{"id":276158,"date":"2025-10-10T10:58:45","date_gmt":"2025-10-10T10:58:45","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2156781"},"modified":"2025-10-10T10:58:45","modified_gmt":"2025-10-10T10:58:45","slug":"getting-physical-with-virtual-realms","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/getting-physical-with-virtual-realms\/","title":{"rendered":"Getting physical with Virtual Realms"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/07\/getting-physical-with-virtual-realms.jpg\" alt=\"\" \/><\/p>\n<p>In a dark room encircled by a 360-degree screen, Patrick Moran methodically leaps through a series of blue spotlights on the floor. The Barbican curator is showing me an internal cheat code to speed through a section of Book of Sand, a specially-commissioned work named for <a href=\"https:\/\/archives.evergreen.edu\/webpages\/curricular\/2010-2011\/natural-order\/Readings\/Week_09\/The_Book_of_Sands.pdf\" target=\"_blank\" rel=\"noopener\">the Jorge Luis Borges short story<\/a> about a book with infinite pages. The meditative scenes projected around us are from Tequila Works&#8217; 2017 puzzler RiME, reincarnated in a new form here at the ArtScience Museum in Singapore.<\/p>\n<p>Book of Sand is one of six new installations at Virtual Realms, an exhibition co-curated by the Barbican and Sega alumnus Tetsuya Mizuguchi, who adapted elements of his own game Rez into a new piece for the show. Six game developers were paired with shortlisted media artists to create what Mizuguchi terms an &#8220;experiential new artform&#8221; for collaborative group play; onedotzero&#8217;s Shane Walter jokingly describes the Barbican as a sort of marriage broker armed with lists of potential matches. The idea was to get visitors to think about games as art, and push some boundaries in the process.<\/p>\n<p>Each realm is defined by a theme*:<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-06-30-getting-physical-with-virtual-realms\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-06-30-getting-physical-with-virtual-realms\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In a dark room encircled by a 360-degree screen, Patrick Moran methodically leaps through a series of blue spotlights on the floor. The Barbican curator is showing me an internal cheat code to speed through a section of Book of Sand, a specially-commissioned work named for the Jorge Luis Borges short story about a book with infinite pages. The meditative scenes projected around us are from Tequila Works&#8217; 2017 puzzler RiME, reincarnated in a new form here at the ArtScience Museum in Singapore. Book of Sand is one of six new installations at Virtual Realms, an exhibition co-curated by the Barbican and Sega alumnus Tetsuya Mizuguchi, who adapted elements of his own game Rez into a new piece for the show. Six game developers were&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/getting-physical-with-virtual-realms\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":276159,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-276158","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Getting physical with Virtual Realms | Arcader News<\/title>\n<meta name=\"description\" content=\"In a dark room encircled by a 360-degree screen, Patrick Moran methodically leaps through a series of blue spotlights on the floor. The Barbican curator\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/getting-physical-with-virtual-realms\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Getting physical with Virtual Realms | Arcader News\" \/>\n<meta property=\"og:description\" content=\"In a dark room encircled by a 360-degree screen, Patrick Moran methodically leaps through a series of blue spotlights on the floor. 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