{"id":364503,"date":"2025-10-25T12:42:51","date_gmt":"2025-10-25T12:42:51","guid":{"rendered":"https:\/\/arcader.org\/should-you-play-new-world-first-impressions-from-the-frontier\/"},"modified":"2025-10-25T12:42:51","modified_gmt":"2025-10-25T12:42:51","slug":"should-you-play-new-world-first-impressions-from-the-frontier","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/should-you-play-new-world-first-impressions-from-the-frontier\/","title":{"rendered":"Should You Play New World? First Impressions From The Frontier"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/09\/should-you-play-new-world-first-impressions-from-the-frontier.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p><span><span>Amazon Games\u2019 upcoming MMORPG New World is in the spotlight as a lengthy closed beta session shows off the action ahead of a September 28\u00a0release. New World has changed its vision multiple times over the course of development, and now the question on everyone\u2019s mind is \u2013 where is this going to land on release? What kind of player is it for? What kind of MMORPG is it? And perhaps the most important question, is it worth your time at all? Over the course of the beta (and a demo session that took me into an endgame slice with a fully-geared character), I\u2019ve seen some areas with huge potential that are currently underserved in the MMORPG space \u2013 and some others that could be intense detriments for the title. Let\u2019s talk about New World!<\/span><\/span><\/p>\n<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/feature\/2021\/09\/28\/should-you-play-new-world-first-impressions-from-the-frontier\" rel=\"noopener\">Click here to watch embedded media<\/a><\/p>\n<h2>It successfully lands a powerful frontier survival vibe<\/h2>\n<p>If you\u2019re familiar with survival games that have you punching wood to get a house going, New World delivers on this front initially by giving the player myriad survival pursuits. Hunting turkey on the borders of your established safe zones to raise\u00a0your cooking skill and create rations is far more engaging than it has any right to be. Hunting down elusive saltpeter deposits in mines and crafting your own shells for your old-timey rifles feels fun. Being able to skill up in everything to your liking is a classic system\u00a0\u00e0 la\u00a0Runescape, and its nice to know you can work up every single crafting and gathering skill if you wish, right down to doing some fishing. Banging together your first batch of gathering tools is actually freaking awesome.<\/p>\n<p>Digging up carrots and potatoes feels meaningful. Coming back to your town in the middle of the wilderness to trade feed and talk with your fellow explorers has all the allure of bustling about Disney\u2019s Frontiertown, and I\u2019ve rarely had so much investment into crafting and trading systems in MMOs. I can see potential problems with these aspects later down the line, i.e. do I really want to spend my time in the endgame gathering resources just so I can play the game, but for now, there\u2019s plenty of magic in creating my own food, ammunition, and supplies before I trek out into the wild. It feels gritty, it feels raw, and it feels fresh.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/09\/should-you-play-new-world-first-impressions-from-the-frontier-1.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<h2>Faction PVP can be a lot of fun<\/h2>\n<p>Territory control and faction-based opt-in PVP not only bring back a bit of realm-vs-realm feel from the glory days of Dark Age of Camelot, but they inject something that many online experiences have moved away from in the last decade \u2013 social interaction. That means yes, you are going to see a player named PoopyPants (Yes, this was a real player I saw) cutting down trees and screaming outside of town about the price of silver ore, and your chat feed is going to be inundated with comments that make the infamous Barrens chat look downright erudite. However, it also successfully adds shared social stakes to the experience, even if you choose not to interact at the verbal level with any other players. By funneling players into three different factions, you have an investment in your tribe regardless of how deep you want to take it. If you still just want to solo and bring back a load of furs to trade in town, you can \u2013 but the real fun is to be had by grouping up, interacting with others, and eventually taking over some territory as your chosen faction.<\/p>\n<p>At the solo, guild, and greater level, having game flow dictated by players instead of the \u201ctheme park\u201d experience is a bold choice and more than a bit refreshing. The issue here is how interesting and meaningful are these faction wars going to be in the endgame? While I don\u2019t have the answer to that yet, the prospect of really engaging with other players in a meaningful way in a MMORPG gives me a powerful nostalgia bump and some serious differentiation from many other genre offerings today. On the flip side, if you\u2019re not really interested in territory wars or PvP, other existing MMORPGs might be a better choice.<\/p>\n<h2>The combat is New World\u2019s biggest weakness<\/h2>\n<p>In almost every MMORPG, you\u2019re going to be doing a ton of combat. It\u2019s probably the biggest portion of the entire gameplay experience. With limited skill options, awkward animations, and very little excitement, New World\u2019s combat is decidedly dull. Now, there\u2019s something to be said about popping an opposing faction member from a great distance before you engage in a 3v3 skirmish that gets real greasy, but that\u2019s more about the player-to-player interaction than the combat, which can often feel wooden and wonky. While I enjoy systems that attempt to break the genre out of the tab-targeting standard that\u2019s been grandfathered into MMOs for ages, it misses the mark here.\u00a0<\/p>\n<p>I found it hard to determine if the other aspects of the game that seem enjoyable can carry this particular aspect either, as combat is the core of almost every other pursuit. Even if you\u2019re just spelunking for saltpeter, you\u2019re going to have to fight a ton of various zombie-like creatures, wolves, or bears, and it simply does not feel good. This problem is exacerbated in group experiences, both PvP and PvE, but more pronounced in the latter. Chewing into spongey opponents as a pack with the glaring lack of feedback from weaponry is almost comical, and your options in combat feel extremely limited and lacking.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/09\/should-you-play-new-world-first-impressions-from-the-frontier-2.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<h2>Everything can feel the same<\/h2>\n<p>Enemies, locations, and activities can become a big bowl of mush without breaking it up with some PvP pursuits. You\u2019ll see many of the same rickety little fishing villages, decrepit farms, and crumbling ruins as you traverse the giant world. Killing some undead buccaneers at level 5 feels the same as it does at level 15, and you\u2019re going to be doing a ton of daily-quest\/fetch style activities in order to grind out your faction reputation, like wandering around the aforementioned locations for boxes and killing X undead baddies. It feels intensely repetitive even after only twenty hours of gameplay, so I\u2019m concerned about how that will translate to the endgame \u2013 will I still, as an elite member of the Syndicate, still be wandering farms killing undead and picking taters? I mean, I do like picking taters&#8230;<\/p>\n<h2>Travel is rough<\/h2>\n<p>When you\u2019re just starting, it\u2019s fine that you\u2019re walking everywhere because you don\u2019t have far to go. However, this takes a turn at around level 12, where you\u2019ll find the autorun button and some movies on your favorite streaming platform to be your best friends. The world is large, and traveling it all on foot is a huge pain. Without mounts, and the fact that fast travel is limited by resources, moving around the map is an absolute bore and a chore. I realize there are other meaningful concerns that probably flow into this decision, like the implications of having everyone zoom around in a game that\u2019s attempting to create stakes with territory control and PvP, but this becomes harder and harder to ignore the more you play and get quests on opposite ends of your map.<\/p>\n<h2>Forging ahead<\/h2>\n<p>Based on the beta, New World is going to be an interesting but potentially niche addition to the current crop of MMORPGs. However, it seems to really serve players that want to play with small groups of friends for faction skirmishes and that are interested in greater territory control wars with big guild politics and all that. If you\u2019re not interested in that kind of greater pursuit with plenty of social interaction and PvP, the PvE elements by themselves do not seem compelling enough to keep things rolling.\u00a0<\/p>\n<p>While I love the feeling of crafting my own stuff, slowly increasing the areas that I\u2019m strong enough to explore, and fastidiously upping all my gathering and crafting skills, I can see those charms fading rapidly as the activities become somewhat rote. The dynamics involved in faction wars and territory control seem to be the peppy antidote for the never-ending rock farm in various undead shacks and homesteads. As with other games that lean into this kind of emergent gameplay (RIP Shadowbane), some of New World will be what players shape it into.<\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/feature\/2021\/09\/28\/should-you-play-new-world-first-impressions-from-the-frontier\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Amazon Games\u2019 upcoming MMORPG New World is in the spotlight as a lengthy closed beta session shows off the action ahead of a September 28\u00a0release. New World has changed its vision multiple times over the course of development, and now the question on everyone\u2019s mind is \u2013 where is this going to land on release? What kind of player is it for? What kind of MMORPG is it? And perhaps the most important question, is it worth your time at all? Over the course of the beta (and a demo session that took me into an endgame slice with a fully-geared character), I\u2019ve seen some areas with huge potential that are currently underserved in the MMORPG space \u2013 and some others that could be intense&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/should-you-play-new-world-first-impressions-from-the-frontier\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":364504,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-364503","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Should You Play New World? 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