{"id":302476,"date":"2025-10-14T21:29:56","date_gmt":"2025-10-14T21:29:56","guid":{"rendered":"https:\/\/arcader.org\/the-ascent-review-mindless-mechanical-mayhem\/"},"modified":"2025-10-14T21:29:56","modified_gmt":"2025-10-14T21:29:56","slug":"the-ascent-review-mindless-mechanical-mayhem","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-ascent-review-mindless-mechanical-mayhem\/","title":{"rendered":"The Ascent Review \u2013 Mindless Mechanical Mayhem"},"content":{"rendered":"<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/07\/the-ascent-review-mindless-mechanical-mayhem.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/review\/the-ascent\/the-ascent-review-mindless-mechanical-mayhem\" rel=\"noopener\">Click to watch embedded media<\/a><\/p>\n<div class=\"game-details\">\n<div class=\"game-details-publisher\"> <b>Publisher:<\/b> Curve Digital <\/div>\n<div class=\"game-details-developer\"> <b>Developer:<\/b> Neon Giant <\/div>\n<div class=\"game-details-release\"> <b>Release:<\/b> <time datetime=\"00Z\" class=\"datetime\">July 29, 2021<\/time> <\/div>\n<div class=\"game-details-rating\"> <b>Rating:<\/b> Mature <\/div>\n<div class=\"game-details-reviewedon\"> <b>Reviewed on:<\/b> PC <\/div>\n<div class=\"game-details-platform\"> <b>Also on:<\/b> Xbox Series X\/S, Xbox One <\/div>\n<\/p><\/div>\n<\/p>\n<p>From the iconic works of Philip K. Dick to the seminal table-top RPG by Mike Pondsmith, fans of the cyberpunk genre are familiar with the theme of characters in search of an identity and purpose. The Ascent suffers from a similar identity crisis in its attempts to pull from dungeon-crawling RPGs and twin-stick shooters, but it never ascends to the heights of either genre. This mindlessly fun co-op experience features bombastic gunplay, engaging cybernetic abilities, and a visually impressive world to wreak havoc in.<\/p>\n<p>The Ascent takes place in the tech-obsessed world of Veles, controlled by maniacal corporations, and players control an indentured laborer who becomes wrapped up in a mystery as they battle for their freedom. While I enjoy the cyberpunk genre, The Ascent\u2019s grating narrative contains all my least favorite tropes: incessant expletives, human rights abominations, and a profoundly bleak world. Those tropes aren\u2019t inherently bad when handled with nuance, but the main story never dives into anything of substance, making those dark themes more set dressing than meaningful commentary. Combine that with a lot of confusing jargon and lore, and I found myself wanting to skip through dialogue to get back to what the game does best: turning you into a cybernetic warrior.<\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a target=\"_blank\" href=\"https\/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/28\/b2b59c6f\/the_ascent_-_yakusa_1.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/28\/2665186f\/2.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/28\/c18dfb1f\/3.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/28\/d0d4996e\/5.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/28\/1eb8a5b6\/the_ascent_-_augmentation_v2.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/28\/fed91438\/the_ascent_-_co-op_1.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/28\/d707a0f3\/the_ascent_-_jellyfish_2.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/28\/48412471\/the_ascent_-_kira.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/28\/e398dbe8\/the_ascent_-_neonbar_1.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/28\/c55e8147\/the_ascent_-_tower_2.jpg\" rel=\"noopener\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https\/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/28\/b2b59c6f\/the_ascent_-_yakusa_1.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/28\/2665186f\/2.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/28\/c18dfb1f\/3.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/28\/d0d4996e\/5.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/28\/1eb8a5b6\/the_ascent_-_augmentation_v2.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/28\/fed91438\/the_ascent_-_co-op_1.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/28\/d707a0f3\/the_ascent_-_jellyfish_2.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/28\/48412471\/the_ascent_-_kira.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/28\/e398dbe8\/the_ascent_-_neonbar_1.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/28\/c55e8147\/the_ascent_-_tower_2.jpg\" \/><\/a> <\/p>\n<p>\u00a0<\/p>\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <\/p>\n<p>Combat is The Ascent\u2019s main strength. The moment-to-moment gunplay is exhilarating, with waves of varied baddies headed your way at virtually every moment. Developer Neon Giant also ups the fun with a diverse inventory of weapons and some truly fantastic augmentations and tactical weapons that can send enemies flying. Some of my favorite moments included blowing away corporate goons with a rocket-spitting Gatling gun then finishing them off with a devastating energy punch.<\/p>\n<p>While most of the fights left me satisfied (if not overwhelmed, but more on that later), the combat grows slightly\u00a0monotonous as the game goes on. Through an upgrade vendor, I started to find my favorite weapons and boost them, which outpowered most loot drops, making them largely irrelevant. That lack of variation also extends to your armor as well.<\/p>\n<p>The Ascent is a shallow RPG experience, with stats that don\u2019t always feel purposeful. I was always thankful to have points to boost my health and energy levels, but I found some of the other categories and even the armor inconsequential outside of the generic protection buffs. It\u2019s hard to know what specific attacks you\u2019re even trying to protect against. I seldom paid attention to attributes such as fire protection because I could usually blaze through enemies with the right tactics and augmentations. That was especially true when playing with others when the onscreen tumult becomes extremely difficult to track.<\/p>\n<p>The Ascent is best experienced in co-op. Up to four players can enjoyably play the majority of The Ascent\u2019s 15-20 hour story. The bombastic fights are more manageable with a team alongside you, and the combat starts to sing when you\u2019re synched with explosive weaponry and chaotic augmentations.<\/p>\n<p>While co-op is the highlight, co-op play still has a plethora of annoyances. A limited pool of health drops aided in my team\u2019s demise, as the number of HP pickups doesn\u2019t seem to scale to the greater player count. It is also hard to find your partners in the world as player indicators blend in with the rest of the map. That problem is exacerbated thanks to a surprisingly large play space. My other complaint is how progress is handled. I jumped into a coworker\u2019s game for a few hours, only to find my progress was utterly gone because I wasn\u2019t hosting the match.<\/p>\n<p>Co-op is the main draw, but solo players shouldn\u2019t despair. Half of my time was spent on my own, and I still enjoyed the experience with some caveats. Picking up health is easier alone, but I grew frustrated in many encounters as I was quickly overwhelmed by the sheer number of enemies \u00ad\u2013 it seems that the game was balanced with co-op in mind. These encounters aren\u2019t impossible, but you\u2019ll have to play smarter and plan your augmentations instead of the normal running and gunning.<\/p>\n<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/review\/the-ascent\/the-ascent-review-mindless-mechanical-mayhem\" rel=\"noopener\">Click here to watch embedded media<\/a><\/p>\n<p>The game\u2019s other great strength lies within its presentation. Neon Giant has crammed a staggering amount of detail into the world. Each corner of Veles is disgusting in the best sort of way, with its denizens throwing garbage onto the dilapidated metal plates of the sprawling megacity. The game\u2019s lighting is equally beautiful if, at times, a little bit of a neon-soaked strain on the eyes. The camera work is also impressive and moves in cinematic and engaging ways. Finally, the music hits a high mark, with clear callbacks to iconic sci-fi fiction of the past, such as Vangelis\u2019 work on the original Blade Runner film.<\/p>\n<p>The world of Veles is worth exploring, but doing so can also be a hassle. I was grateful for the fast travel points, but it still takes too long to get from point to point. I also found my co-op partners\u00a0and I sometimes had the same objective, but our tracker would occasionally take us in entirely different directions. It also didn\u2019t help that we\u2019d consistently run into groups of overpowered baddies that would instantly shred us. Neon Giant does a great job of rewarding curiosity with loot, but I found myself exploring less out of fear of another ambush and a game over screen as time went on.<\/p>\n<p>The Ascent has issues, but those issues don\u2019t detract from my overall enjoyment of the game. I won\u2019t write my thesis on its commentary on capitalism, but I\u2019ll fondly remember my co-op sessions where I tore through this cyberpunk world. That being said, the shallow RPG elements, lack of meaningful narrative, and exploration frustration were constants that really dragged the experience down. Neon Giant has made a solid foundation to build on, and I hope we can see future installments grow into something truly worthy of ascension.<\/p>\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/07\/the-ascent-review-mindless-mechanical-mayhem-1.jpg\" width=\"300\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-product-box-art\" \/> <\/p>\n<h2>Score: 7.25<\/h2>\n<p><b>Summary: <\/b>The Ascent delivers mindless co-op fun in a beautiful cyberpunk world that ends up emphasizing style over substance. <\/p>\n<p><b>Concept: <\/b>Command a cybernetic warrior through the cyberpunk streets of this twin-stick shooter\/RPG hybrid <\/p>\n<p><b>Graphics: <\/b>The neon-clad lighting, the sheer amount of detail, and overall visual fidelity is wildly impressive, especially when combined with some beautiful cinematic camera movements <\/p>\n<p><b>Sound: <\/b>The soundtrack is a highlight, with clear inspiration from some of the most iconic sci-fi scores in entertainment <\/p>\n<p><b>Playability: <\/b>Blasting cybernetic baddies feels excellent when combined with exciting augmentations that can obliterate your enemies in the blink of an eye <\/p>\n<p><b>Entertainment: <\/b>The Ascent is a mindlessly fun co-op experience that is easy to pick up and play with an emphasis on quick-hitting gunfights and enjoyable cybernetic abilities <\/p>\n<p><b>Replay: <\/b>Moderate <\/p>\n<p><a href=\"https:\/\/www.gameinformer.com\/node\/109804?purchasefromrss\">Click to Purchase<\/a><\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/review\/the-ascent\/the-ascent-review-mindless-mechanical-mayhem\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Click to watch embedded media Publisher: Curve Digital Developer: Neon Giant Release: July 29, 2021 Rating: Mature Reviewed on: PC Also on: Xbox Series X\/S, Xbox One From the iconic works of Philip K. Dick to the seminal table-top RPG by Mike Pondsmith, fans of the cyberpunk genre are familiar with the theme of characters in search of an identity and purpose. The Ascent suffers from a similar identity crisis in its attempts to pull from dungeon-crawling RPGs and twin-stick shooters, but it never ascends to the heights of either genre. This mindlessly fun co-op experience features bombastic gunplay, engaging cybernetic abilities, and a visually impressive world to wreak havoc in. The Ascent takes place in the tech-obsessed world of Veles, controlled by maniacal corporations,&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-ascent-review-mindless-mechanical-mayhem\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":302477,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-302476","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Ascent Review \u2013 Mindless Mechanical Mayhem | Arcader News<\/title>\n<meta name=\"description\" content=\"Click to watch embedded media Publisher: Curve Digital Developer: Neon Giant Release: July 29, 2021 Rating: Mature 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