{"id":274830,"date":"2025-10-10T10:06:44","date_gmt":"2025-10-10T10:06:44","guid":{"rendered":"https:\/\/arcader.org\/dungeons-dragons-dark-alliance-review-missing-ingredients\/"},"modified":"2025-10-10T10:06:44","modified_gmt":"2025-10-10T10:06:44","slug":"dungeons-dragons-dark-alliance-review-missing-ingredients","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/dungeons-dragons-dark-alliance-review-missing-ingredients\/","title":{"rendered":"Dungeons &amp; Dragons: Dark Alliance Review \u2013 Missing Ingredients"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/07\/dungeons-dragons-dark-alliance-review-missing-ingredients.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<div class=\"game-details\">\n<div class=\"game-details-publisher\"> <b>Publisher:<\/b> Wizards of the Coast <\/div>\n<div class=\"game-details-developer\"> <b>Developer:<\/b> Tuque Games <\/div>\n<div class=\"game-details-release\"> <b>Release:<\/b> <time datetime=\"00Z\" class=\"datetime\">June 22, 2021<\/time> <\/div>\n<div class=\"game-details-rating\"> <b>Rating:<\/b> Mature <\/div>\n<div class=\"game-details-reviewedon\"> <b>Reviewed on:<\/b> Xbox Series X\/S <\/div>\n<div class=\"game-details-platform\"> <b>Also on:<\/b> PlayStation 5, PlayStation 4, Xbox One, PC <\/div>\n<\/p><\/div>\n<\/p>\n<p>Wanting something to be <a name=\"_SGAPs213200\" id=\"_SGAPs213200\">good<\/a> doesn\u2019t make <a name=\"_SGAPs262600\" id=\"_SGAPs262600\">it<\/a> so. I have a deep enthusiasm for the D&#038;D tabletop game, fond memories of the <a name=\"_SGAPs397600\" id=\"_SGAPs397600\">R<\/a>.A. Salvatore-penned novels <a name=\"_SGAPs477701\" id=\"_SGAPs477701\">that<\/a> introduced these characters, and I was even excited about the revival of the <a name=\"_SGAPs115911\" id=\"_SGAPs115911\">cooperative<\/a> Dark Alliance title from 20 years ago \u2013 I am the target audience for this fantasy action\/RPG. Those preconditions are enough to make Dark Alliance a passable adventure <a name=\"_SGAPs249902\" id=\"_SGAPs249902\">in<\/a> <a name=\"_SGAPs263020\" id=\"_SGAPs263020\">its<\/a> early hours, especially when enjoyed with friends. But the deeper I played, the more the level design, <a name=\"_SGAPs90801\" id=\"_SGAPs90801\">character<\/a> progression, <a name=\"_SGAPs115912\" id=\"_SGAPs115912\">cooperative<\/a> elements, <a name=\"_SGAPs460400\" id=\"_SGAPs460400\">story<\/a>, and <a name=\"_SGAPs106601\" id=\"_SGAPs106601\">combat<\/a> mechanics began to <a name=\"_SGAPs175700\" id=\"_SGAPs175700\">fall<\/a> apart, leaving the outline of an engaging adventure, but with few of the requisite <a name=\"_SGAPs179500\" id=\"_SGAPs179500\">features<\/a> to fill <a name=\"_SGAPs249903\" id=\"_SGAPs249903\">in<\/a> the middle.<\/p>\n<p>The original Dark Alliance offered an isometric adventure <a name=\"_SGAPs249904\" id=\"_SGAPs249904\">in<\/a> the vein of Diablo, but this new incarnation switches to a more engaged third-person perspective, with a big focus on stringing together <a name=\"_SGAPs106602\" id=\"_SGAPs106602\">combat<\/a> moves, dodging out of danger<a name=\"_SGAPs107051\" id=\"_SGAPs107051\">, and<\/a> even jumping and traversal elements. I <a name=\"_SGAPs289000\" id=\"_SGAPs289000\">like<\/a> the emergent approach to attacks, which encourages players to combine <a name=\"_SGAPs288400\" id=\"_SGAPs288400\">light<\/a>, heavy, and special moves to create <a name=\"_SGAPs478920\" id=\"_SGAPs478920\">their<\/a> own <a name=\"_SGAPs178900\" id=\"_SGAPs178900\">favorite<\/a> assaults. Unfortunately, the fundamentals of a tight <a name=\"_SGAPs308300\" id=\"_SGAPs308300\">melee<\/a> exchange aren\u2019t <a name=\"_SGAPs478610\" id=\"_SGAPs478610\">there<\/a>. Hit detection is dicey, and <a name=\"_SGAPs45300\" id=\"_SGAPs45300\">bad<\/a> physics lead to <a name=\"_SGAPs519600\" id=\"_SGAPs519600\">weird<\/a> moments, and even insta-death for both you and enemy minions and bosses. Characters feel unwieldy and sluggish, refusing to break out of certain animations, and take too long to drink life-saving potions. Stagger mechanics regularly take away <a name=\"_SGAPs114901\" id=\"_SGAPs114901\">control<\/a>, leading to a sense of frustration and powerlessness <a name=\"_SGAPs289011\" id=\"_SGAPs289011\">as<\/a> the <a name=\"_SGAPs45301\" id=\"_SGAPs45301\">bad<\/a> guys rail on <a name=\"_SGAPs31060\" id=\"_SGAPs31060\">your<\/a> unresponsive hero.<\/p>\n<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/review\/dungeons-dragons-dark-alliance\/dungeons-dragons-dark-alliance-review-missing-ingredients\" rel=\"noopener\">Click here to watch embedded media<\/a><\/p>\n<p>Levels are large and have lots of optional paths full of extra treasure<a name=\"_SGAPs107052\" id=\"_SGAPs107052\">, and<\/a> I enjoy the variety of environments to discover <a name=\"_SGAPs357100\" id=\"_SGAPs357100\">over<\/a> the course of play. But some sequences are meandering, with <a name=\"_SGAPs357110\" id=\"_SGAPs357110\">more than<\/a> a little backtracking. And some are simply too long, especially <a name=\"_SGAPs52010\" id=\"_SGAPs52010\">since<\/a> the game doesn\u2019t allow for drop-in play during missions. The burden of these longer quests is at odds with the casual hack-and-<a name=\"_SGAPs442001\" id=\"_SGAPs442001\">slash<\/a> feel of the broader game. The enjoyability of the levels is also held back by lackluster visual fidelity on most characters, environments, and monsters; everything lacks the coat of polish needed to compete <a name=\"_SGAPs249905\" id=\"_SGAPs249905\">in<\/a> the current landscape of remarkably beautiful games<a name=\"_SGAPs3685120\" id=\"_SGAPs3685120\">.\u00a0 <\/a><\/p>\n<p>Multiple selectable difficulties before <a name=\"_SGAPs155900\" id=\"_SGAPs155900\">each<\/a> mission allow for proportionately higher rewards <a name=\"_SGAPs249906\" id=\"_SGAPs249906\">in<\/a> gold and equipment. And I quite <a name=\"_SGAPs289001\" id=\"_SGAPs289001\">like<\/a> the \u201cpush <a name=\"_SGAPs31061\" id=\"_SGAPs31061\">your<\/a> luck\u201d <a name=\"_SGAPs347215400\" id=\"_SGAPs347215400\">mechanic<\/a> during a mission, where you can <a name=\"_SGAPs194210\" id=\"_SGAPs194210\">forgo<\/a> <a name=\"_SGAPs436300\" id=\"_SGAPs436300\">short<\/a> rests to boost <a name=\"_SGAPs31062\" id=\"_SGAPs31062\">your<\/a> gear rarity. However, all but the lowest challenge levels are effectively inaccessible to solo players, <a name=\"_SGAPs289012\" id=\"_SGAPs289012\">as<\/a> the game is clearly balanced with <a name=\"_SGAPs115913\" id=\"_SGAPs115913\">cooperative<\/a> play <a name=\"_SGAPs249907\" id=\"_SGAPs249907\">in<\/a> mind. <a name=\"_SGAPs477702\" id=\"_SGAPs477702\">That<\/a>\u2019s <a name=\"_SGAPs519800\" id=\"_SGAPs519800\">well<\/a> and <a name=\"_SGAPs213201\" id=\"_SGAPs213201\">good<\/a> if you\u2019ve consistently got a <a name=\"_SGAPs219800\" id=\"_SGAPs219800\">group<\/a> of two or three friends at hand, but you\u2019re <a name=\"_SGAPs249908\" id=\"_SGAPs249908\">in<\/a> trouble if you don\u2019t. The <a name=\"_SGAPs352001\" id=\"_SGAPs352001\">online<\/a> matchmaking is a mess, frequently failing on a technical level to make a connection. When <a name=\"_SGAPs262601\" id=\"_SGAPs262601\">it<\/a> does match, <a name=\"_SGAPs478611\" id=\"_SGAPs478611\">there<\/a> are almost no options for how to cater the <a name=\"_SGAPs219801\" id=\"_SGAPs219801\">group<\/a> to the challenge or level <a name=\"_SGAPs477704\" id=\"_SGAPs477704\">that<\/a> <a name=\"_SGAPs155901\" id=\"_SGAPs155901\">each<\/a> player needs, so potential squadmates are often rightfully dropping to try and find a <a name=\"_SGAPs219802\" id=\"_SGAPs219802\">group<\/a> <a name=\"_SGAPs477705\" id=\"_SGAPs477705\">that<\/a> matches <a name=\"_SGAPs478921\" id=\"_SGAPs478921\">their<\/a> goals.<\/p>\n<p>The matchmaking problems and failure to balance for solo play have a cascading negative <a name=\"_SGAPs11310\" id=\"_SGAPs11310\">effect<\/a> on progression. The quality of <a name=\"_SGAPs31063\" id=\"_SGAPs31063\">your<\/a> equipment eventually plateaus, <a name=\"_SGAPs52011\" id=\"_SGAPs52011\">since<\/a> higher tiers of gear only show up <a name=\"_SGAPs249909\" id=\"_SGAPs249909\">in<\/a> higher difficulties, and those difficulties offer constant one-hit kills from enemies, especially <a name=\"_SGAPs52012\" id=\"_SGAPs52012\">since<\/a> <a name=\"_SGAPs31064\" id=\"_SGAPs31064\">your<\/a> gear is too low to fight <a name=\"_SGAPs478910\" id=\"_SGAPs478910\">them<\/a>. You can wait to find a <a name=\"_SGAPs472901\" id=\"_SGAPs472901\">team<\/a> <a name=\"_SGAPs477706\" id=\"_SGAPs477706\">that<\/a> happens to be doing a mission you want to do at the appropriate difficulty, or create a custom game at <a name=\"_SGAPs477707\" id=\"_SGAPs477707\">that<\/a> level and hope you have players of an adequate level join from the random queue, but <a name=\"_SGAPs263011\" id=\"_SGAPs263011\">it\u2019s<\/a> all just a headache <a name=\"_SGAPs477708\" id=\"_SGAPs477708\">that<\/a> encourages you instead to simply move on to a new game.<\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a target=\"_blank\" href=\"https\/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/02\/133b7fb6\/catti2_final.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/02\/e764773f\/companions1_final.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/02\/c3e647fa\/co-op1_final.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/02\/349e5abd\/drizzt1_final.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/02\/0b26997d\/drizzt2_final.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/02\/33c31191\/boss1_final.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/02\/6ff856de\/environment1_final.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/02\/4cbdbac5\/boss2_final.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/02\/780bcd37\/wulfgar1_final.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/02\/a124e812\/boss4_final.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/02\/d72f230b\/boss7_final.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/07\/02\/f6e83f05\/bruenor1_final.jpg\" rel=\"noopener\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https\/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/02\/133b7fb6\/catti2_final.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/02\/e764773f\/companions1_final.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/02\/c3e647fa\/co-op1_final.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/02\/349e5abd\/drizzt1_final.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/02\/0b26997d\/drizzt2_final.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/02\/33c31191\/boss1_final.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/02\/6ff856de\/environment1_final.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/02\/4cbdbac5\/boss2_final.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/02\/780bcd37\/wulfgar1_final.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/02\/a124e812\/boss4_final.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/02\/d72f230b\/boss7_final.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/07\/02\/f6e83f05\/bruenor1_final.jpg\" \/><\/a> <\/p>\n<p>\u00a0<\/p>\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <\/p>\n<p>Developer Tuque Games has a clear affection for both the Forgotten Realms D<a name=\"_SGAPs26803\" id=\"_SGAPs26803\">&#038;<\/a>D setting, and the storied characters <a name=\"_SGAPs289002\" id=\"_SGAPs289002\">like<\/a> Drizzt and Wulfgar <a name=\"_SGAPs523100\" id=\"_SGAPs523100\">who<\/a> are the game\u2019s leads. <a name=\"_SGAPs477709\" id=\"_SGAPs477709\">That<\/a> affection manifests as a wealth of lore for faithful fans, and the developer has gone to great pains to slot this narrative <a name=\"_SGAPs249910\" id=\"_SGAPs249910\">into<\/a> an appropriate place within the companions\u2019 previously chronicled journeys. But the tales at hand all feel disjointed and lack cohesion, linking together to create a vague string of barely connected adventures, which never really go anywhere. From beholders to dragons, I had fun seeing some iconic creatures from the tabletop role-playing game make an appearance, but the potential for genuine storytelling or <a name=\"_SGAPs90802\" id=\"_SGAPs90802\">character<\/a> development is lost <a name=\"_SGAPs2499011\" id=\"_SGAPs2499011\">in<\/a> the ceaseless swing of scimitars and hammers.<\/p>\n<p>With multiple collectible gear sets, magic-infused <a name=\"_SGAPs106603\" id=\"_SGAPs106603\">combat<\/a><a name=\"_SGAPs107053\" id=\"_SGAPs107053\">, and<\/a> characters with distinct powers, <a name=\"_SGAPs73500\" id=\"_SGAPs73500\">building up<\/a> a fun rhythm of play is possible, especially if you choose to tackle the entire game with a consistent <a name=\"_SGAPs219803\" id=\"_SGAPs219803\">group<\/a> of players <a name=\"_SGAPs523101\" id=\"_SGAPs523101\">who<\/a> stay <a name=\"_SGAPs2499012\" id=\"_SGAPs2499012\">in<\/a> pace with <a name=\"_SGAPs156000\" id=\"_SGAPs156000\">each other<\/a>\u2019s progress. But even then, the cracks <a name=\"_SGAPs2499013\" id=\"_SGAPs2499013\">in<\/a> the core experience are apparent. I wanted to have fun with Dark Alliance\u2019s breezy adventures through a familiar fantasy world, but too many elements left me disappointed, and even the flashing <a name=\"_SGAPs517900\" id=\"_SGAPs517900\">weapons<\/a> wielded by the Companions of the Hall weren\u2019t enough to <a name=\"_SGAPs143960\" id=\"_SGAPs143960\">blind<\/a> me to what was missing.<\/p>\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/07\/dungeons-dragons-dark-alliance-review-missing-ingredients-1.jpg\" width=\"300\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-product-box-art\" \/> <\/p>\n<h2>Score: 6<\/h2>\n<p><b>Summary: <\/b>Affection for the brand and characters may maintain interest if playing with friends, but this by-the-numbers action\/RPG has some big problems. <\/p>\n<p><b>Concept: <\/b>Team up as well-known D&#038;D characters to take on goblins, giants, and dragons in a by-the-numbers looter <\/p>\n<p><b>Graphics: <\/b>Muddy environment textures and drab main character models add up to a game that simply doesn\u2019t meet visual expectations <\/p>\n<p><b>Sound: <\/b>Voice acting is solid, and the music is familiar fantasy fare <\/p>\n<p><b>Playability: <\/b>Deep problems in control, hit detection, an over-reliance on stagger mechanics, and a poor approach to balancing all hold back the skeleton of a solid combat system <\/p>\n<p><b>Entertainment: <\/b>Hacking and slashing with friends is always fun, but Dark Alliance has too many problems to recommend when so many other cooperative experiences offer more <\/p>\n<p><b>Replay: <\/b>Moderately Low <\/p>\n<p><a href=\"https:\/\/www.gameinformer.com\/node\/109038?purchasefromrss\">Click to Purchase<\/a><\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/review\/dungeons-dragons-dark-alliance\/dungeons-dragons-dark-alliance-review-missing-ingredients\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Publisher: Wizards of the Coast Developer: Tuque Games Release: June 22, 2021 Rating: Mature Reviewed on: Xbox Series X\/S Also on: PlayStation 5, PlayStation 4, Xbox One, PC Wanting something to be good doesn\u2019t make it so. I have a deep enthusiasm for the D&#038;D tabletop game, fond memories of the R.A. Salvatore-penned novels that introduced these characters, and I was even excited about the revival of the cooperative Dark Alliance title from 20 years ago \u2013 I am the target audience for this fantasy action\/RPG. Those preconditions are enough to make Dark Alliance a passable adventure in its early hours, especially when enjoyed with friends. But the deeper I played, the more the level design, character progression, cooperative elements, story, and combat mechanics began&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/dungeons-dragons-dark-alliance-review-missing-ingredients\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":274831,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-274830","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dungeons &amp; Dragons: Dark Alliance Review \u2013 Missing Ingredients | Arcader News<\/title>\n<meta name=\"description\" content=\"Publisher: Wizards of the Coast Developer: Tuque Games Release: June 22, 2021 Rating: Mature Reviewed on: Xbox Series X\/S Also on: PlayStation 5,\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/dungeons-dragons-dark-alliance-review-missing-ingredients\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Dungeons &amp; 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