{"id":345721,"date":"2025-10-21T22:08:50","date_gmt":"2025-10-21T22:08:50","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2166805"},"modified":"2025-10-21T22:08:50","modified_gmt":"2025-10-21T22:08:50","slug":"metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\/","title":{"rendered":"Metroid Prime developer reveals intense crunch on Nintendo classic"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/09\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic.jpg\" alt=\"\" \/><\/p>\n<p>A former Retro Studios developer has recalled the intense period of crunch he experienced before the launch of Metroid Prime.<\/p>\n<p>Speaking on the <a href=\"https:\/\/www.youtube.com\/watch?v=hlbeRLmfCHk\">Kiwi Talkz<\/a> podcast (thanks, <a href=\"https:\/\/www.ign.com\/articles\/metroid-prime-crunch-retro-studios\">IGN<\/a>), former senior game designer Mike Wikan recalled occasions back in 2002 where he had just one hour of sleep over a 48-hour shift.<\/p>\n<p>Thankfully, Nintendo&#8217;s subsequent buyout of the studio helped turn things around, with the parent company enacting change and cutting crunch in subsequent sequels.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-09-09-metroid-prime-developer-tells-of-intense-crunch-on-nintendo-classic\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-09-09-metroid-prime-developer-tells-of-intense-crunch-on-nintendo-classic\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A former Retro Studios developer has recalled the intense period of crunch he experienced before the launch of Metroid Prime. Speaking on the Kiwi Talkz podcast (thanks, IGN), former senior game designer Mike Wikan recalled occasions back in 2002 where he had just one hour of sleep over a 48-hour shift. Thankfully, Nintendo&#8217;s subsequent buyout of the studio helped turn things around, with the parent company enacting change and cutting crunch in subsequent sequels. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":345722,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-345721","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Metroid Prime developer reveals intense crunch on Nintendo classic | Arcader News<\/title>\n<meta name=\"description\" content=\"A former Retro Studios developer has recalled the intense period of crunch he experienced before the launch of Metroid Prime.Speaking on the Kiwi Talkz\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Metroid Prime developer reveals intense crunch on Nintendo classic | Arcader News\" \/>\n<meta property=\"og:description\" content=\"A former Retro Studios developer has recalled the intense period of crunch he experienced before the launch of Metroid Prime.Speaking on the Kiwi Talkz\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2025-10-21T22:08:50+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/09\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"269\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Metroid Prime developer reveals intense crunch on Nintendo classic\",\"datePublished\":\"2025-10-21T22:08:50+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\\\/\"},\"wordCount\":86,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2021\\\/09\\\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic.jpg\",\"articleSection\":[\"Eurogamer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\\\/\",\"name\":\"Metroid Prime developer reveals intense crunch on Nintendo classic | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2021\\\/09\\\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic.jpg\",\"datePublished\":\"2025-10-21T22:08:50+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"A former Retro Studios developer has recalled the intense period of crunch he experienced before the launch of Metroid Prime.Speaking on the Kiwi Talkz\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\\\/#primaryimage\",\"url\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2021\\\/09\\\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic.jpg\",\"contentUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2021\\\/09\\\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic.jpg\",\"width\":480,\"height\":269,\"caption\":\"Metroid Prime developer reveals intense crunch on Nintendo classic\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/arcader.org\\\/news\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Metroid Prime developer reveals intense crunch on Nintendo classic\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/\",\"name\":\"Arcade News\",\"description\":\"Free Arcade News from the Best Online Sources\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/arcader.org\\\/news\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\",\"name\":\"Arcade News\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"caption\":\"Arcade News\"},\"sameAs\":[\"https:\\\/\\\/cricketgames.tv\"],\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/author\\\/arcade-news\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Metroid Prime developer reveals intense crunch on Nintendo classic | Arcader News","description":"A former Retro Studios developer has recalled the intense period of crunch he experienced before the launch of Metroid Prime.Speaking on the Kiwi Talkz","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\/","og_locale":"en_US","og_type":"article","og_title":"Metroid Prime developer reveals intense crunch on Nintendo classic | Arcader News","og_description":"A former Retro Studios developer has recalled the intense period of crunch he experienced before the launch of Metroid Prime.Speaking on the Kiwi Talkz","og_url":"https:\/\/arcader.org\/news\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\/","og_site_name":"Arcade News","article_published_time":"2025-10-21T22:08:50+00:00","og_image":[{"width":480,"height":269,"url":"https:\/\/arcader.org\/wp-content\/uploads\/2021\/09\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic.jpg","type":"image\/jpeg"}],"author":"Arcade News","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Arcade News"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/arcader.org\/news\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\/#article","isPartOf":{"@id":"https:\/\/arcader.org\/news\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\/"},"author":{"name":"Arcade News","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"headline":"Metroid Prime developer reveals intense crunch on Nintendo classic","datePublished":"2025-10-21T22:08:50+00:00","mainEntityOfPage":{"@id":"https:\/\/arcader.org\/news\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\/"},"wordCount":86,"commentCount":0,"image":{"@id":"https:\/\/arcader.org\/news\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2021\/09\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic.jpg","articleSection":["Eurogamer"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/arcader.org\/news\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/arcader.org\/news\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\/","url":"https:\/\/arcader.org\/news\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\/","name":"Metroid Prime developer reveals intense crunch on Nintendo classic | Arcader News","isPartOf":{"@id":"https:\/\/arcader.org\/news\/#website"},"primaryImageOfPage":{"@id":"https:\/\/arcader.org\/news\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\/#primaryimage"},"image":{"@id":"https:\/\/arcader.org\/news\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2021\/09\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic.jpg","datePublished":"2025-10-21T22:08:50+00:00","author":{"@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"description":"A former Retro Studios developer has recalled the intense period of crunch he experienced before the launch of Metroid Prime.Speaking on the Kiwi Talkz","breadcrumb":{"@id":"https:\/\/arcader.org\/news\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/arcader.org\/news\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/arcader.org\/news\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\/#primaryimage","url":"https:\/\/arcader.org\/wp-content\/uploads\/2021\/09\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic.jpg","contentUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2021\/09\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic.jpg","width":480,"height":269,"caption":"Metroid Prime developer reveals intense crunch on Nintendo classic"},{"@type":"BreadcrumbList","@id":"https:\/\/arcader.org\/news\/metroid-prime-developer-reveals-intense-crunch-on-nintendo-classic\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/arcader.org\/news\/"},{"@type":"ListItem","position":2,"name":"Metroid Prime developer reveals intense crunch on Nintendo classic"}]},{"@type":"WebSite","@id":"https:\/\/arcader.org\/news\/#website","url":"https:\/\/arcader.org\/news\/","name":"Arcade News","description":"Free Arcade News from the Best Online Sources","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/arcader.org\/news\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839","name":"Arcade News","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","caption":"Arcade News"},"sameAs":["https:\/\/cricketgames.tv"],"url":"https:\/\/arcader.org\/news\/author\/arcade-news\/"}]}},"_links":{"self":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/345721","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/comments?post=345721"}],"version-history":[{"count":1,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/345721\/revisions"}],"predecessor-version":[{"id":1365703,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/345721\/revisions\/1365703"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media\/345722"}],"wp:attachment":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media?parent=345721"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/categories?post=345721"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/tags?post=345721"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}