{"id":302669,"date":"2025-10-15T00:45:56","date_gmt":"2025-10-15T00:45:56","guid":{"rendered":"https:\/\/arcader.org\/stardew-valley-and-deaths-door-listening-to-games-that-take-their-jobs-seriously\/"},"modified":"2025-10-15T00:45:56","modified_gmt":"2025-10-15T00:45:56","slug":"stardew-valley-and-deaths-door-listening-to-games-that-take-their-jobs-seriously","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/stardew-valley-and-deaths-door-listening-to-games-that-take-their-jobs-seriously\/","title":{"rendered":"Stardew Valley And Death&#8217;s Door: Listening To Games That Take Their Jobs Seriously"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/07\/stardew-valley-and-deaths-door-listening-to-games-that-take-their-jobs-seriously.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p>I write for <em>Game Informer<\/em>.<\/p>\n<p>It\u2019s a simple sentence, but I\u2019m still wrapping my brain around it. Go back a few years and I would have laughed in your face if you had told me, sitting in my cubicle plastered with video game posters, this is where I would be today. Fittingly, it\u2019s a video game that is helping me get used to my new position, the same way it was a video game that helped me start the journey towards it.<\/p>\n<p>Death\u2019s Door came out my first week as an associate editor. It had been on my radar, and everyone playing it in the office seemed <a href=\"https:\/\/www.gameinformer.com\/review\/deaths-door\/deaths-door-review-reaping-the-rewards\" target=\"_blank\" rel=\"noopener\">so excited<\/a> that I booted it up the night it came out. Late at night the day it came out. It was probably ill-advised for me, a new employee, to stay up playing video games, but I figured my bosses would understand. I was ready for a door, I was ready for death, but I wasn\u2019t prepared to be confronted by an eerily accurate depiction of my first career.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/07\/stardew-valley-and-deaths-door-listening-to-games-that-take-their-jobs-seriously-1.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>The protagonist of Death\u2019s Door, a sword-wielding crow, heads into work. He steps off his bus and passes through security on the way to a large room filled with several rows of desks to get his first, soul-fetching assignment. I had never played Death\u2019s Door before, but I was already deeply familiar with that commute on public transit, that walk past bored security personnel. I knew that large, desk-filled space with shining stone floors. I even recognized Chandler the Handler\u2019s failed attempt at humor. Rather than an action-packed brawl against impossible odds, Death\u2019s Door begins with a startling depiction of the office jobs I walked away from.<\/p>\n<p>For nearly a decade before becoming a video game journalist, I worked in various roles across several museums. Not as anything interesting \u2013 most of my jobs were either customer-facing or administrative \u2013 but I appreciated the work, and every position had its perks. I can only imagine what my family thought when I told them I was going to leave my steady job with benefits to write about video games.<\/p>\n<p>I came to that decision for a variety of reasons, but Stardew Valley wasn\u2019t the least of them. Eric Barone\u2019s stellar indie hit came out in 2016. As I\u2019m sure many people remember, most of the game takes place on your farm \u2013 a piece of overgrown land left to you by your grandfather which you eventually transform into a thriving oasis for crops and livestock. The short narrative at the beginning of the game, however, sees you working for the JoJa\u00a0Corporation.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/07\/stardew-valley-and-deaths-door-listening-to-games-that-take-their-jobs-seriously-2.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>Workers type away at their keyboards, packed into their sardine can-like spaces, as you realize you have had enough. You open the mysterious note your grandfather pushed into your hands before his death which turns out to be a lifeline to a new life. Playing Stardew Valley, and watching that scene, I realized I needed a note like that, too. Of course, I wouldn\u2019t leave my real-life office job for a few more years, but that\u2019s not the point.<\/p>\n<p>The point is video games can be both a reflection of our lives and an inspiration to change them. The ones that really matter, that stick with me like Stardew Valley and \u2013 though I\u2019ve barely started it \u2013 Death\u2019s Door, let me hide from the world and come to terms with it. So, with a nudge from the virtual realm, I became a video games journalist.<\/p>\n<p>Now, I write for <em>Game Informer<\/em>.<\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2021\/07\/29\/stardew-valley-and-deaths-door-listening-to-games-that-take-their-jobs-seriously\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I write for Game Informer. It\u2019s a simple sentence, but I\u2019m still wrapping my brain around it. Go back a few years and I would have laughed in your face if you had told me, sitting in my cubicle plastered with video game posters, this is where I would be today. Fittingly, it\u2019s a video game that is helping me get used to my new position, the same way it was a video game that helped me start the journey towards it. Death\u2019s Door came out my first week as an associate editor. It had been on my radar, and everyone playing it in the office seemed so excited that I booted it up the night it came out. Late at night the day it&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/stardew-valley-and-deaths-door-listening-to-games-that-take-their-jobs-seriously\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":302670,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-302669","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Stardew Valley And Death&#039;s Door: Listening To Games That Take Their Jobs Seriously | Arcader News<\/title>\n<meta name=\"description\" content=\"I write for Game Informer. It\u2019s a simple sentence, but I\u2019m still wrapping my brain around it. 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