{"id":306838,"date":"2025-10-15T13:14:57","date_gmt":"2025-10-15T13:14:57","guid":{"rendered":"https:\/\/arcader.org\/breath-of-the-wild-and-ghost-of-tsushima-follow-ups-should-expand-games-fantastic-emergent-experiences\/"},"modified":"2025-10-15T13:14:57","modified_gmt":"2025-10-15T13:14:57","slug":"breath-of-the-wild-and-ghost-of-tsushima-follow-ups-should-expand-games-fantastic-emergent-experiences","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/breath-of-the-wild-and-ghost-of-tsushima-follow-ups-should-expand-games-fantastic-emergent-experiences\/","title":{"rendered":"Breath Of The Wild And Ghost Of Tsushima Follow-Ups Should Expand Games\u2019 Fantastic Emergent Experiences"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/08\/breath-of-the-wild-and-ghost-of-tsushima-follow-ups-should-expand-games-fantastic-emergent-experiences.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p>\u201cDoes this do anything?\u201d is one of my favorite questions to ask while I\u2019m running around a video game world. A lot of the time, the answer is no. But I keep asking because every so often, I find a game that rewards my curiosity in the best ways. Recently, Acid Nerve\u2019s <a href=\"https:\/\/www.gameinformer.com\/2021\/07\/18\/the-coolest-upcoming-zelda-likes-to-keep-an-eye-on\" target=\"_blank\" rel=\"noopener\">Zelda-like Death\u2019s Door<\/a>\u00a0earned a spot on that list of games for one small, but delightful gag where cutting a sign in half affects both the physical object you attacked and its corresponding pop-up dialogue bubble. This is such a fun detail that doesn\u2019t need to be in Death\u2019s Door, but it is, and the game is better for it. This fun homage got me thinking about the joke\u2019s inspiration, The Legend of Zelda, and how great the series has been at creating these kinds of interactive moments, especially its latest entry, Breath of the Wild.<\/p>\n<p>As an open-world game, Breath of the Wild is centered around exploration. That exploration isn\u2019t limited to simply allowing players to climb every mountain in view \u2013 though to be clear I did try to climb every mountain in view \u2013 the game\u2019s physics system gives players agency to tackle challenges in extremely unique and unprompted ways. The first taste of this Breath of the Wild-style freedom involved a boulder and a whole camp of unsuspecting Bokoblins.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/08\/breath-of-the-wild-and-ghost-of-tsushima-follow-ups-should-expand-games-fantastic-emergent-experiences-1.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>There was technically no in-game messaging encouraging players to try to push a large stone off its perch above the camp, but who could ignore that nagging question, \u201cdoes this do anything?\u201d And man did it do something. RIP Bokoblins. Breath of the Wild is filled to the brim with these kinds of moments and it was, rightfully, praised for its mechanics when the game was released. With a Breath of the Wild sequel approaching, I hope we see more. Judging from what we saw of the game\u2019s lofty setting and new abilities, like Link moving through solid stone, there are a lot of opportunities to play around with.<\/p>\n<p>But Breath of the Wild isn\u2019t the only game with new content on the horizon I want to see embrace this emergent brand of fun. One of my favorite surprises in recent memory occurred in Ghost of Tsushima, which has a Director\u2019s Cut complete with the <a href=\"https:\/\/www.gameinformer.com\/2021\/07\/21\/new-ghost-of-tsushima-directors-cut-trailer-reveals-more-about-iki-island\" target=\"_blank\" rel=\"noopener\">Iki Island expansion\u00a0coming in August<\/a>. The game has a selection of touchpad-based gestures, one of which, called respect, prompts the protagonist, Jin Sakai, to bow. At first glance, it doesn\u2019t seem to do anything practical. Of course, for role-players like me that see Jin as a highly courteous ghost-in-training, the polite gesture is essential, and I use it a lot. To my utter delight and surprise, the world sometimes reacts to it.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/08\/breath-of-the-wild-and-ghost-of-tsushima-follow-ups-should-expand-games-fantastic-emergent-experiences-2.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>My initial, and most impactful, memory of this happening occurred when I decided to pay my respects to the statue overlooking the Golden Temple and magical butterflies poured out into the air around me. There is no sign by the figure asking you to bow like in other locations, I just tried it on a whim. The astonishing swirl of creatures that greeted my impromptu gesture not only made for a fantastic picture but also made me feel like I could affect the world. It wasn\u2019t a game-changing development, but it gave me a sense of wonder and a compelling reason to engage with the environment. I would love to see bowing unlock more than simple reactions in the upcoming expansion. Maybe the gesture could be the key to unlocking a secret or two. I also wouldn\u2019t say no to additional gestures.<\/p>\n<p>There are a lot of things I <a href=\"https:\/\/www.gameinformer.com\/2019\/07\/04\/13-things-we-want-from-the-zelda-breath-of-the-wild-sequel\" target=\"_blank\" rel=\"noopener\">want to see from the Breath of the Wild sequel<\/a>\u00a0and Ghost of Tsushima\u2019s Iki Island expansion. Will the next Zelda title alter its predecessor\u2019s controversial weapon breaking? What will the new storyline reveal in the samurai adventure? Story and mechanics are important parts of a game, but tiny moments, like an unexpected ring of butterflies or a cleverly decimated enemy camp, can be even more memorable. More games should reward players for being invested in how their actions change the game around them, and the ones that already do can only improve by expanding those rewards. I\u2019m sure there will be plenty of big things to love about both titles when they come out, but you know I\u2019ll be off hunting for more of those emergent experiences.<\/p>\n<hr \/>\n<p><em>If comments are still showing as disabled, a site update is happening on our side that has caused a temporary takedown. We hope to have them back up and running soon so our community can go back to sharing their thoughts with us about everything gaming-related!<\/em><\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/opinion\/2021\/08\/02\/breath-of-the-wild-and-ghost-of-tsushima-follow-ups-should-expand-games\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201cDoes this do anything?\u201d is one of my favorite questions to ask while I\u2019m running around a video game world. A lot of the time, the answer is no. But I keep asking because every so often, I find a game that rewards my curiosity in the best ways. Recently, Acid Nerve\u2019s Zelda-like Death\u2019s Door\u00a0earned a spot on that list of games for one small, but delightful gag where cutting a sign in half affects both the physical object you attacked and its corresponding pop-up dialogue bubble. This is such a fun detail that doesn\u2019t need to be in Death\u2019s Door, but it is, and the game is better for it. This fun homage got me thinking about the joke\u2019s inspiration, The Legend of Zelda,&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/breath-of-the-wild-and-ghost-of-tsushima-follow-ups-should-expand-games-fantastic-emergent-experiences\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":306839,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-306838","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Breath Of The Wild And Ghost Of Tsushima Follow-Ups Should Expand Games\u2019 Fantastic Emergent Experiences | Arcader News<\/title>\n<meta name=\"description\" content=\"\u201cDoes this do anything?\u201d is one of my favorite questions to ask while I\u2019m running around a video game world. 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