{"id":310307,"date":"2025-10-16T06:49:47","date_gmt":"2025-10-16T06:49:47","guid":{"rendered":"https:\/\/arcader.org\/how-the-halo-infinite-beta-reinvigorated-my-love-for-the-series\/"},"modified":"2025-10-16T06:49:47","modified_gmt":"2025-10-16T06:49:47","slug":"how-the-halo-infinite-beta-reinvigorated-my-love-for-the-series","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/how-the-halo-infinite-beta-reinvigorated-my-love-for-the-series\/","title":{"rendered":"How The Halo Infinite Beta Reinvigorated My Love For The Series"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/08\/how-the-halo-infinite-beta-reinvigorated-my-love-for-the-series.png\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<div class=\"game-details\">\n<div class=\"game-details-publisher\"> <b>Publisher:<\/b> Xbox Game Studios <\/div>\n<div class=\"game-details-developer\"> <b>Developer:<\/b> 343 Industries <\/div>\n<div class=\"game-details-release\"> <b>Release:<\/b> 2021 <\/div>\n<div class=\"game-details-rating\"> <b>Rating:<\/b> Teen <\/div>\n<div class=\"game-details-platform\"> <b>Platform:<\/b> Xbox Series X\/S, Xbox One, PC <\/div>\n<\/p><\/div>\n<\/p>\n<p>While I enjoyed my time with 343 Industries&#8217; entries in the Halo series, neither Halo 4 or Halo 5\u00a0impacted me like the original trilogy. I used to play endless hours of multiplayer with friends and would even travel to different states to participate in grand LAN parties in a friend of a friend&#8217;s basement. Months were spent<span>\u00a0messing <\/span>with vehicle physics, developing capture the flag rivalries, or dissecting maps to learn the most efficient ways around. Halo hasn&#8217;t given me that kind of excitement or experimental experience in a long time. That is until I felt a glimmer of it in <a href=\"https:\/\/www.gameinformer.com\/livestream\/2021\/07\/30\/halo-infinite-gameplay-flight-test-footage-game-informer-live\" target=\"_blank\" rel=\"noopener\">the recent technical preview of Halo Infinite<\/a>.<\/p>\n<p>Running over the course of last weekend, this first flight of the Infinite tech preview was limited to 4v4 Slayer matches against bots, which received <a href=\"https:\/\/www.gameinformer.com\/2021\/08\/02\/an-ode-to-halo-infinite-and-the-homicidal-bots-that-slayed-me\" target=\"_blank\" rel=\"noopener\">savage AI upgrades<\/a> each day of the test. Given the smaller skirmishes, the maps available were of a similar scale,\u00a0though\u00a0I never felt trapped or found myself spawned directly\u00a0into a firefight.\u00a0Each area has\u00a0plenty of ways to get around.\u00a0Due to the\u00a0density\u00a0of hallways, corridors, and more open battlefields, I never lacked the choice to attack someone&#8217;s flank or run directly into the conflict.<\/p>\n<article class=\"embedded-entity align-center\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/08\/how-the-halo-infinite-beta-reinvigorated-my-love-for-the-series-1.png\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>After playing a few matches to feel out the controls, I was surprised to be falling into my old Halo habits. Laying in heavy assault rifle fire while I closed the distance and finished off my target with a <span>swift hit<\/span> to the face was my first classic recreation, and luckily, the tactic still pays off. The movement speed of the heavy, mechanical Spartans\u00a0is meant to be slower than Call of Duty operators or the Legends of Apex, and the interpretation\u00a0in<span>\u00a0Infinite feels how\u00a0I remember the Master Chief moving, even down to the<\/span>\u00a0floaty jumps. Classic Halo has those little hard-to-replicate intangibles, but in my time at war against the bots, 343 is nailing the feel of the early games.<\/p>\n<p>343\u2019s vision for Halo Infinite doesn\u2019t appear to be reverting to the exact Bungie mold of the original games but instead finding their essence and building upon it. Halo 4 and 5 had some great ideas that have been brought forward into Infinite, albeit with a few tweaks. Clambering up walls makes its return from the previous game and feels great so far. Whether I\u2019m making\u00a0my best parkour attempt by hopping across the tops of barriers or trying to catch an enemy by surprise, <span>the ledge grabbing always feels\u00a0<\/span>snappy and natural.<\/p>\n<article class=\"embedded-entity align-center\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/08\/how-the-halo-infinite-beta-reinvigorated-my-love-for-the-series-2.png\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>Deployable items such as active camouflage, motion sensors, and the versatile Grappleshot also make a return. Built for utility, the Grappleshot lets a Spartan snag a weapon from afar (even while it&#8217;s\u00a0midair!), zip to hard-to-reach areas, and pull them straight into the personal bubble of an unsuspecting enemy.<span>\u00a0While I didn&#8217;t have too many opportunities\u00a0to use it, flinging my heavy frame into the air to attempt a tricky shot across the map was exhilarating. Aiming and shooting the new accessory is surprisingly accurate and useful in the right hands. I\u00a0can\u2019t wait to play around with\u00a0it more<\/span><em><span> <\/span><\/em>and explore the possibilities it opens in battle. The drop wall, which I did have more experience with, isn\u2019t exciting on paper but saved my life multiple times. Standing behind its tiled barrier gives a shot or two of protection in any given square of the energy field. These tiles provide just enough cover to let you stay alive in a firefight or spot an escape route, though you&#8217;ll have to be mindful of which side you&#8217;re on because it only provides one-way protection.<\/p>\n<p>Halo\u2019s core suite of weaponry is coming along nicely\u00a0with the Assault Rifle, Plasma Pistol, Battle Rifle, and Needler delivering similar performance to their Halo 3 counterparts. Even though it\u2019s not the Halo: Combat Evolved super pistol, the default sidearm in Infinite is a great option to keep on hand. I found when\u00a0a target is far enough away for the Assault Rifle to hit reliably, or I only had a tight space to shoot through, this pistol is\u00a0more than capable of effectively getting the job done.<\/p>\n<article class=\"embedded-entity align-center\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/08\/how-the-halo-infinite-beta-reinvigorated-my-love-for-the-series-3.png\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>My issues with the arsenal I tested lie with some of the newer firearms. Specifically, I was disappointed with the Heatwave, a new forerunner weapon that fires a line of ricocheting fireballs in vertical or horizontal formations depending on its firing mode. Its vertical mode, which I assume is designed to dispatch single targets quickly, never killed quick enough on direct hits and was never a better option than less flashy weapons.<\/p>\n<p><span>After the technical preview shut down, I immediately reinstalled the Master Chief Collection so I could keep enjoying Halo multiplayer. A week ago, I wasn\u2019t expecting to play Halo Infinite and was disillusioned with the franchise.\u00a0But after spending some quality time with it, Microsoft\u2019s flagship game for this holiday season is now at the top of my most anticipated games of the year list.\u00a0<\/span>Most of my time with the technical preview was a blast, and while\u00a0connecting to servers was sometimes an\u00a0issue or gameplay would freeze\u00a0mid-match, those are the kinds of bugs these tests are used to weed out. I can&#8217;t wait to check out the upcoming flights and the final product <span>when it launches (hopefully) later this year<\/span>.<\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/preview\/2021\/08\/05\/how-the-halo-infinite-beta-reinvigorated-my-love-for-the-series\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Publisher: Xbox Game Studios Developer: 343 Industries Release: 2021 Rating: Teen Platform: Xbox Series X\/S, Xbox One, PC While I enjoyed my time with 343 Industries&#8217; entries in the Halo series, neither Halo 4 or Halo 5\u00a0impacted me like the original trilogy. I used to play endless hours of multiplayer with friends and would even travel to different states to participate in grand LAN parties in a friend of a friend&#8217;s basement. Months were spent\u00a0messing with vehicle physics, developing capture the flag rivalries, or dissecting maps to learn the most efficient ways around. Halo hasn&#8217;t given me that kind of excitement or experimental experience in a long time. That is until I felt a glimmer of it in the recent technical preview of Halo Infinite.&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/how-the-halo-infinite-beta-reinvigorated-my-love-for-the-series\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":310308,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-310307","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How The Halo Infinite Beta Reinvigorated My Love For The Series | Arcader News<\/title>\n<meta name=\"description\" content=\"Publisher: Xbox Game Studios Developer: 343 Industries Release: 2021 Rating: Teen Platform: Xbox 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