{"id":323866,"date":"2025-10-18T11:42:47","date_gmt":"2025-10-18T11:42:47","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2163709"},"modified":"2025-10-18T11:42:47","modified_gmt":"2025-10-18T11:42:47","slug":"ghost-of-tsushimas-ps5-upgrade-is-worthwhile-but-not-a-game-changer","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/ghost-of-tsushimas-ps5-upgrade-is-worthwhile-but-not-a-game-changer\/","title":{"rendered":"Ghost of Tsushima&#8217;s PS5 upgrade is worthwhile but not a game changer"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/08\/ghost-of-tsushimas-ps5-upgrade-is-worthwhile-but-not-a-game-changer.jpg\" alt=\"\" \/><\/p>\n<p>When PlayStation 5 launched in November last year, two Sony first-party developers &#8211; Bend Studio and Sucker Punch &#8211; tapped into the early cross-generation SDK, allowing Days Gone and Ghost of Tsushima to run at 60 frames per second, dramatically improving the experience. Today, in concert with a Director&#8217;s Cut edition that includes bonus content, Tsushima has been updated once more &#8211; no longer is it running under backwards compatibility, now it&#8217;s a fully armed and operational PS5 title, able to tap into the full horsepower of the machine. So, what has changed and how good are the upgrades?<\/p>\n<p>First of all, it&#8217;s important to put the improvements to Ghost of Tsushima into two distinct categories. As part of the process, the original game receives a free patch to introduce a number of key enhancements, one of which we consider to be a major upgrade &#8211; the ability to enable a target lock-on. The omission of this in the original game was a disappointment and compromised the quality of the combat, so it&#8217;s great to see that the developer took the feedback on board and added in the feature. In addition, further controller layout options are added. That&#8217;s the extent of the freebies &#8211; and if you&#8217;re playing on PS5, you&#8217;ll still be running the PS4 code under back-compat (the 60fps support remains, by the way). <\/p>\n<p>The rest of the Director&#8217;s Cut content &#8211; including the <em>full<\/em> PS5 upgrade requires an investment from the user. The cost of this varies according to territory and whether you pre-order or not (pre-ordering gives a discounted \u00a316\/$20 price) and it gives players access to the new content, including the Iki island expansion and the actual native PlayStation 5 version of the game &#8211; and that&#8217;s where we&#8217;re focusing our commentary.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/digitalfoundry-2021-ghost-of-tsushima-ps5-upgrade-is-worthwhile-but-not-a-game-changer\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/digitalfoundry-2021-ghost-of-tsushima-ps5-upgrade-is-worthwhile-but-not-a-game-changer\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When PlayStation 5 launched in November last year, two Sony first-party developers &#8211; Bend Studio and Sucker Punch &#8211; tapped into the early cross-generation SDK, allowing Days Gone and Ghost of Tsushima to run at 60 frames per second, dramatically improving the experience. Today, in concert with a Director&#8217;s Cut edition that includes bonus content, Tsushima has been updated once more &#8211; no longer is it running under backwards compatibility, now it&#8217;s a fully armed and operational PS5 title, able to tap into the full horsepower of the machine. So, what has changed and how good are the upgrades? First of all, it&#8217;s important to put the improvements to Ghost of Tsushima into two distinct categories. As part of the process, the original game receives&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/ghost-of-tsushimas-ps5-upgrade-is-worthwhile-but-not-a-game-changer\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":323867,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-323866","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ghost of Tsushima&#039;s PS5 upgrade is worthwhile but not a game changer | Arcader News<\/title>\n<meta name=\"description\" content=\"When PlayStation 5 launched in November last year, two Sony first-party developers - Bend Studio and Sucker Punch - tapped into the early cross-generation\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/ghost-of-tsushimas-ps5-upgrade-is-worthwhile-but-not-a-game-changer\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Ghost of Tsushima&#039;s PS5 upgrade is worthwhile but not a game changer | Arcader News\" \/>\n<meta property=\"og:description\" content=\"When PlayStation 5 launched in November last year, two Sony first-party developers - 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