{"id":2873,"date":"2026-04-13T04:11:14","date_gmt":"2026-04-13T04:11:14","guid":{"rendered":"http:\/\/VAG9YLqQYRZwRBbp3UeHMm"},"modified":"2026-04-13T04:11:14","modified_gmt":"2026-04-13T04:11:14","slug":"john-lins-beautiful-physics-sandbox-gives-me-minecraft-vibes-john-lin-voxel-forest","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/john-lins-beautiful-physics-sandbox-gives-me-minecraft-vibes-john-lin-voxel-forest\/","title":{"rendered":"John Lin&#8217;s beautiful physics sandbox gives me Minecraft vibes John Lin voxel forest"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2020\/11\/john-lins-beautiful-physics-sandbox-gives-me-minecraft-vibes-john-lin-voxel-forest.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<p><iframe data-lazy-priority=\"high\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/UBfRPqKuq2I\" allowfullscreen>[embedded content]<\/iframe><\/p>\n<p>Whether it&#8217;s <a href=\"https:\/\/www.pcgamer.com\/snowrunner\/\"><u>SnowRunner<\/u><\/a>, <a href=\"https:\/\/www.pcgamer.com\/kerbal-space-program\/\">Kerbal Space Program<\/a> or <a href=\"https:\/\/www.pcgamer.com\/human-fall-flat\/\">Human Fall Flat<\/a>, there are many different ways to make a physics-based game. The sandbox has to be the most chill\u2014just play around with a world to design, build or destroy things however you like. The recent <a href=\"https:\/\/www.pcgamer.com\/teardown-is-a-chaotic-destruction-sandbox-and-a-great-puzzle-game\/\"><u>Teardown<\/u><\/a> is a great example of how satisfying it can be to, well, tear down voxel structures with abandon. Now there&#8217;s a new, promising project in the same vein you should keep your eyes on if you&#8217;re discovering this type of game for yourself.&nbsp;<\/p>\n<p><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube.com\/embed\/6Cp9R2JBvoY\" allowfullscreen>[embedded content]<\/iframe><\/p>\n<p>For about a year now, programmer John Lin has been quietly working away on his own, untitled voxel sandbox. Recently, Lin&#8217;s work got some more attention on Reddit thanks to a feature by youtuber <a href=\"https:\/\/www.youtube.com\/watch?v=FbSezz9QHgg&amp;ab_channel=Bluedrake42\" data-original-href=\"https:\/\/www.youtube.com\/watch?v=FbSezz9QHgg&amp;ab_channel=Bluedrake42\"><u>BlueDrake42<\/u><\/a>, who uses Lin&#8217;s own video material since there is no way to download and try the sandbox for yourself yet. What you get to see is a stunning forest in which you can count every individual blade of grass and leaf, softly moving in the wind, while raytraced\u2026 rays of sunshine peak through the canopy. The world isn&#8217;t just there to be looked at\u2014you can break off any piece, bend it, form it into something else or dig around at your leisure. Together with the <a href=\"https:\/\/twitter.com\/ProgrammerLin\/status\/1296646481286324224\" data-original-href=\"https:\/\/twitter.com\/ProgrammerLin\/status\/1296646481286324224\">simulated water<\/a> Lin has been working on, his sandbox could serve both as a cool showcase for what&#8217;s possible with voxels, and could simply be fun to explore. You know, the same way Minecraft isn&#8217;t just about building things.<\/p>\n<aside class=\"hawk-placeholder\" data-render-type=\"fte\" data-skip=\"dealsy\" data-widget-type=\"seasonal\"><\/aside>\n<p>Lin has announced that he&#8217;s planning to make his sandbox into a game, and I hope it will be something that brings out people&#8217;s creativity in a relaxing way, like Cloud Gardens or the aforementioned Minecraft. If you want to follow John Lin&#8217;s progress, you can do so on his <a href=\"https:\/\/twitter.com\/programmerlin?lang=en\" data-original-href=\"https:\/\/twitter.com\/programmerlin?lang=en\"><u>Twitter<\/u><\/a> or <a href=\"https:\/\/www.youtube.com\/channel\/UCM2RhfMLoLqG24e_DYgTQeA\/featured\" data-original-href=\"https:\/\/www.youtube.com\/channel\/UCM2RhfMLoLqG24e_DYgTQeA\/featured\"><u>YouTube channel<\/u><\/a>. &nbsp;<\/p>\n<p> <a href=\"https:\/\/www.pcgamer.com\/john-lins-beautiful-physics-sandbox-gives-me-minecraft-vibes\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[embedded content] Whether it&#8217;s SnowRunner, Kerbal Space Program or Human Fall Flat, there are many different ways to make a physics-based game. The sandbox has to be the most chill\u2014just play around with a world to design, build or destroy things however you like. The recent Teardown is a great example of how satisfying it can be to, well, tear down voxel structures with abandon. Now there&#8217;s a new, promising project in the same vein you should keep your eyes on if you&#8217;re discovering this type of game for yourself.&nbsp; [embedded content] For about a year now, programmer John Lin has been quietly working away on his own, untitled voxel sandbox. Recently, Lin&#8217;s work got some more attention on Reddit thanks to a feature by&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/john-lins-beautiful-physics-sandbox-gives-me-minecraft-vibes-john-lin-voxel-forest\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":2874,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[],"class_list":["post-2873","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>John Lin&#039;s beautiful physics sandbox gives me Minecraft vibes John Lin voxel forest | Arcader News<\/title>\n<meta name=\"description\" content=\"Whether it&#039;s SnowRunner, Kerbal Space Program or Human Fall Flat, there are many different ways to make a physics-based game. 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