{"id":250457,"date":"2025-10-05T11:20:36","date_gmt":"2025-10-05T11:20:36","guid":{"rendered":"urn:uuid:34d89238-8fdc-4195-8249-56d0882be538"},"modified":"2025-10-05T11:20:36","modified_gmt":"2025-10-05T11:20:36","slug":"the-interdimensional-melodies-of-ratchet-clank-rift-aparts-soundtrack-out-today","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-interdimensional-melodies-of-ratchet-clank-rift-aparts-soundtrack-out-today\/","title":{"rendered":"The interdimensional melodies of Ratchet &amp; Clank: Rift Apart\u2019s soundtrack, out today"},"content":{"rendered":"\n<p class=\"\">The soundtrack to Ratchet &amp; Clank: Rift Apart is so special to me and none of it would have happened without the involvement of Scott Hanau, Music Producer from SIE, so we\u2019ve asked him to co-write this blog.<\/p>\n<p class=\"\">Early on in our search for the perfect composer for Ratchet &amp; Clank: Rift Apart, we had been discussing the music pillars and landed on:<\/p>\n<p class=\"\"><strong>Epic<\/strong> \u2013 to be able to create soaring compositions that elevate the action of the game.<\/p>\n<p class=\"\"><strong>Levity<\/strong> \u2013 To not be too serious as this is a franchise doesn\u2019t take itself too seriously, but also to not be overtly \u2018whacky\u2019 as humor in music can turn cartoonish fairly easily.<\/p>\n<p class=\"\"><strong>Unexpected<\/strong> \u2013 because the universe of Ratchet &amp; Clank is all about the mash-up\/Duality nature of combining ideas into unexpected results, we wanted someone comfortable with the unusual and the surprising.<\/p>\n<p class=\"\"><strong>Themes<\/strong> \u2013 Ratchet &amp; Clank has never really had a theme, a musical motif that players could hum and say, \u201cI\u2019ve got the Ratchet theme stuck in my head!\u201d<\/p>\n<p> <a href=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/06\/the-interdimensional-melodies-of-ratchet-clank-rift-aparts-soundtrack-out-today.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/06\/the-interdimensional-melodies-of-ratchet-clank-rift-aparts-soundtrack-out-today.jpg\" aria-hidden=\"true\" alt=\"Ratchet &amp; Clank: Rift Apart (Music)\"><\/a> <\/p>\n<p class=\"has-text-align-center\"><em>Strength in numbers (left to right): Ocean Way Nashville\u2019s Jasper LeMaster &amp; Nick Spezia, PlayStation Studios Music\u2019s Anthony Caruso &amp; Ernest Johnson, Mark Mothersbaugh, Scott Hanau, Marcus Smith, Keith Leary (Score Producer, PlayStation Studios Music), Insomniac\u2019s Dwight Okahara, Chuck Doud (Sr. Director, PlayStation Studios Music), Wataru Hokoyama, and Tim Davies (Conductor)<\/em><\/p>\n<p class=\"\">Scott suggested the work of Mark Mothersbaugh (<em>DEVO, The Lego Movie, The Life Aquatic with Steve Zissou, Thor: Ragnarok<\/em>) as these pillars are common elements of his work. It was a perfect fit. So we started looking for people who could hit similar tones. After comparing dozens of prospective composers against our Pillars, however, Scott suggested, \u201cinstead of finding someone <em>like <\/em>Mark Mothersbaugh, why don\u2019t we just ask Mark?\u201d. I didn\u2019t think it was a possibility, but in a week or so we were pitching the game to Mark (<em>along with Wataru Hokoyama from Mutato Muzika<\/em>) and exchanging, \u201cis this really happening?\u201d glances while hopelessly trying to act like professionals.<\/p>\n<p> <a href=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/06\/the-interdimensional-melodies-of-ratchet-clank-rift-aparts-soundtrack-out-today-1.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/06\/the-interdimensional-melodies-of-ratchet-clank-rift-aparts-soundtrack-out-today-1.jpg\" aria-hidden=\"true\" alt=\"Ratchet &amp; Clank: Rift Apart (Music)\"><\/a> <\/p>\n<p class=\"has-text-align-center\"><em>Inside the hallowed hall of Ocean Way Studios as the string sections complete the final orchestral recording session for Rift Apart.<\/em><\/p>\n<p class=\"\"><strong>Scott Hanau: <\/strong>With Mark and his team onboard we quickly went to work from both creative and technical angles.&nbsp; Armed with Marcus\u2019s latest story treatment, Mark began producing an initial batch of themes. Having worked on games before, he was already familiar with creating compositions that are both evocative and memorable as well as providing the depth and versatility needed to adapt to an open-ended gameplay experience.&nbsp; Several weeks later, we received a first batch of music which included not only our main theme \u201cRift Apart\u201d but also the theme for Dr Nefarious and the foundations for Clank puzzles and pocket dimensions.&nbsp; A huge success to put it mildly.&nbsp;<\/p>\n<p class=\"\">Mark continued to churn out tons of killer tracks based on inspiration and concept art alone, at one point concerning us that he might get too far ahead of the rest of production.&nbsp; Having to ask such a prolific artist to \u201c<em>slow down\u201d<\/em> is definitely a tough career moment.&nbsp;<\/p>\n<p class=\"\">While Ratchet &amp; Clank: Rift Apart\u2019s score is mainly rooted in orchestral and electronic elements, unexpected instrumentation such as concertina, pirate chanting, choir, guitar, conch shells, theremin and more frequently provide unique sonic backdrops to each locale.&nbsp; Mark even used some of his trademark synths, such as a mini-moog and Oberheim TVS-1, that have been featured on classic DEVO albums.<\/p>\n<p> <a href=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/06\/the-interdimensional-melodies-of-ratchet-clank-rift-aparts-soundtrack-out-today-2.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/06\/the-interdimensional-melodies-of-ratchet-clank-rift-aparts-soundtrack-out-today-2.jpg\" aria-hidden=\"true\" alt=\"Ratchet &amp; Clank: Rift Apart (Music)\"><\/a> <\/p>\n<p class=\"has-text-align-center\"><em>It&#8217;s a wrap. The final day of the final orchestral recording session of Rift Apart. The brass section wraps it up with emphasis.<\/em><\/p>\n<p class=\"\"><strong>Marcus:<\/strong> Back in February, 2020, just before lockdown started here in the US, we did our first strings and brass orchestra recording session in Nashville, TN at Ocean Way Studios. However, a month later and we were all separated, working from home. We recorded two more sessions at Ocean Way, but everyone (<em>aside from the musicians, who followed strict safety measures<\/em>) tuned-in remotely. It was incredible to have the technology to be able to listen in to a recording session happening a few thousand miles away and hear it in high fidelity in real time.<\/p>\n<p class=\"\"><strong>Scott: <\/strong>Post-recording, the PlayStation Studios Music team edits the countless individual takes to final mixes and stems, which are then edited into thousands of assets and integrated into a seamless musical experience.&nbsp; Most of this occurred under the unpredictability of COVID.&nbsp; Not only did the majority of the mixing, editing, integration and testing happen during work from home, we were all reinventing how to do our jobs at the same time.&nbsp; It\u2019s challenging circumstances to navigate but a worthwhile pursuit along the way.&nbsp;<\/p>\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column\">\n<a href=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/06\/the-interdimensional-melodies-of-ratchet-clank-rift-aparts-soundtrack-out-today-3.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/06\/the-interdimensional-melodies-of-ratchet-clank-rift-aparts-soundtrack-out-today-3.jpg\" aria-hidden=\"true\" alt=\"Ratchet &amp; Clank: Rift Apart (Music)\"><\/a>\n<\/div>\n<div class=\"wp-block-column\">\n<p class=\"\">We sincerely hope you enjoy the game and the brilliant musical score created by Mark and Wataru. The official soundtrack is available now on all major digital music services, and keep an eye out for an epic vinyl edition to be sliding through the Rift from Milan Records.<\/p>\n<p>Here are a few of our favorite selections from the score (listen to the album on\u00a0<a rel=\"noreferrer noopener\" target=\"_blank\" href=\"https:\/\/urldefense.com\/v3\/__http:\/open.spotify.com\/album\/4Dq65Lwt50IB0eAKuT10nC__;!!JmoZiZGBv3RvKRSx!tv7yLfTh4a0Sk2Ri6K7KlPbHc1fo0PbCinUnSZMLxizFGEhb1dcYJ_Z2ypPQGPdJHudXgg$\">Spotify<\/a>):<\/p>\n<ul>\n<li><a href=\"https:\/\/urldefense.com\/v3\/__http:\/open.spotify.com\/track\/4MJ5RyJXc0COLaoeBxvgpw__;!!JmoZiZGBv3RvKRSx!tv7yLfTh4a0Sk2Ri6K7KlPbHc1fo0PbCinUnSZMLxizFGEhb1dcYJ_Z2ypPQGPcWlInCQA$\">Rift Apart<\/a><\/li>\n<li><a href=\"https:\/\/urldefense.com\/v3\/__http:\/open.spotify.com\/track\/3IDph9t7mACW95erPUdeQW__;!!JmoZiZGBv3RvKRSx!tv7yLfTh4a0Sk2Ri6K7KlPbHc1fo0PbCinUnSZMLxizFGEhb1dcYJ_Z2ypPQGPcxSPEdwg$\">Ode to Nefarious<\/a><\/li>\n<li><a href=\"https:\/\/urldefense.com\/v3\/__http:\/open.spotify.com\/track\/2UFhRjX2Wy9vMaAVbne91j__;!!JmoZiZGBv3RvKRSx!tv7yLfTh4a0Sk2Ri6K7KlPbHc1fo0PbCinUnSZMLxizFGEhb1dcYJ_Z2ypPQGPeOcaHJdw$\">Ride Through the Omniverse<\/a><\/li>\n<\/ul>\n<\/div>\n<\/div>\n<p class=\"\">The complete game soundtrack is also included with the Digital Deluxe Edition of Ratchet &amp; Clank: Rift Apart. Pre-Order Now on PlayStation Store. Ratchet &amp; Clank: Rift Apart arrives exclusively for PlayStation 5 consoles this Friday, June 11.<\/p>\n<p> <a href=\"https:\/\/blog.playstation.com\/2021\/06\/09\/the-interdimensional-melodies-of-ratchet-clank-rift-apart-out-july-11\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The soundtrack to Ratchet &amp; Clank: Rift Apart is so special to me and none of it would have happened without the involvement of Scott Hanau, Music Producer from SIE, so we\u2019ve asked him to co-write this blog. Early on in our search for the perfect composer for Ratchet &amp; Clank: Rift Apart, we had been discussing the music pillars and landed on: Epic \u2013 to be able to create soaring compositions that elevate the action of the game. Levity \u2013 To not be too serious as this is a franchise doesn\u2019t take itself too seriously, but also to not be overtly \u2018whacky\u2019 as humor in music can turn cartoonish fairly easily. Unexpected \u2013 because the universe of Ratchet &amp; Clank is all about the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-interdimensional-melodies-of-ratchet-clank-rift-aparts-soundtrack-out-today\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":250458,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[316],"tags":[49,45,2599],"class_list":["post-250457","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-official-playstation","tag-insomniac-games","tag-ps5","tag-ratchet-clank-rift-apart"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The interdimensional melodies of Ratchet &amp; Clank: Rift Apart\u2019s soundtrack, out today | Arcader News<\/title>\n<meta name=\"description\" content=\"The soundtrack to Ratchet &amp; 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