{"id":328293,"date":"2025-10-19T04:37:46","date_gmt":"2025-10-19T04:37:46","guid":{"rendered":"https:\/\/arcader.org\/343-considered-delaying-halo-infinite-again-instead-of-shipping-without-campaign-co-op\/"},"modified":"2025-10-19T04:37:46","modified_gmt":"2025-10-19T04:37:46","slug":"343-considered-delaying-halo-infinite-again-instead-of-shipping-without-campaign-co-op","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/343-considered-delaying-halo-infinite-again-instead-of-shipping-without-campaign-co-op\/","title":{"rendered":"343 Considered Delaying Halo Infinite Again Instead Of Shipping Without Campaign Co-Op"},"content":{"rendered":"<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/08\/343-considered-delaying-halo-infinite-again-instead-of-shipping-without-campaign-co-op.png\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/2021\/08\/23\/343-considered-delaying-halo-infinite-again-instead-of-shipping-without-campaign-co-op\" rel=\"noopener\">Click to watch embedded media<\/a><\/p>\n<p>Last week, 343 Industries confirmed that Halo Infinite is still expected to launch during the holiday period later this year but would be releasing <a href=\"https:\/\/www.gameinformer.com\/2021\/08\/20\/halo-infinite-will-not-have-campaign-co-op-or-forge-at-launch-confirms-343-industries\" target=\"_blank\" rel=\"noopener\">without campaign co-op and the Forge<\/a>. The decision to push forward with the release versus another delay was not easy to make, and that&#8217;s something the studio is opening up with following the reception of the updated launch status.\u00a0<\/p>\n<p>Halo Infinite was originally slated to be an Xbox Series X and S launch title, but reception to the first gameplay reveal caused the team to step back and <a href=\"https:\/\/www.gameinformer.com\/2020\/08\/11\/halo-infinite-delays-into-2021\" target=\"_blank\" rel=\"noopener\">rethink the state of the game<\/a>. Given the most recent wave of reactions and the positive reception that the first Flight Test saw, we think that time was well spent.\u00a0However, not everything is quite where the team wants it to be. In a recent development video from the team, head of creative Joseph Staten mentioned that the studio considered pushing for another delay, but that ultimately a delay was decided against due to the nature of live-service games.<\/p>\n<p>\u201cYeah, I mean we talked about [delaying],\u201d Staten said. \u201cBut where we landed was, you know,\u00a0Halo Infinite<em>\u00a0<\/em>is a live game. So it isn\u2019t ever really &#8216;done.\u2019 You know what I mean? It\u2019s going to progress and evolve from season to season. We talk about launch being the beginning of that journey, but to have a beginning, you need to pick a moment and actually begin.&#8221;<\/p>\n<p>He added, \u201cSo ultimately we decided, we\u2019ve been working on this game for a really long time, our fans have been waiting for this game for a really long time. With the solo campaign and our first season of free-to-play multiplayer in really good shape for Holiday, we didn\u2019t want to delay anymore. Let\u2019s get started, and we\u2019ll continue to evolve from there, season to season.\u201d<\/p>\n<p>You can see the full development update video at the top of the article, including more plans for Halo Infinite and another look at what 343 has been working on. To learn more about Halo Infinite and what fans can expect from its aimed release later this year, be sure to check out <a href=\"https:\/\/www.gameinformer.com\/product\/halo-infinite\" target=\"_blank\" rel=\"noopener\">our dedicated game hub<\/a>.\u00a0<\/p>\n<hr \/>\n<p><em>If comments are still showing as disabled, a site update is happening on our side that has caused a temporary takedown. We hope to have them back up and running soon so our community can go back to sharing their thoughts with us about everything gaming-related!\u00a0<\/em><\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2021\/08\/23\/343-considered-delaying-halo-infinite-again-instead-of-shipping-without-campaign-co-op\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Click to watch embedded media Last week, 343 Industries confirmed that Halo Infinite is still expected to launch during the holiday period later this year but would be releasing without campaign co-op and the Forge. The decision to push forward with the release versus another delay was not easy to make, and that&#8217;s something the studio is opening up with following the reception of the updated launch status.\u00a0 Halo Infinite was originally slated to be an Xbox Series X and S launch title, but reception to the first gameplay reveal caused the team to step back and rethink the state of the game. Given the most recent wave of reactions and the positive reception that the first Flight Test saw, we think that time was&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/343-considered-delaying-halo-infinite-again-instead-of-shipping-without-campaign-co-op\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":328294,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-328293","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>343 Considered Delaying Halo Infinite Again Instead Of Shipping Without Campaign Co-Op | Arcader News<\/title>\n<meta name=\"description\" content=\"Click to watch 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