{"id":279350,"date":"2025-10-10T21:33:44","date_gmt":"2025-10-10T21:33:44","guid":{"rendered":"https:\/\/www.vg247.com\/?p=797678"},"modified":"2025-10-10T21:33:44","modified_gmt":"2025-10-10T21:33:44","slug":"game-pass-made-xbox-way-more-important-to-contraband-dev-avalanche","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/game-pass-made-xbox-way-more-important-to-contraband-dev-avalanche\/","title":{"rendered":"Game Pass made Xbox \u201cway more important\u201d to Contraband dev Avalanche"},"content":{"rendered":"<p><a href='https:\/\/arcader.org\/wp-content\/uploads\/2021\/07\/game-pass-made-xbox-way-more-important-to-contraband-dev-avalanche.jpg'><img src='https:\/\/arcader.org\/wp-content\/uploads\/2021\/07\/game-pass-made-xbox-way-more-important-to-contraband-dev-avalanche.jpg' alt='Contraband' title='contraband' width='600' height='337'><\/a><\/p>\n<p><strong>Avalanche<\/strong>&nbsp;CEO <strong>Pim Holfve<\/strong> has explained how important the first-party deal with <strong>Microsoft<\/strong> is for the studio&rsquo;s upcoming game, Contraband.<\/p>\n<p><span id=\"more-797678\"><\/span><\/p>\n<p>After <a href=\"https:\/\/www.vg247.com\/2021\/06\/13\/avalanche-games-contraband-xbox-console-exclusive\/\" target=\"_blank\" rel=\"noopener\">Contraband was revealed as an Xbox console exclusive<\/a> during E3 2021, many of us were left wondering what a partnership with Xbox achieved for the studio, and how its launch on Xbox-only platforms would affect the vision of the project.<\/p>\n<p>Avalanche&nbsp;CEO, Pim Holfve, has taken part in an interview with&nbsp;<a href=\"https:\/\/www.gamesindustry.biz\/articles\/2021-07-06-avalanche-contraband-interview\" target=\"_blank\" rel=\"noopener\">GamesIndustry<\/a>&nbsp;where he talked about the partnership in more detail and revealed that it was actually <a href=\"https:\/\/www.vg247.com\/tag\/xbox-game-pass\/\" target=\"_blank\" rel=\"noopener\">Xbox Game Pass<\/a> that inspired the studio to sign the deal.<\/p>\n<figure class=\"video\">\n<div class=\"video-container\"><\/div>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=reuri4lT7jI\" target=\"_blank\" rel=\"noopener\">Watch on YouTube<\/a><\/figure>\n<\/p>\n<p>&ldquo;Game Pass has been really great for us, especially if we look at our self-published title,&rdquo; Holfve said. &ldquo;TheHunter: Call of the Wild helped us prove our service model and Xbox Game Pass was fantastic because we were able to reach so many more players. It&rsquo;s a good way for people to try [the game], and since we have such a massive DLC catalogue for that title &mdash; over 20 DLCs &mdash; it&rsquo;s a beautiful way of getting people in, getting engaged and showing that it&rsquo;s a stellar game. Then people are really tempted to buy more. So the business model really works to our advantage.<\/p>\n<p>&ldquo;It&rsquo;s made Xbox a way more important platform than we ever initially thought. We thought [the game&rsquo;s userbase] was going to mainly be on PC. So we&rsquo;re reaching a way bigger audience.&rdquo;<\/p>\n<p>This has impacted the studio&rsquo;s direction when developing Contraband, and apparently working with Microsoft as a first-party has given the team a chance to get &ldquo;closer to the hardware&rdquo;.<\/p>\n<p>&ldquo;It&rsquo;s a new type of partnership for us. We&rsquo;ve had fantastic partnerships with Square Enix, Bethesda, and Warner Bros., but those are not the same as first-party,&rdquo; said Holfve.<\/p>\n<p>On that note, Holfve also explained that having Xbox Game Pass available to the studio for a pre-established audience, alongside having Microsoft on hand to help with the tech, is a perfect partnership for Contraband in particular.<\/p>\n<p>&ldquo;It made a lot of sense to work with Xbox on this because of the grandness of [the project],&rdquo; he added. &ldquo;It&rsquo;s not a concept we would pitch to every publisher.&rdquo;<\/p>\n<p>That gives us some insight into the scope of the project, then: if only a platform-holder would be a good fit for it, it&rsquo;s safe to assume it&rsquo;s a pretty large undertaking for Avalanche. Holfve explained that the game is built on an enhanced Apex Engine and that Contraband will improve on the &ldquo;the open, gorgeous landscapes&rdquo; whilst also folding &ldquo;all the stuff we&rsquo;ve learned in service [games]&rdquo; into the mix.<\/p>\n<p>It&rsquo;s an intriguing premise, then, and one that sounds pretty well-suited for <a href=\"https:\/\/www.vg247.com\/2021\/04\/28\/xbox-revenue-hardware-game-pass-boost-fiscal-year\/\" target=\"_blank\" rel=\"noopener\">Xbox and its ongoing drive<\/a> to improve player loyalty and service-driven businesses.<\/p>\n<p>The post <a rel=\"nofollow\" href=\"https:\/\/www.vg247.com\/2021\/07\/07\/xbox-game-pass-avalanche-contraband\/\">Game Pass made Xbox &#8220;way more important&#8221; to Contraband dev Avalanche<\/a> appeared first on <a rel=\"nofollow\" href=\"https:\/\/www.vg247.com\">VG247<\/a>.<\/p>\n<p> <a href=\"https:\/\/www.vg247.com\/2021\/07\/07\/xbox-game-pass-avalanche-contraband\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Avalanche&nbsp;CEO Pim Holfve has explained how important the first-party deal with Microsoft is for the studio&rsquo;s upcoming game, Contraband. After Contraband was revealed as an Xbox console exclusive during E3 2021, many of us were left wondering what a partnership with Xbox achieved for the studio, and how its launch on Xbox-only platforms would affect the vision of the project. Avalanche&nbsp;CEO, Pim Holfve, has taken part in an interview with&nbsp;GamesIndustry&nbsp;where he talked about the partnership in more detail and revealed that it was actually Xbox Game Pass that inspired the studio to sign the deal. Watch on YouTube &ldquo;Game Pass has been really great for us, especially if we look at our self-published title,&rdquo; Holfve said. &ldquo;TheHunter: Call of the Wild helped us prove our&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/game-pass-made-xbox-way-more-important-to-contraband-dev-avalanche\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":279351,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[23,1911,5044,5045,42,74,25,61,134,26,59,56,99,456,60,110,111,112,113],"class_list":["post-279350","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vg24-7","tag-action","tag-avalanche","tag-avalanche-studios","tag-contraband","tag-development","tag-headline-c","tag-hot","tag-interview","tag-microsoft","tag-news","tag-pc","tag-videos","tag-xbox","tag-xbox-game-pass","tag-xbox-one","tag-xbox-series-s","tag-xbox-series-x","tag-xboxseriess","tag-xboxseriesx"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Game Pass made Xbox \u201cway more important\u201d to Contraband dev Avalanche | Arcader News<\/title>\n<meta name=\"description\" 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