{"id":3506,"date":"2026-04-13T16:11:14","date_gmt":"2026-04-13T16:11:14","guid":{"rendered":"http:\/\/5fbb8e0be4b082e810c72df5"},"modified":"2026-04-13T16:11:14","modified_gmt":"2026-04-13T16:11:14","slug":"rainbow-six-sieges-4k-120fps-next-gen-update-coming-this-december","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/rainbow-six-sieges-4k-120fps-next-gen-update-coming-this-december\/","title":{"rendered":"Rainbow Six Siege\u2019s 4K 120FPS Next-Gen Update Coming This December"},"content":{"rendered":"<p dir=\"ltr\"><a href=\"https:\/\/www.ign.com\/games\/rainbow-six-siege\">Rainbow Six Siege\u2019s<\/a><\/p>\n<div class=\"jsx-3041209219 see-deal\"><a href=\"https:\/\/r.zdbb.net\/u\/axii?or=https%3A%2F%2Fwww.ign.com%2Farticles%2Frainbow-six-siege-ps5-xbox-series-x-s-update-next-gen-4k-120-fps\" target=\"_blank\" rel=\"noopener noreferrer\"><\/a><\/p>\n<div class=\"jsx-3041209219 hover-card\" readability=\"4.3333333333333\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2020\/11\/rainbow-six-sieges-4k-120fps-next-gen-update-coming-this-december.jpg\" alt role=\"presentation\" class=\"jsx-2920405963 progressive-image commerce-image jsx-2126225085 loading\"><\/div>\n<\/div>\n<p> next-generation update will arrive on December 1, and brings with it a variety of improvements and quality of life features that should help Siege feel at home on PS5 and Xbox Series X.<\/p>\n<p dir=\"ltr\">Chief among the upgrades, Siege on next-gen will support resolutions of up to 4K and frame rates of up to 120FPS. The update will, akin to many games, provide two modes for this. Talking to IGN, Mazen Elbawab, Software Project Lead on Rainbow Six Siege, said: \u201cYou can either favour the resolution of the game or the frame rate. If you favour frame rate we guarantee you playing at 120FPS at the highest resolution possible, versus if you favour resolution then the game renders at 4K with the highest frame rate possible.\u201d<\/p>\n<p dir=\"ltr\">Elbawab noted that these options will be added to the menus if the game recognises that you have a 4K TV capable of 120Hz. If your TV is not capable of high refresh rates, then the console defaults to 4K 60FPS.<\/p>\n<p dir=\"ltr\">While the higher resolution and frame rate will make Siege look crisper and smoother, the game won\u2019t technically look \u2018better\u2019. \u201cThere is a certain increase to some of the textures but I wouldn\u2019t qualify it as highly noticeable,\u201d said Elbawab. \u201cThe focus was really on the performance side.\u201d<\/p>\n<p><output class=\"article-video-container\"><\/output><\/p>\n<p dir=\"ltr\">That means no high-resolution texture pack, and definitely no ray tracing. \u201cThe idea was to get as close as possible to the competitiveness of PC hardware, which is why we focused on getting up to 120FPS,\u201d Elbawab explained. \u201cThere\u2019s a balance to strike, and we thought for now using ray tracing would not benefit that competitiveness, which is why we focused on 120FPS.\u201d<\/p>\n<p dir=\"ltr\">Similarly, the update will not make use of the dedicated audio hardware in the PS5 and Xbox Series X. But that\u2019s not to say that focus has been purely on resolution and framerate; the game loads quicker thanks to next-gen SSD storage.<\/p>\n<p dir=\"ltr\">\u201cWe also added optimisations to the log-in flow, so the start of the game should be quicker than it was before on both generations,\u201d said Elbawab. Note that he said \u201cboth generations\u201d; PS4 and Xbox One versions should benefit from these optimisations, although won\u2019t see the speedy load times the SSD provides.<\/p>\n<p dir=\"ltr\">Matchmaking is cross-generational, so PS5 players can play with PS4, and Xbox Series X with Xbox One players. Progress also comes with you, so there\u2019s no need to start afresh. However, true cross-progression and cross-play across platforms is not yet on the agenda. \u201cCross-play is on the table, but nothing is confirmed. There\u2019s no commitment to it,\u201d Elbawab said. \u201cCross progression is not impossible, absolutely not, but it depends on priorities, it depends on what the community would want.\u201d<\/p>\n<p><output class=\"article-video-container\"><\/output><\/p>\n<p dir=\"ltr\">That covers features coming to both new consoles, but the PS5 has specific features to make the most of its UI and DualSense controller. \u201cWe match the Activity Cards to the Playlists we have in the game, so Ranked, Unranked, Quick Match, Newcomers, and also Time Limited Events,\u201d says Elbawab. \u201cThese will take you as fast as possible to matchmaking.\u201d<\/p>\n<p dir=\"ltr\">\u201cAdaptive triggers have a unique feeling for using weapons and gadgets,\u201d he says. \u201cThere are custom presets for all the weapons and for some specific gadgets. Haptic feedback has \u2018Compatibility\u2019 mode for the regular rumble from the old controller, or audio-driven \u2018Advanced\u2019 mode, so you\u2019ll have some actions within the game that the audio data itself is driving the rumble, so you have a better feeling for what\u2019s going on.\u201d<\/p>\n<p dir=\"ltr\">Elbawab gives an example of pistol triggers providing resistance to the half-way point and then suddenly releasing, which provides a sensation akin to real handguns. Explosions use audio data to power the controller\u2019s haptics to help provide a better sense of immersion. The controller\u2019s speaker is also used to play some \u201ckey moments\u201d such as pings or HUD sound effects. All of these features can be disabled, should you feel they distract.<\/p>\n<p dir=\"ltr\">Rainbow Six Siege\u2019s next-generation update will be available December 1. For more information on the upcoming season, check out <a href=\"https:\/\/www.ign.com\/articles\/rainbow-six-siege-neon-dawn-tachanka-rework-aruni-gameplay\">our look at Operation Neon Dawn and its new operator, Aruni<\/a>.<\/p>\n<p><em><em>Joe Skrebels is IGN&#8217;s Executive Editor of News. Follow him on <a href=\"https:\/\/www.twitter.com\/2plus2isjoe\" target=\"_blank\" rel=\"noopener noreferrer\">Twitter<\/a>. Have a tip for us? Want to discuss a possible story? Please send an email to <a href=\"mailto:newstips@ign.com\">newstips@ign.com<\/a>.<\/em><\/em><a href=\"https:\/\/www.ign.com\/articles\/rainbow-six-siege-ps5-xbox-series-x-s-update-next-gen-4k-120-fps\">News Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rainbow Six Siege\u2019s next-generation update will arrive on December 1, and brings with it a variety of improvements and quality of life features that should help Siege feel at home on PS5 and Xbox Series X. Chief among the upgrades, Siege on next-gen will support resolutions of up to 4K and frame rates of up to 120FPS. The update will, akin to many games, provide two modes for this. Talking to IGN, Mazen Elbawab, Software Project Lead on Rainbow Six Siege, said: \u201cYou can either favour the resolution of the game or the frame rate. If you favour frame rate we guarantee you playing at 120FPS at the highest resolution possible, versus if you favour resolution then the game renders at 4K with the highest&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/rainbow-six-sieges-4k-120fps-next-gen-update-coming-this-december\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":3507,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-3506","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ign"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Rainbow Six Siege\u2019s 4K 120FPS Next-Gen Update Coming This December | Arcader News<\/title>\n<meta name=\"description\" content=\"Rainbow Six 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