{"id":301644,"date":"2025-10-14T19:09:56","date_gmt":"2025-10-14T19:09:56","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=157902"},"modified":"2025-10-14T19:09:56","modified_gmt":"2025-10-14T19:09:56","slug":"the-forgotten-citys-journey-from-a-mod-to-a-standalone-game","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-forgotten-citys-journey-from-a-mod-to-a-standalone-game\/","title":{"rendered":"The Forgotten City\u2019s Journey From a Mod to a Standalone Game"},"content":{"rendered":"\n<p>In 2016,<em> <a href=\"https:\/\/www.microsoft.com\/en-us\/p\/the-forgotten-city\/9nj4r763m7th?activetab=pivot:overviewtab\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>The Forgotten City<\/strong><\/a><\/em> was a big story-driven expansion for a popular RPG and the first mod to win a national screenwriting award. You discover a mysterious underground city in a state of ruin, travel back in time and meet its inhabitants. Then you learn about a terrible curse: If one person sins here, everyone dies. So you try to figure out who&#8217;s responsible for the sin that destroys the city, and prevent it &#8211; all while caught in a <em>Groundhog Day<\/em>-style time loop.<\/p>\n<p>The mod was downloaded more than 3,000,000 times, and IGN called it &#8220;simply amazing,&#8221; but as popular as it was, I&#8217;d made it in my spare time on a budget of $0, and I knew I could do much, much better. So, way back in 2017, I decided to develop it into a standalone game, bigger and better in every way possible.<\/p>\n<p>I just had 3 small problems:<\/p>\n<p>1) I had no time<\/p>\n<p>2) I had no budget<\/p>\n<p>3) I had absolutely no idea how to make an entire game<\/p>\n<p>Despite all that, it is now available on Xbox Series X|S and Xbox One, and this is a story about how it all came together. So let\u2019s travel back in time, shall we?<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"3840\" height=\"2160\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/07\/the-forgotten-citys-journey-from-a-mod-to-a-standalone-game.jpg\" alt=\"\" class=\"wp-image-157905\" \/><\/figure>\n<p>My first problem &#8211; no time &#8211; I solved by quitting my job. It was insanely risky, of course, especially as I was in the legal profession, where taking a few years out usually means you can&#8217;t get back in. It felt like jumping out of an airplane, and my plan was to learn to fly by the time I hit the ground.<\/p>\n<p>My second problem &#8211; no budget &#8211; I solved by dipping into my savings and applying for grants. After making a rough prototype, I managed to land grants from a benevolent arts funding body (Film Victoria), as well as an Unreal Dev Grant from Epic. The mod and its reception really opened a lot of doors.<\/p>\n<p>My third problem &#8211; no experience &#8211; I solved by hiring Alex, a programmer who&#8217;d just finished making a VR spacewalk sim in collaboration with NASA &#8211; a one-man-army who&#8217;s done the work of an entire team of programmers over the last four years. We met by chance at a party. Remember parties? Right place, right time.<\/p>\n<p>The highlight of 2018 was seeing the game revealed on stage at E3&#8217;s PC Gaming show. After a lifetime of watching E3 it was mind-blowing to see my little game up there. We even managed to win an Unreal E3 award: &#8220;Unreal Underdog&#8221; for being brave (read: crazy) enough to compete with the big dogs of E3.<\/p>\n<p>It felt like a win at the time, but we later realized we&#8217;d made the mistake of announcing the game way earlier than we should have, because we kept finding ways to make it better, and ended up having to delay it a few times.<\/p>\n<p>The highlight of 2019 was exhibiting the game at GDC and PAX East. We were just about out of funding, when I met a publisher called Dear Villagers, who gave us the support we needed to make the game we always wanted to make.<\/p>\n<p>Later they told me one of their scout&#8217;s key criteria, in deciding who to publish, is &#8220;Would I like to have a beer with this person?&#8221;, so never underestimate the importance of relationships. I couldn&#8217;t visit them in France because of the pandemic, so I sent them a nice case of beer with a &#8220;thank you&#8221; note anyway.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/07\/the-forgotten-citys-journey-from-a-mod-to-a-standalone-game-1.jpg\" alt=\"\" class=\"wp-image-157906\" \/><\/figure>\n<p>2020 was a blur, but two things stand out:<\/p>\n<p>First, we got to work with a couple of extraordinary historical consultants to make sure our game world &#8211; an ancient Roman city &#8211; has historically authentic art, architecture, costumes, and customs. One, Dr. Philip Matyszak, has a D.Phil from Oxford, teaches at Cambridge, and has written 17 books. The other, Dr. Sophie Hay, has spent the last 20 years excavating the ruins of Pompeii. They&#8217;re both really smart, lovely, and down to earth, and helped us immensely.<\/p>\n<p>Second, we finally figured out how to make good dialogue animations, thanks to a call with Shon Stewart, the Lead Animator at one of my favourite devs, Obsidian. No, our animations aren&#8217;t Triple-A motion capture, but considering we&#8217;re a core team of 3 devs, I&#8217;m super happy with the way they turned out.<\/p>\n<p>That brings us to 2021. The game launches later this month.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/07\/the-forgotten-citys-journey-from-a-mod-to-a-standalone-game-2.jpg\" alt=\"\" class=\"wp-image-157907\" \/><\/figure>\n<p>The last 4.5 years have been terrifying, exhilarating, creatively satisfying, and all-consuming. They&#8217;ve also been super productive: We&#8217;ve re-written the script (it&#8217;s now twice as long), and added new characters, quests, twists, endings, gameplay mechanics, as well as professional voice acting and a new orchestral score.<\/p>\n<p>Whatever happens next, I&#8217;m really proud of how <em><a href=\"https:\/\/www.microsoft.com\/en-us\/p\/the-forgotten-city\/9nj4r763m7th?activetab=pivot:overviewtab\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>The Forgotten City<\/strong><\/a><\/em> turned out, and I&#8217;m really glad I took the leap!<\/p>\n<p>Thanks for reading!<\/p>\n<p>Related:<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2021\/07\/23\/inside-xbox-series-xs-optimized-sniper-elite-4\/\">Inside Xbox Series X|S Optimized: Sniper Elite 4<\/a><br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2021\/07\/23\/machines-and-guardians-of-war-devastate-armies-in-orcs-must-die-3\/\">Machines and Guardians of War Devastate Armies in Orcs Must Die! 3<\/a><br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2021\/07\/23\/next-week-on-xbox-july-26-to-30\/\">Next Week on Xbox: July 26 to 30<\/a><br \/> <a href=\"https:\/\/news.xbox.com\/en-us\/2021\/07\/28\/the-forgotten-city-journey-from-a-mod-to-a-standalone-game\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In 2016, The Forgotten City was a big story-driven expansion for a popular RPG and the first mod to win a national screenwriting award. You discover a mysterious underground city in a state of ruin, travel back in time and meet its inhabitants. Then you learn about a terrible curse: If one person sins here, everyone dies. So you try to figure out who&#8217;s responsible for the sin that destroys the city, and prevent it &#8211; all while caught in a Groundhog Day-style time loop. The mod was downloaded more than 3,000,000 times, and IGN called it &#8220;simply amazing,&#8221; but as popular as it was, I&#8217;d made it in my spare time on a budget of $0, and I knew I could do much, much&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-forgotten-citys-journey-from-a-mod-to-a-standalone-game\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":301645,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-301644","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-xbox-wire"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Forgotten City\u2019s Journey From a Mod to a Standalone Game | Arcader News<\/title>\n<meta name=\"description\" content=\"In 2016, The Forgotten City was a big story-driven expansion for a popular RPG and the first mod to win a national screenwriting award. 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