{"id":293995,"date":"2025-10-13T01:40:55","date_gmt":"2025-10-13T01:40:55","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2159455"},"modified":"2025-10-13T01:40:55","modified_gmt":"2025-10-13T01:40:55","slug":"why-ratchet-and-clank-rift-aparts-40fps-support-is-a-potential-game-changer","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/why-ratchet-and-clank-rift-aparts-40fps-support-is-a-potential-game-changer\/","title":{"rendered":"Why Ratchet and Clank: Rift Apart&#8217;s 40fps support is a potential game-changer"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/07\/why-ratchet-and-clank-rift-aparts-40fps-support-is-a-potential-game-changer.jpg\" alt=\"\" \/><\/p>\n<p>A few weeks back, Insomniac patched Ratchet and Clank: Rift Apart on PlayStation 5 to introduce a revised version of its 4K30 fidelity mode. Tapping into the capabilities of 120Hz displays, what the team delivered is a potential game-changer for console titles &#8211; a 40fps mode that looked just as good as the older 30fps offering, but running considerably more smoothly and feeling better to play. On the face of it, a bonus 10fps doesn&#8217;t sound like a huge bump, but in actuality, it&#8217;s a very big deal.<\/p>\n<p>To explain why, we need to focus on <em>why<\/em> console games typically target 30fps or 60fps (though 120fps support is gaining traction). The reason is simple: consistency. At 60fps with v-sync engaged &#8211; as seen in Ratchet&#8217;s performance modes &#8211; the game sends a new image to your display, synchronised with its refresh. That&#8217;s why 60fps looks so smooth and consistent, the game is matched with the refresh rate of the display, with a new frame delivered every 16.7ms. If that&#8217;s not possible to hit, 30fps is the better bet. By synchronising the game update with <em>every other<\/em> screen refresh, you retain that consistency and the sense of fluidity &#8211; each new frame arrives with a consistent 33.3ms update. A 40fps mode on a 60Hz screen would not look great: new frames would arrive at 16.7ms <em>or<\/em> 33.3ms intervals. It would look jerky and inconsistent.<\/p>\n<p>That&#8217;s <em>why<\/em> 60fps or 30fps are the typical performance targets &#8211; so what&#8217;s so special about Ratchet&#8217;s new 40fps fidelity mode? Well, moving to a 120Hz display, the rules change. 40fps is every third refresh on a 120Hz panel. Rather than delivering an uneven 40fps at 16.7ms or 33.3ms intervals, every new frame is delivered consistently at 25ms instead. And here&#8217;s the thing: while 45fps may sound like the mid-point between 30fps and 60fps, in frame-time terms that is not the case: 25ms sits precisely between 16.7ms and 33.3ms. It&#8217;s how you might think 45fps <em>should<\/em> be. A look at the performance shot lower down on this page, showing both frame-rate and frame-time should highlight this.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/digitalfoundry-2021-why-ratchet-and-clank-rift-aparts-40fps-fidelity-mode-is-a-potential-game-changer\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/digitalfoundry-2021-why-ratchet-and-clank-rift-aparts-40fps-fidelity-mode-is-a-potential-game-changer\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A few weeks back, Insomniac patched Ratchet and Clank: Rift Apart on PlayStation 5 to introduce a revised version of its 4K30 fidelity mode. Tapping into the capabilities of 120Hz displays, what the team delivered is a potential game-changer for console titles &#8211; a 40fps mode that looked just as good as the older 30fps offering, but running considerably more smoothly and feeling better to play. On the face of it, a bonus 10fps doesn&#8217;t sound like a huge bump, but in actuality, it&#8217;s a very big deal. To explain why, we need to focus on why console games typically target 30fps or 60fps (though 120fps support is gaining traction). The reason is simple: consistency. At 60fps with v-sync engaged &#8211; as seen in Ratchet&#8217;s&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/why-ratchet-and-clank-rift-aparts-40fps-support-is-a-potential-game-changer\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":293996,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-293995","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Why Ratchet and Clank: Rift Apart&#039;s 40fps support is a potential game-changer | Arcader News<\/title>\n<meta name=\"description\" content=\"A few weeks back, Insomniac patched Ratchet and Clank: Rift Apart on PlayStation 5 to introduce a revised version of its 4K30 fidelity mode. 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