{"id":358265,"date":"2025-10-24T07:44:50","date_gmt":"2025-10-24T07:44:50","guid":{"rendered":"https:\/\/arcader.org\/sable-review-captivating-gameplay-behind-a-beautiful-mask\/"},"modified":"2025-10-24T07:44:50","modified_gmt":"2025-10-24T07:44:50","slug":"sable-review-captivating-gameplay-behind-a-beautiful-mask","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/sable-review-captivating-gameplay-behind-a-beautiful-mask\/","title":{"rendered":"Sable Review \u2013 Captivating Gameplay Behind A Beautiful Mask"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/09\/sable-review-captivating-gameplay-behind-a-beautiful-mask.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<div class=\"game-details\">\n<div class=\"game-details-publisher\"> <b>Publisher:<\/b> Raw Fury <\/div>\n<div class=\"game-details-developer\"> <b>Developer:<\/b> Shedworks <\/div>\n<div class=\"game-details-release\"> <b>Release:<\/b> <time datetime=\"00Z\" class=\"datetime\">September 23, 2021<\/time> <\/div>\n<div class=\"game-details-reviewedon\"> <b>Reviewed on:<\/b> PC <\/div>\n<div class=\"game-details-platform\"> <b>Also on:<\/b> Xbox Series X\/S, Xbox One <\/div>\n<\/p><\/div>\n<\/p>\n<p>In a typical open-world game, the environment is littered with content, populated with interesting side-quests, and full of breathtaking sights, but an overarching singular objective remains. Whatever the quest, exploring the world and helping locals often requires that you step away from your primary purpose. Sable is refreshing in that regard. This expedition allowed me to lose myself in the small details, talk with diverse characters, enjoy the experience, and admire the sights.<\/p>\n<p>My trek into the desert is a rite of passage called the Gliding, during which I must leave my clan to roam the world gathering masks. I can return to my home when I feel like I have traveled enough and pick a mask to represent my adult identity.\u00a0 Though they lack voices, Sable\u2019s characters have no absence of personality. As the motherly Jadi urges me to take time appreciating the trip, her concern makes leaving the clan bittersweet.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/09\/sable-review-captivating-gameplay-behind-a-beautiful-mask-1.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>When I leave, my first foray into the larger world is extraordinarily compelling. An immense, trackless landscape opens before me as a celebratory Japanese Breakfast song rings out. The moment skillfully replicates the thrill and trepidation Sable feels thanks to her newfound independence. Fortunately, the clever level design keeps players from wandering aimlessly by putting important locations in hard-to-miss spots, and soon I\u2019m ready to hunt down masks.<\/p>\n<p>To collect most masks, you bring three badges to a mysterious mask-crafting entity. The missions that reward these tokens are usually short, and in some cases, simple fetch quests. On the hunt for Hercules Beetle Mask badges, for example, one assignment leads me to scare the literal crap out of bugs \u2013 apparently, it makes excellent fertilizer. In a slightly loftier Guard\u2019s Mask quest, I received a badge for climbing the evocatively named Bridge of the Betrayed, meeting a character examining their own identity.\u00a0While neither mission is mechanically complex, I appreciate the narrative variety and how the quests inspire me to travel to the ends of the map. As someone who excitedly pursues side content in most games, Sable\u2019s exploration-focused, combat-less gameplay is fantastic.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/09\/sable-review-captivating-gameplay-behind-a-beautiful-mask-2.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>Of course, it doesn\u2019t hurt that my travels took me through an absolutely stunning environment. The art is almost simple, but its vibrancy is astounding. Some may be thrown off by the main character\u2019s sprinting, which intentionally runs at 12fps while the rest of the world targets 60fps. However, I appreciated this contrast because it accentuates the animation, like a painting that emphasizes its brush strokes. There is so much life in Sable\u2019s visuals. The sand glows under the sunrise, and the stars shine when all the desert\u2019s colors fade into the night.\u00a0The landscape is rife with structures to climb, and these tempting locations often hide valuables, whether a unique article of clothing, a useful stamina-boosting collectible, or an unexpected character interaction. My curiosity was constantly rewarded.\u00a0<\/p>\n<p>Sable\u2019s exploration remains engrossing thanks to its smooth, stamina-dependent climbing, which let me navigate simple, environmental puzzles \u2013 like connecting a power supply to open doors in a long-abandoned spacecraft. The gliding stone artifact encases Sable in a protective bubble that allows her to float slowly towards the ground \u2013 shielding her from fall damage. This mechanic dared me to scale great heights. Whether summiting an obstacle or gliding in the breeze, the act of exploration was entertaining.<\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a target=\"_blank\" href=\"https\/sites\/default\/files\/styles\/body_default\/public\/2021\/09\/21\/437c1470\/sable_bike_through_rocks.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/09\/21\/0e713d14\/sable_sc_6.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/09\/21\/d1126b6a\/sable_sc_3.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/09\/21\/b7cd1f24\/sable_slide.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/09\/21\/bf200784\/sable_sc_8.jpg\" rel=\"noopener\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https\/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/09\/21\/437c1470\/sable_bike_through_rocks.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/09\/21\/0e713d14\/sable_sc_6.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/09\/21\/d1126b6a\/sable_sc_3.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/09\/21\/b7cd1f24\/sable_slide.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/09\/21\/bf200784\/sable_sc_8.jpg\" \/><\/a> <\/p>\n<p>\u00a0<\/p>\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <\/p>\n<p>My favorite mode of transportation is unquestionably the hoverbike. While zipping across the game\u2019s parched expanse on the customizable, futuristic vehicle, I could almost feel the wind in my hair. Many settlements have vendors that sell unique parts, which I could mix and match to make the bike my own. The scene where I worked with my clan\u2019s machinist to assemble my speeder did an excellent job of revealing how the culture respects technology to an almost spiritual level while not overwhelming me with exposition. This introduction built a bond between my bike and me, which helped me forgive the repeated times the speeder failed to come at my call because the AI couldn\u2019t navigate various barriers. Most of the time, I remedied this problem by fast-traveling to an already discovered, nearby location, which would teleport both me and my machine to the same place. It\u2019s a bit inconvenient but never took more than a few seconds away from the action.<\/p>\n<p>Sable ends in the same way it starts, at home with family. The narrative payoff is not actually about your final choice, and that may rub more goal-oriented players the wrong way. However, I found the conclusion a fitting end to a side quest-filled exploration game. For those who love to explore, I can\u2019t recommend Sable enough. Every element \u2013 beautiful graphics, compelling traversal, and player-driven plot \u2013 works together to ensure I simply lose\u00a0myself in the world.\u00a0<\/p>\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/09\/sable-review-captivating-gameplay-behind-a-beautiful-mask-3.jpg\" width=\"300\" height=\"415\" alt=\"\" typeof=\"Image\" class=\"image-style-product-box-art\" \/> <\/p>\n<h2>Score: 8.75<\/h2>\n<p><b>Summary: <\/b>A game for those who have ever wanted to just jump on their hoverbike and ride off into the desert. <\/p>\n<p><b>Concept: <\/b>Leave your clan and childhood behind to explore the wide world on your hoverbike and discover who you want to be <\/p>\n<p><b>Graphics: <\/b>Every landmark, settlement, and vista bursts off the screen thanks to bright, bold, and consistently captivating visuals <\/p>\n<p><b>Sound: <\/b>Japanese Breakfast lends Sable a contemplative and exciting tone while the sounds of the desert and hum of the speeder immerse you in the world <\/p>\n<p><b>Playability: <\/b>Climbing, gliding, and riding all feel smooth, though the low-fi running animations may look odd to some <\/p>\n<p><b>Entertainment: <\/b>Self-guided exploration is bolstered by quests that give you an excuse to jump on a speeder, climb mountains, and float through unexplained ruins in a dazzling ecosystem <\/p>\n<p><b>Replay: <\/b>Moderately High <\/p>\n<p><a href=\"https:\/\/www.gameinformer.com\/node\/88729?purchasefromrss\">Click to Purchase<\/a><\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/review\/sable\/captivating-gameplay-behind-a-beautiful-mask\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Publisher: Raw Fury Developer: Shedworks Release: September 23, 2021 Reviewed on: PC Also on: Xbox Series X\/S, Xbox One In a typical open-world game, the environment is littered with content, populated with interesting side-quests, and full of breathtaking sights, but an overarching singular objective remains. Whatever the quest, exploring the world and helping locals often requires that you step away from your primary purpose. Sable is refreshing in that regard. This expedition allowed me to lose myself in the small details, talk with diverse characters, enjoy the experience, and admire the sights. My trek into the desert is a rite of passage called the Gliding, during which I must leave my clan to roam the world gathering masks. I can return to my home when&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/sable-review-captivating-gameplay-behind-a-beautiful-mask\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":358266,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-358265","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Sable Review \u2013 Captivating Gameplay Behind A Beautiful Mask | Arcader News<\/title>\n<meta name=\"description\" content=\"Publisher: Raw Fury Developer: Shedworks Release: September 23, 2021 Reviewed on: PC Also on: Xbox Series X\/S, Xbox One In a typical open-world game, the\" 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