{"id":263378,"date":"2025-10-08T05:22:40","date_gmt":"2025-10-08T05:22:40","guid":{"rendered":"https:\/\/www.vg247.com\/?p=796205"},"modified":"2025-10-08T05:22:40","modified_gmt":"2025-10-08T05:22:40","slug":"psychonauts-2-development-has-involved-no-crunch","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/psychonauts-2-development-has-involved-no-crunch\/","title":{"rendered":"Psychonauts 2 development has involved \u201cno crunch\u201d"},"content":{"rendered":"<p><a href='https:\/\/arcader.org\/wp-content\/uploads\/2021\/06\/psychonauts-2-development-has-involved-no-crunch.jpg'><img src='https:\/\/arcader.org\/wp-content\/uploads\/2021\/06\/psychonauts-2-development-has-involved-no-crunch.jpg' alt='psychonauts 2' title='psychonauts_2' width='600' height='337'><\/a><\/p>\n<p>Development staff from <strong>Double Fine<\/strong> that have worked on <strong>Psychonauts 2<\/strong> say that the game has been developed with &ldquo;no crunch&rdquo;.<\/p>\n<p><span id=\"more-796205\"><\/span><\/p>\n<p>A senior producer from iconic development studio Double Fine has stated that the game has been developed with no laborious over-time from its employees, adding another company bucking the trend in an industry that once considered hardcore working hours towards the end of a game&rsquo;s development as the norm.<\/p>\n<p>&ldquo;Fun fact: Psychonauts 2 has had no crunch,&rdquo; <a href=\"https:\/\/twitter.com\/KevinJohnson_25\/status\/1406347841790910464\" target=\"_blank\" rel=\"noopener\">said Double Fine&rsquo;s Kevin Johnson<\/a> said on Twitter.&nbsp;&ldquo;The team has been amazing and I&rsquo;m proud to have been a part of something so special that&rsquo;s been made in the schedule we set forth. I think you&rsquo;ll have fun too.&rdquo;<\/p>\n<figure class=\"video\">\n<div class=\"video-container\"><\/div>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=EUfUnA2iEZ0\" target=\"_blank\" rel=\"noopener\">Watch on YouTube<\/a><\/figure>\n<\/p>\n<p>It&rsquo;s becoming more and more common to hear studios talk about forgoing the once-prevalent crunch period when they launch their games. Earlier this month, we heard that&nbsp;<a href=\"https:\/\/www.vg247.com\/2021\/06\/09\/ratchet-and-clank-rift-apart-crunch-free-insomniac\/\" target=\"_blank\" rel=\"noopener\">Ratchet and Clank: Rift Apart enjoyed a &ldquo;completely crunch-free&rdquo; development<\/a>. Last year, we heard that <a href=\"https:\/\/www.vg247.com\/2020\/11\/12\/apex-legends-crunch-quads\/\" target=\"_blank\" rel=\"noopener\">Respawn refuses to crunch its team for Apex Legends<\/a>, and back in 2019, it was confirmed that <a href=\"https:\/\/www.vg247.com\/2019\/08\/14\/borderlands-3-crunch\/\" target=\"_blank\" rel=\"noopener\">Gearbox is &lsquo;not a crunch studio&rsquo;, either.<\/a><\/p>\n<p>After controversies around the likes of&nbsp;<a href=\"https:\/\/www.vg247.com\/2018\/10\/18\/rockstar-working-conditions\/\" target=\"_blank\" rel=\"noopener\">Rockstar<\/a>&nbsp;and&nbsp;<a href=\"https:\/\/www.vg247.com\/2020\/01\/17\/cyberpunk-2077-cd-projekt-admits-crunch-will-happen\/\" target=\"_blank\" rel=\"noopener\">CD Projekt Red<\/a>&nbsp;when it comes to crunch, it&rsquo;s refreshing to see a different, crunch-free alternative is possible in triple-A studios.<\/p>\n<p>Perhaps other companies that believe crunch is necessary should take note and ask the more responsible studios how it&rsquo;s done.<\/p>\n<p>Psychonauts 2, the long-in-development sequel to the classic adventure game,<a href=\"https:\/\/www.vg247.com\/2021\/06\/13\/psychonauts-2-coming-xbox\/\" target=\"_blank\" rel=\"noopener\"> launches on August 25, 2022 on Xbox One, Xbox Series X\/S and PC. It&rsquo;ll be on Xbox Game Pass on day one.<\/a><\/p>\n<p>The post <a rel=\"nofollow\" href=\"https:\/\/www.vg247.com\/2021\/06\/21\/psychonauts-2-no-crunch\/\">Psychonauts 2 development has involved &#8220;no crunch&#8221;<\/a> appeared first on <a rel=\"nofollow\" href=\"https:\/\/www.vg247.com\">VG247<\/a>.<\/p>\n<p> <a href=\"https:\/\/www.vg247.com\/2021\/06\/21\/psychonauts-2-no-crunch\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Development staff from Double Fine that have worked on Psychonauts 2 say that the game has been developed with &ldquo;no crunch&rdquo;. A senior producer from iconic development studio Double Fine has stated that the game has been developed with no laborious over-time from its employees, adding another company bucking the trend in an industry that once considered hardcore working hours towards the end of a game&rsquo;s development as the norm. &ldquo;Fun fact: Psychonauts 2 has had no crunch,&rdquo; said Double Fine&rsquo;s Kevin Johnson said on Twitter.&nbsp;&ldquo;The team has been amazing and I&rsquo;m proud to have been a part of something so special that&rsquo;s been made in the schedule we set forth. I think you&rsquo;ll have fun too.&rdquo; Watch on YouTube It&rsquo;s becoming more and more&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/psychonauts-2-development-has-involved-no-crunch\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":263379,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[23,63,4780,42,3837,24,25,134,26,59,3838,3839,54,99,456,60,110,111],"class_list":["post-263378","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vg24-7","tag-action","tag-business","tag-crunch","tag-development","tag-double-fine","tag-headline-b","tag-hot","tag-microsoft","tag-news","tag-pc","tag-psychonauts","tag-psychonauts-2","tag-single-player","tag-xbox","tag-xbox-game-pass","tag-xbox-one","tag-xbox-series-s","tag-xbox-series-x"],"yoast_head":"<!-- This site is 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