{"id":322730,"date":"2025-10-18T05:55:46","date_gmt":"2025-10-18T05:55:46","guid":{"rendered":"https:\/\/www.vg247.com\/indie-dev-turns-down-500000-publishing-deal-shines-a-light-on-exploitative-contract-practices"},"modified":"2025-10-18T05:55:46","modified_gmt":"2025-10-18T05:55:46","slug":"indie-dev-turns-down-500000-publishing-deal-shines-a-light-on-exploitative-contract-practices","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/indie-dev-turns-down-500000-publishing-deal-shines-a-light-on-exploitative-contract-practices\/","title":{"rendered":"Indie dev turns down $500,000 publishing deal, shines a light on exploitative contract practices"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/08\/indie-dev-turns-down-500000-publishing-deal-shines-a-light-on-exploitative-contract-practices.jpg\" \/> <\/p>\n<p>\nSolo indie developer <strong>Jakefriend<\/strong>, the creative force behind wizard adventure game <strong>Scrabdackle<\/strong>, has tweeted an insightful thread about the &#8220;exploitative&#8221; nature of publisher contracts that are aimed at indie developers, and noted how some of the clauses contain practically &#8220;insane&#8221; breach-of-contract penalties.\n<\/p>\n<p>\nJakefriend noted that they were offered the ludicrous sum outright &ndash; and that could have helped release the game in multiple languages, with full QA testing, on both PC and Nintendo Switch at the same time. <\/p>\n<p>\nBut, having raised CAD$44,552 from crowdfunding, the developer turned the deal down. In <a href=\"https:\/\/twitter.com\/jakefriend_dev\/status\/1426227560057298952\" rel=\"noopener\" target=\"_blank\">a lengthy Twitter thread<\/a>, the indie developer explained their reasoning behind turning down the massive investment.\n<\/p>\n<p><a href=\"https:\/\/www.vg247.com\/indie-dev-turns-down-500000-publishing-deal-shines-a-light-on-exploitative-contract-practices\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.vg247.com\/indie-dev-turns-down-500000-publishing-deal-shines-a-light-on-exploitative-contract-practices\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Solo indie developer Jakefriend, the creative force behind wizard adventure game Scrabdackle, has tweeted an insightful thread about the &#8220;exploitative&#8221; nature of publisher contracts that are aimed at indie developers, and noted how some of the clauses contain practically &#8220;insane&#8221; breach-of-contract penalties. Jakefriend noted that they were offered the ludicrous sum outright &ndash; and that could have helped release the game in multiple languages, with full QA testing, on both PC and Nintendo Switch at the same time. But, having raised CAD$44,552 from crowdfunding, the developer turned the deal down. In a lengthy Twitter thread, the indie developer explained their reasoning behind turning down the massive investment. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":322731,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[42,617,75,26,5433],"class_list":["post-322730","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vg24-7","tag-development","tag-devolver-digital","tag-indie","tag-news","tag-scrabdackle"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Indie dev turns down $500,000 publishing deal, shines a light on exploitative contract practices | Arcader News<\/title>\n<meta name=\"description\" content=\"Solo indie developer Jakefriend, the creative force behind wizard adventure game Scrabdackle, has tweeted an insightful thread about the &quot;exploitative&quot;\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, 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