{"id":322270,"date":"2025-10-18T04:52:46","date_gmt":"2025-10-18T04:52:46","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2163475"},"modified":"2025-10-18T04:52:46","modified_gmt":"2025-10-18T04:52:46","slug":"during-development-skyrims-iconic-cart-ride-kept-getting-catapulted-into-space-by-a-bee","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/during-development-skyrims-iconic-cart-ride-kept-getting-catapulted-into-space-by-a-bee\/","title":{"rendered":"During development, Skyrim&#8217;s iconic cart ride kept getting catapulted into space by a bee"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/08\/during-development-skyrims-iconic-cart-ride-kept-getting-catapulted-into-space-by-a-bee.jpg\" alt=\"\" \/><\/p>\n<p>Making games, we are often reminded, is hard, with development frequently being derailed by the most preposterously unpredictable things. Behold, for instance, the newly revealed story of Skyrim&#8217;s iconic cart ride, and how it was, for a time before release, routinely thwarted by a particularly stubborn bee.<\/p>\n<p>The full tale was <a href=\"https:\/\/twitter.com\/NPurkeypile\/status\/1427650365558857728?s=20\">recently recounted on Twitter<\/a> by 14-year Bethesda veteran &#8211; and now solo indie developer &#8211; <a href=\"https:\/\/www.justpurkeygames.com\/team\">Nate Purkeypile<\/a>, who served as senior world and lighting artist during the creation of Skyrim. &#8220;That intro is famous now,&#8221; Purkeypile wrote, &#8220;but back then, it was just that one thing that we had to keep working and working on forever.&#8221;<\/p>\n<p>According to Purkeypile, the cart ride was particularly prone to mishaps during development because its bumps and bounces toward Helgen were physically simulated (&#8220;Why you ask?,&#8221; he adds, &#8220;Good question.&#8221;) &#8211; meaning environmental objects carelessly strewn about the place had a tendency to make the vehicle behave unpredictably, sometimes causing it to fly off the road. As the developer puts it, &#8220;The cart had a path it wanted to follow, but that doesn&#8217;t mean it was a path it COULD follow.&#8221;<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-08-17-during-development-skyrims-iconic-cart-ride-kept-getting-catapulted-into-space-by-a-bee\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-08-17-during-development-skyrims-iconic-cart-ride-kept-getting-catapulted-into-space-by-a-bee\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Making games, we are often reminded, is hard, with development frequently being derailed by the most preposterously unpredictable things. Behold, for instance, the newly revealed story of Skyrim&#8217;s iconic cart ride, and how it was, for a time before release, routinely thwarted by a particularly stubborn bee. The full tale was recently recounted on Twitter by 14-year Bethesda veteran &#8211; and now solo indie developer &#8211; Nate Purkeypile, who served as senior world and lighting artist during the creation of Skyrim. &#8220;That intro is famous now,&#8221; Purkeypile wrote, &#8220;but back then, it was just that one thing that we had to keep working and working on forever.&#8221; According to Purkeypile, the cart ride was particularly prone to mishaps during development because its bumps and bounces&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/during-development-skyrims-iconic-cart-ride-kept-getting-catapulted-into-space-by-a-bee\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":322271,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-322270","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>During development, Skyrim&#039;s iconic cart ride kept getting catapulted into space by a bee | Arcader News<\/title>\n<meta name=\"description\" content=\"Making games, we are often reminded, is hard, with development frequently being derailed by the most preposterously unpredictable things. 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