a much more dull place if we all agreed on everything,\u201d Bossa said in a statement.<\/p>\n<p>\u201cA small number of people are unhappy with these changes and as unfortunate as that is, there\u2019s little we can do other than be candid about our motives and support them as much as possible. They have the right to feel the way they do about these decisions if so they chose to, and criticise us for it. That\u2019s just the way things work.\u201d<\/p>\n<p>Studio co-founder Henrique Olifiers said that this wasn\u2019t related to the performance of Surgeon Simulator 2. That title launched in August and failed to have the same kind of impact that its 2013 predecessor did.<\/p>\n<p>That game launched following crunch at Bossa. Staff worked longer hours for two or three months in the buildup to its release, with the QA team particularly affected. This was, in part, due to staff working remotely because of the Covid-19 pandemic.<\/p>\n<div class=\"newsletter-signup-wrapper\"> <span class=\"heading\">Subscribe to the VG247 newsletter<\/span> <span class=\"description\">Get all the best bits of VG247 delivered to your inbox every Friday!<\/span> <\/p>\n<div class=\"newsletter-signup-form\"> Enable JavaScript to sign up to our newsletter <\/div>\n<\/div>\n<p>\u201cWe lost track of a few people doing extra hours,\u201d Olifiers said.<\/p>\n<p>\u201cQA was broadly on the receiving end of this because it [Surgeon Simulator 2] is a multilayer game, there was a lot of demand on QA. So it\u2019s fair to say that leading into launch, there were people who were working too much on Surgeon. I wouldn\u2019t deny that. But we don\u2019t ask people to do that. At times it happens and we try to correct it after the fact like we did this time around.\u201d<\/p>\n<footer>\n<div>\n<p class=\"affiliate-disclaimer\">Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go <a href=\"https:\/\/www.vg247.com\/affiliate-linking-policy\/\">here<\/a>.<\/p>\n<\/p><\/div>\n<\/footer>\n<p> <a href=\"https:\/\/www.vg247.com\/2020\/11\/24\/surgeon-simulator-bossa\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Alex Calvin, Tuesday, 24 November 2020 14:28 GMT London-based developer is looking at what it needs in the current games landscape. The developer of Surgeon Simulator Bossa Studios is making a number of staff redundant. As reported by Eurogamer, 10 employees are set to be made redundant, down from the 13 that were initially to be cut. This comes as Bossa re-evaluates its priorities as a studio. [embedded content] \u201cThe other thing about fundamental change is that not everyone agrees with it, and that\u2019s alright the world would be a much more dull place if we all agreed on everything,\u201d Bossa said in a statement. \u201cA small number of people are unhappy with these changes and as unfortunate as that is, there\u2019s little we&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/surgeon-simulator-studio-bossa-making-job-cuts\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":3674,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[549,548,550,26,551],"class_list":["post-3673","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vg24-7","tag-bossa-studios","tag-jobs","tag-layoffs","tag-news","tag-surgeon-simulator-2"],"yoast_head":"<!-- This site is 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