{"id":350044,"date":"2025-10-22T20:11:35","date_gmt":"2025-10-22T20:11:35","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2167500"},"modified":"2025-10-22T20:11:35","modified_gmt":"2025-10-22T20:11:35","slug":"deathloop-ps5s-graphics-modes-compared-which-is-the-best-way-to-play","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/deathloop-ps5s-graphics-modes-compared-which-is-the-best-way-to-play\/","title":{"rendered":"Deathloop PS5&#8217;s graphics modes compared: which is the best way to play?"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/09\/deathloop-ps5s-graphics-modes-compared-which-is-the-best-way-to-play.jpg\" alt=\"\" \/><\/p>\n<p>Arkane is back &#8211; and it&#8217;s no secret that Digital Foundry enormously admires the kind of immersive sim experience this studio specialises in, offering players an objective-driven but free-form type of gameplay with lots of secrets to uncover and varying pathways through every stage. The &#8216;deathloop&#8217; mechanic itself sees the player &#8216;rewinding&#8217; to an earlier time in the mission each time you die, and after two &#8216;rewinds&#8217;, the level restarts with the default player loadout. It&#8217;s fun, it&#8217;s fast-paced, it&#8217;s thought-provoking, encourages experimentation and discovery and the overall narrative is excellent too. It&#8217;s a game we&#8217;ve come to love during the review period and it&#8217;s well worth a look.<\/p>\n<p>Curiously, while Deathloop may well be exclusive to PC and PlayStation 5, it&#8217;s not exactly pushing back technological boundaries, and that&#8217;s OK. Beyond the stylised, beautifully realised aesthetic, I did enjoy some of the technical flourishes including the highly detailed parallax occlusion maps on ground textures, along with the quality of the first person weapon animations. It&#8217;s also interesting to note that the reload depth of field effect seen in Criterion&#8217;s Black (and never seen again!) makes a return for Deathloop. Ultimately though, Deathloop succeeds not because of its technology but rather in terms of its game design, its excellent art and the sense of overall polish.<\/p>\n<p>In line with many other titles of the current era, PlayStation 5 users get access to three different rendering modes in-game. Easily the best choice of the lot is the 60fps performance mode. Locking on to that target requires &#8211; perhaps inevitably &#8211; the use of dynamic resolution scaling, where the typical DRS range tends to be in a 1296p to 1440p window, though minimal values can go down to 1080p in the most stressful scenes (the most basic areas seem to hit a high of 1620p). Performance was indeed a locked 60fps for the vast majority of the time I spent playing it and the only exceptions are slight stutters interacting with elements like door pads (not a problem as the camera is static, you barely notice it). It&#8217;s an outlier, but I did have a one-off performance drop with exhibited major stutter &#8211; but I could not replicate this on subsequent playthroughs. Ultimately, 60fps has clear gameplay benefits, the overall level of consistency is excellent and it&#8217;s my preferred way to play.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/digitalfoundry-2021-deathloop-ps5-graphics-modes-compared-which-is-the-best-way-to-play\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/digitalfoundry-2021-deathloop-ps5-graphics-modes-compared-which-is-the-best-way-to-play\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Arkane is back &#8211; and it&#8217;s no secret that Digital Foundry enormously admires the kind of immersive sim experience this studio specialises in, offering players an objective-driven but free-form type of gameplay with lots of secrets to uncover and varying pathways through every stage. The &#8216;deathloop&#8217; mechanic itself sees the player &#8216;rewinding&#8217; to an earlier time in the mission each time you die, and after two &#8216;rewinds&#8217;, the level restarts with the default player loadout. It&#8217;s fun, it&#8217;s fast-paced, it&#8217;s thought-provoking, encourages experimentation and discovery and the overall narrative is excellent too. It&#8217;s a game we&#8217;ve come to love during the review period and it&#8217;s well worth a look. Curiously, while Deathloop may well be exclusive to PC and PlayStation 5, it&#8217;s not exactly pushing&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/deathloop-ps5s-graphics-modes-compared-which-is-the-best-way-to-play\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":350045,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-350044","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Deathloop PS5&#039;s graphics modes compared: which is the best way to play? | Arcader News<\/title>\n<meta name=\"description\" content=\"Arkane is back - and it&#039;s no secret that Digital Foundry enormously admires the kind of immersive sim experience this studio specialises in, offering\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/deathloop-ps5s-graphics-modes-compared-which-is-the-best-way-to-play\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Deathloop PS5&#039;s graphics modes compared: which is the best way to play? 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