{"id":287373,"date":"2025-10-12T01:49:45","date_gmt":"2025-10-12T01:49:45","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2158589"},"modified":"2025-10-12T01:49:45","modified_gmt":"2025-10-12T01:49:45","slug":"bloodborne-psone-demake-project-shows-off-full-boss-fight","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/bloodborne-psone-demake-project-shows-off-full-boss-fight\/","title":{"rendered":"Bloodborne PSone demake project shows off full boss fight"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/07\/bloodborne-psone-demake-project-shows-off-full-boss-fight.jpg\" alt=\"\" \/><\/p>\n<p>Remember that <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-01-18-id-play-this-bloodborne-psone-demake\">Bloodborne PSone demake project<\/a> that imagined what the game would look like if it had been transported back through the console generations? Well, the team has provided us with another update video to show their progress, and they&#8217;ve now managed to recreate an entire PSone-style boss fight in Unreal Engine 4. <\/p>\n<p>Developer Lilith Walther, who&#8217;s an Unreal Engine 4 tech artist and also lead programmer on indie JRPG Witch, shared a <a href=\"https:\/\/twitter.com\/b0tster\/status\/1415009055890804741?s=20\">video of the boss fight on Twitter<\/a>. It shows the player taking on Father Gascoigne, and features cutscenes, destructible gravestones and music produced on a Roland SC-88 for &#8220;maximum authenticity&#8221;. You can take a look at the full video below: <\/p>\n<p>It&#8217;s seriously impressive work, and personally I think the atmosphere in the &#8220;PSone&#8221; version feels even spookier than in the original game. The comparison video showing the same cutscene in Bloodborne and the demake is also well worth a watch: <\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-07-14-bloodborne-psone-demake-project-shows-off-full-boss-fight\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-07-14-bloodborne-psone-demake-project-shows-off-full-boss-fight\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Remember that Bloodborne PSone demake project that imagined what the game would look like if it had been transported back through the console generations? Well, the team has provided us with another update video to show their progress, and they&#8217;ve now managed to recreate an entire PSone-style boss fight in Unreal Engine 4. Developer Lilith Walther, who&#8217;s an Unreal Engine 4 tech artist and also lead programmer on indie JRPG Witch, shared a video of the boss fight on Twitter. It shows the player taking on Father Gascoigne, and features cutscenes, destructible gravestones and music produced on a Roland SC-88 for &#8220;maximum authenticity&#8221;. You can take a look at the full video below: It&#8217;s seriously impressive work, and personally I think the atmosphere in the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/bloodborne-psone-demake-project-shows-off-full-boss-fight\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":287374,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-287373","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Bloodborne PSone demake project shows off full boss fight | Arcader News<\/title>\n<meta name=\"description\" content=\"Remember that Bloodborne PSone demake project that imagined what the game 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