{"id":336678,"date":"2025-10-20T15:54:50","date_gmt":"2025-10-20T15:54:50","guid":{"rendered":"https:\/\/arcader.org\/dead-space-early-build-shows-better-lighting-vfx-and-alien-dismemberment\/"},"modified":"2025-10-20T15:54:50","modified_gmt":"2025-10-20T15:54:50","slug":"dead-space-early-build-shows-better-lighting-vfx-and-alien-dismemberment","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/dead-space-early-build-shows-better-lighting-vfx-and-alien-dismemberment\/","title":{"rendered":"Dead Space Early Build Shows Better Lighting, VFX, And Alien Dismemberment"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/09\/dead-space-early-build-shows-better-lighting-vfx-and-alien-dismemberment.jpg\" width=\"800\" height=\"403\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p><span><span>I remember playing Dead Space when it dropped in 2008 and putting my playthrough on pause multiple times because of crippling fear. Necromorph gurgling and low-frequency vespers would fill my ears even when walking down an unoccupied hallway. That level of dread is hard to match and even harder to recreate. And yet Dead Space is back in the spotlight once again. Motive Studios is helming the remake and showcased an early build during <a href=\"https:\/\/www.gameinformer.com\/2021\/08\/30\/first-look-at-dead-space-remake-with-special-livestream-tomorrow\" target=\"_blank\" rel=\"noopener\">today\u2019s livestream event<\/a>: better lighting, new VFX, and updated necromorph dismemberment technology.\u00a0<\/span><\/span><\/p>\n<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/2021\/08\/31\/dead-space-early-build-shows-better-lighting-vfx-and-alien-dismemberment\" rel=\"noopener\">Click here to watch embedded media<\/a><\/p>\n<p><span><span>Senior producer Philippe Ducharme and creative director Roman Campos-Oriola took to the virtual podium to facilitate the Dead Space Remake livestream and show what the team has in store for returning and new players. Ducharme began the conversation highlighting the importance of <a href=\"https:\/\/www.gameinformer.com\/2021\/07\/23\/new-dead-space-remake-details-revealed-including-zero-loading-screens-and-learning-from\" target=\"_blank\" rel=\"noopener\">honoring the first game\u2019s legacy<\/a>; \u201cstaying true to the source.\u201d Motive Studios engaged with community members early on for brutal feedback during the conception stages. And even though polished gameplay wasn\u2019t revealed today, we got a quick peek at the Ishimura\u2019s next-gen facelift. The massive cruiser has been recreated using legacy assets amplified with new levels of detail and atmospheric lighting. Ambient fog coats shadowy corridors where necromorphs lie in wait.<\/span><\/span><\/p>\n<p><span><span>Speaking of necromorphs, Ducharme and Campos-Oriola talked about the deeper level of gore coming to the Dead Space Remake. Impalement from <a href=\"https:\/\/www.gameinformer.com\/2021\/08\/19\/dead-space-2-is-at-its-best-when-it-finally-shuts-up\" target=\"_blank\" rel=\"noopener\">Dead Space 2<\/a> is back, and layers of bodily membranes can be blasted away by Isaac\u2019s different firearms. For instance, an energy slice from the plasma cutter might first rip an alien\u2019s skin off the bone, giving the player an idea of their chosen weapon&#8217;s usefulness based on visual feedback. Perhaps an enhanced plasma cutter might sever the bone entirely. Either way, enemy body damage is now implemented, making the action more horrific than it already was; an impressive feat if you played the original version of the game.<\/span><\/span><\/p>\n<p><span><span>Towards the end of the livestream, when asked about narrative expansion, Campos-Oriola responded that the story would remain unchanged because it\u2019s \u201creally iconic&#8230; it\u2019s just about being Isaac and going into that hulking spaceship and feeling alone and isolated as you try to survive all these space zombies, finding Nicole, and solving the mystery of the Markers.\u201d Motive Studios wants to resituate Dead Space in its broader universe (e.g., movies, anime, sequel games) in a better way. For more details, watch the stream above.<\/span><\/span><\/p>\n<hr \/>\n<p><em>Does this make you even more excited for the remake? Based on Ducharme and Campos-Oriola\u2019s words, is the team paying homage to the series in all the ways that you\u2019ve ever imagined? Drop your thoughts in the comments section!<\/em><\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2021\/08\/31\/dead-space-early-build-shows-better-lighting-vfx-and-alien-dismemberment\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I remember playing Dead Space when it dropped in 2008 and putting my playthrough on pause multiple times because of crippling fear. Necromorph gurgling and low-frequency vespers would fill my ears even when walking down an unoccupied hallway. That level of dread is hard to match and even harder to recreate. And yet Dead Space is back in the spotlight once again. Motive Studios is helming the remake and showcased an early build during today\u2019s livestream event: better lighting, new VFX, and updated necromorph dismemberment technology.\u00a0 Click here to watch embedded media Senior producer Philippe Ducharme and creative director Roman Campos-Oriola took to the virtual podium to facilitate the Dead Space Remake livestream and show what the team has in store for returning and new&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/dead-space-early-build-shows-better-lighting-vfx-and-alien-dismemberment\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":336679,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-336678","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dead Space Early Build Shows Better Lighting, VFX, And Alien Dismemberment | Arcader News<\/title>\n<meta name=\"description\" content=\"I remember playing Dead Space when it dropped in 2008 and putting my playthrough on pause multiple times because of crippling fear. 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