{"id":363062,"date":"2025-10-25T04:36:50","date_gmt":"2025-10-25T04:36:50","guid":{"rendered":"https:\/\/arcader.org\/horizon-forbidden-wests-aloy-is-more-dynamic-and-life-like-than-ever-before\/"},"modified":"2025-10-25T04:36:50","modified_gmt":"2025-10-25T04:36:50","slug":"horizon-forbidden-wests-aloy-is-more-dynamic-and-life-like-than-ever-before","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/horizon-forbidden-wests-aloy-is-more-dynamic-and-life-like-than-ever-before\/","title":{"rendered":"Horizon Forbidden West\u2019s Aloy Is More Dynamic And Life-Like Than Ever Before"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/09\/horizon-forbidden-wests-aloy-is-more-dynamic-and-life-like-than-ever-before.jpg\" width=\"800\" height=\"454\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p><span><span>I remember watching that extensive Horizon Forbidden West trailer that premiered during May\u2019s Sony State of Play. There were a ton of <a href=\"https:\/\/www.gameinformer.com\/2021\/05\/27\/everything-new-in-horizon-forbidden-west\" target=\"_blank\" rel=\"noopener\">new mechanics and equipment<\/a> that made an appearance during Aloy\u2019s intense neo-San Francisco trek. The sequel to Zero Dawn looks to be a next-gen visual milestone, and Guerrilla Games\u2019 various designers \u2013 from director Ben McCaw to lead character artist Bastien Ramisse \u2013 have reiterated this goal. More importantly, Horizon Forbidden West\u2019s heroine, Aloy, is back, and she\u2019s more dynamic\/life-like than ever before.\u00a0<\/span><\/span><\/p>\n<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/2021\/09\/27\/horizon-forbidden-wests-aloy-is-more-dynamic-and-life-like-than-ever-before\" rel=\"noopener\">Click here to watch embedded media<\/a><\/p>\n<p><span>In a <\/span><a href=\"https:\/\/blog.playstation.com\/2021\/09\/27\/horizon-forbidden-west-evolving-aloy\/#sf249867597\" target=\"_blank\" rel=\"noopener\">long-form post<\/a><span> on the official PlayStation Blog, McCaw talked about Aloy\u2019s journey from social\/cultural outcast to legendary machine hunter as well as her new role in the upcoming game:<\/span><\/p>\n<p><span><span>\u201cBorn and raised as an outcast, Aloy has a unique perspective on the world,\u201d McCaw states. \u201cShe is deeply compassionate towards those who suffer, and highly driven to punish powerful oppressors. Although she has made many friends during her adventures, she still feels like an outsider, and the truth is, she has no real home. These aspects of her character will be explored in-depth as she ventures into the mysterious frontier of the Forbidden West.\u201d<\/span><\/span><\/p>\n<p><span><span>McCaw also briefly mentioned that Aloy\u2019s nimbleness and elusiveness have also returned. There\u2019s also a newfound depth to Forbidden West\u2019s combat that comes with traversal tools like the \u201cPullcaster\u201d and \u201cShieldwing\u201d (I\u2019m a big fan of the latter!):<\/span><\/span><\/p>\n<p><span><span>\u00a0\u201cMultiple teams have invested countless hours in her every aspect: her combat moves, her animations, her gear, her hair, and her dialogue,\u201d McCaw says enthusiastically. \u201cNot to mention Ashly Burch\u2019s inspired voice performance. All of this effort makes Aloy feel real. It also makes her a great fit for all kinds of players: those who want to fight, to explore, to engage with tribes and NPCs, or simply to just take in her presence in a beautiful world. So many people work hard to make all this possible.\u201d<\/span><\/span><\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a target=\"_blank\" href=\"https\/sites\/default\/files\/styles\/body_default\/public\/2021\/09\/27\/cf7dcf8f\/aloychanges2.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/09\/27\/d3a5e716\/aloychanges.jpg\" rel=\"noopener\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https\/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/09\/27\/cf7dcf8f\/aloychanges2.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/09\/27\/d3a5e716\/aloychanges.jpg\" \/><\/a> <\/p>\n<p>\u00a0<\/p>\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <\/p>\n<p><span><span>This wholistic, teamwork approach becomes even more apparent when Ramisse chimes in\u00a0about the <a href=\"https:\/\/www.gameinformer.com\/video-interview\/2021\/06\/03\/horizon-forbidden-west-devs-on-new-abilities-release-window-and-more\" target=\"_blank\" rel=\"noopener\">heightened details<\/a> of Aloy and the world itself. Of course, the PlayStation 5\u2019s technology plays a big part in bolstering Guerrilla Games\u2019 powerful in-house engine. Still, the visual design teams continue to dedicate their resources to pushing the realism and character model quality even further. You can see that in the small gallery of Aloy\u2019s facial features above \u2013 I mean, you can literally see the peach fuzz along her cheeks and jawline!<\/span><\/span><\/p>\n<p><span><span>\u201cFrom an artistic point of view, Horizon Forbidden West really stands on the shoulders of a successfully established design foundation in Horizon Zero Dawn,\u201d Bastien continues. \u201cThe most noticeable differences and improvements for Aloy in terms of technology is the push of facial and body capture accuracy, allowing more realistic shapes and surface details on characters as well as the careful increase of polygon density to capture handmade and used outfits.\u201d<\/span><\/span><\/p>\n<p><span><span>Horizon Forbidden West launches for PlayStation 5 and PlayStation 4 on February 18.\u00a0<\/span><\/span><\/p>\n<hr \/>\n<p><span><span><em>Are you excited about the new and improved visuals\/systems in Horizon Forbidden West?<\/em> <\/span><\/span><\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2021\/09\/27\/horizon-forbidden-wests-aloy-is-more-dynamic-and-life-like-than-ever-before\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I remember watching that extensive Horizon Forbidden West trailer that premiered during May\u2019s Sony State of Play. There were a ton of new mechanics and equipment that made an appearance during Aloy\u2019s intense neo-San Francisco trek. The sequel to Zero Dawn looks to be a next-gen visual milestone, and Guerrilla Games\u2019 various designers \u2013 from director Ben McCaw to lead character artist Bastien Ramisse \u2013 have reiterated this goal. More importantly, Horizon Forbidden West\u2019s heroine, Aloy, is back, and she\u2019s more dynamic\/life-like than ever before.\u00a0 Click here to watch embedded media In a long-form post on the official PlayStation Blog, McCaw talked about Aloy\u2019s journey from social\/cultural outcast to legendary machine hunter as well as her new role in the upcoming game: \u201cBorn and raised&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/horizon-forbidden-wests-aloy-is-more-dynamic-and-life-like-than-ever-before\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":363063,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-363062","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Horizon Forbidden West\u2019s Aloy Is More Dynamic And Life-Like Than Ever Before | Arcader News<\/title>\n<meta name=\"description\" content=\"I remember watching that extensive Horizon Forbidden West trailer that premiered during May\u2019s Sony State of Play. 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