{"id":3557,"date":"2026-04-13T19:43:15","date_gmt":"2026-04-13T19:43:15","guid":{"rendered":"http:\/\/5fbd7a6fe4b017964f14a257"},"modified":"2026-04-13T19:43:15","modified_gmt":"2026-04-13T19:43:15","slug":"world-of-warcraft-shadowlands-review-in-progress","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/world-of-warcraft-shadowlands-review-in-progress\/","title":{"rendered":"World of Warcraft: Shadowlands Review in Progress"},"content":{"rendered":"<p dir=\"ltr\">With around six hours under my shiny new +84 Agility belt, I can already see that <a href=\"https:\/\/www.ign.com\/games\/world-of-warcraft-shadowlands\">World of Warcraft: Shadowlands<\/a> doesn\u2019t only straddle the line between life and death \u2013 it straddles the line between what was and what could be for <a href=\"https:\/\/www.ign.com\/articles\/2004\/12\/10\/world-of-warcraft-review\">Blizzard\u2019s 16-year-old MMO<\/a>. While it bombards us with familiar characters like Thrall, Jaina Proudmoore, and Darion Mograine in its opening fanfare, it also proceeds to gleefully kick open the doors to new corners of the Warcraft universe and introduce the intimidating Jailer. As the first main bad guy in WoW\u2019s history who didn\u2019t originate in the RTS games in some way, his arrival seems like the start of a whole new chapter that isn\u2019t so beholden to rehashing past glories.<\/p>\n<p>This isn\u2019t the first time WoW has ventured outside of <a href=\"https:\/\/www.ign.com\/articles\/2018\/08\/25\/world-of-warcraft-battle-for-azeroth-review\">Azeroth<\/a>; we\u2019ve already seen <a href=\"https:\/\/www.ign.com\/articles\/2007\/01\/30\/world-of-warcraft-the-burning-crusade-review\">the destroyed orc homeworld of Outland<\/a> and even the terrifying depths of the <a href=\"https:\/\/www.ign.com\/articles\/2014\/11\/13\/world-of-warcraft-warlords-of-draenor-review\">Burning Legion base of operations on Argus<\/a>. But the various afterlives of the Shadowlands are on a completely different plane of existence, and prove that Blizzard\u2019s zone designers can still surprise us. The soaring, angular spires of the city of Oribos and the muted, dreamlike fields of Bastion effectively sell the idea that we\u2019re really not in Elwynn anymore with their otherworldly architecture and diverse denizens. The skies are filled with enigmatic gates and impossible light shows of twisting energy. The colors are far less saturated than we\u2019re used to seeing on terrestrial Azeroth, and the creatures who live here are bizarre, distinct, and wonderful.<output class=\"article-video-container\"><\/output>Our introduction to this new world is a bit light on whimsy, though, since we\u2019re dumped pretty much immediately into the Maw \u2013 basically Warcraft\u2019s version of Hell, where the most wicked souls go to suffer eternally. Everything from the foreboding music to the sickly orange color palette feel as oppressive as Icecrown while completely departing from its icy, blue and black look. The wicked enemies and buildings are still in line with the Lich King\u2019s sense of style, though, reminding us that we\u2019re seeing the realm from which his power originated.<\/p>\n<div class=\"quote-container\" readability=\"10\">It has all the drama, momentum, and excitement you\u2019d expect in the opening of a blockbuster fantasy movie.<\/p>\n<hr>\n<p><span>\u201c<\/span><\/p>\n<\/div>\n<p>Our first trek through this nightmare is fast-paced, action-packed, and introduces us to the menacing Jailer in properly striking fashion. It has all the drama, momentum, and excitement you\u2019d expect in the opening of a blockbuster fantasy movie. I do think it was a bit of a missed opportunity, though, to simply send us here through magic portals. If the Champion of Azeroth had actually died to get to the Shadowlands, that would have been a shocking but hugely effective step on our hero\u2019s journey.<output class=\"widget-container\" readability=\"1\"><\/p>\n<div class=\"jsx-2486504960 slideshow-preview\" readability=\"7\">\n<p>Every IGN World of Warcraft Review<\/p>\n<div class=\"jsx-2486504960 images-container\"><button aria-label=\"Open Slideshow\" class=\"jsx-2486504960 hero-image\"><\/p>\n<div class=\"jsx-3905315446 aspect-ratio-container aspect-ratio-16-9\">\n<div class=\"jsx-3905315446 aspect-ratio-child\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2020\/11\/world-of-warcraft-shadowlands-review-in-progress.jpg\" alt role=\"presentation\" class=\"jsx-2920405963 progressive-image image jsx-2126225085 expand loading\"><\/div>\n<\/div>\n<p><\/button><\/div>\n<\/div>\n<p><\/output>While The Maw might be appropriately horrific, <a href=\"https:\/\/www.ign.com\/articles\/world-of-warcraft-shadowlands-is-live-now\">the launch itself<\/a> was almost shockingly pleasant. I didn\u2019t have to wait through long server cues, and there has been little to no lag and no serious quest bugs on my end so far. WoW has had some really rough expansion launches in the past, but this seems to be by far one of the best ones from a technical standpoint. And it only took eight tries to pull it off!<\/p>\n<h2>Same Old Song and Dance<\/h2>\n<p>The pace slows down considerably once you get out of The Maw, with plenty of standard quests to kill random wildlife for their spleens not unlike those we\u2019ve been doing for the last 16 years. You gather materials to repair soulforged constructs. You find hidden tablets that reveal more of the story. You ferry McGuffins from one important NPC to the next. The first dungeon has an interesting boss fight where you need to get a necromancer down from a platform by tricking his own abomination into hitting him with a meat hook, so I can see some promise in terms of encounter design. That\u2019s always where WoW has given itself room to innovate, more so than the open world quest content.<\/p>\n<div class=\"quote-container\" readability=\"7\">There\u2019s already a lot of moral ambiguity floating around.<\/p>\n<hr>\n<p><span>\u201c<\/span><\/p>\n<\/div>\n<p>The larger story being woven around these familiar tasks is certainly intriguing, though \u2013 suffice it to say the angelic defenders of Bastion seem like they might not be the good guys their heavenly presentation would suggest. There\u2019s already a lot of moral ambiguity floating around, along with a cameo from a very, very old friend that delighted me as a basically life-long Warcraft fan.<output class=\"article-video-container\"><\/output>At this point, we don\u2019t yet know why the Shadowlands are broken, and all mortal souls are being sent to The Maw instead of being judged and forwarded on to somewhere less horrifying as intended. Cryptic references abound to some kind of ancient beings called the First Ones and other corners of the cosmos we\u2019ve never glimpsed before. These core mysteries have me very motivated to continue the story, even when some of the smaller pieces along the way are not quite as enticing.<\/p>\n<div class=\"quote-container\" readability=\"7\">Professions don\u2019t seem to have changed much since the last expansion.<\/p>\n<hr>\n<p><span>\u201c<\/span><\/p>\n<\/div>\n<p>Mechanically, Professions don\u2019t seem to have changed much since the last expansion. Archaeology, which I\u2019ve really enjoyed since it debuted in Cataclysm, seems to still sit forgotten and abandoned. This is especially a shame given how much cool, ancient stuff there is in the Shadowlands I\u2019d love to learn more about. As a leatherworker, I can make my own armor with semi-randomized stats that\u2019s competitive with or better than quest rewards, as well as disposable armor kits which grant a two-hour buff to my health pool. Pretty standard stuff. Hopefully at max level there\u2019ll be a little bit more to do with these skills.<\/p>\n<h2>Casting Shadows<\/h2>\n<p>There\u2019s still a long road ahead: I\u2019m still only level 53, out of a new cap of 60, and haven\u2019t seen the other three main zones, the other seven new dungeons, rewards for joining a Covenant, or how the max level experience plays out. I\u2019m particularly excited to finally unlock Torghast, a replayable roguelike tower of the damned that represents Blizzard\u2019s most exciting new idea for this expansion. I\u2019ll be back to share more impressions early next week (we\u2019re taking a brief pause for the Thanksgiving break), with a full review to follow when I\u2019ve gotten a better look at all the fun death has to offer.<br \/>\n<em>Leana Hafer is a contributor to IGN. Talk RPGs, strategy games, and\/or history with her on Twitter at <a href=\"https:\/\/twitter.com\/AsaTJ\" target=\"_blank\" rel=\"noopener noreferrer\">@AsaTJ<\/a>.<\/em><a href=\"https:\/\/www.ign.com\/articles\/world-of-warcraft-shadowlands-review\">News Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>With around six hours under my shiny new +84 Agility belt, I can already see that World of Warcraft: Shadowlands doesn\u2019t only straddle the line between life and death \u2013 it straddles the line between what was and what could be for Blizzard\u2019s 16-year-old MMO. While it bombards us with familiar characters like Thrall, Jaina Proudmoore, and Darion Mograine in its opening fanfare, it also proceeds to gleefully kick open the doors to new corners of the Warcraft universe and introduce the intimidating Jailer. As the first main bad guy in WoW\u2019s history who didn\u2019t originate in the RTS games in some way, his arrival seems like the start of a whole new chapter that isn\u2019t so beholden to rehashing past glories. This isn\u2019t the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/world-of-warcraft-shadowlands-review-in-progress\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":3558,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-3557","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ign"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>World of Warcraft: Shadowlands Review in Progress | Arcader News<\/title>\n<meta name=\"description\" content=\"With around six hours under my shiny new +84 Agility belt, I can already see that World of Warcraft: Shadowlands doesn\u2019t only straddle the line between\" \/>\n<meta name=\"robots\" content=\"index, follow, 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