{"id":250086,"date":"2025-10-05T09:47:35","date_gmt":"2025-10-05T09:47:35","guid":{"rendered":"https:\/\/www.vg247.com\/?p=793803"},"modified":"2025-10-05T09:47:35","modified_gmt":"2025-10-05T09:47:35","slug":"ratchet-and-clank-rift-apart-enjoyed-a-completely-crunch-free-development","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/ratchet-and-clank-rift-apart-enjoyed-a-completely-crunch-free-development\/","title":{"rendered":"Ratchet and Clank: Rift Apart enjoyed a \u201ccompletely crunch free\u201d development"},"content":{"rendered":"<p><a href='https:\/\/arcader.org\/wp-content\/uploads\/2021\/06\/ratchet-and-clank-rift-apart-enjoyed-a-completely-crunch-free-development.jpg'><img src='https:\/\/arcader.org\/wp-content\/uploads\/2021\/06\/ratchet-and-clank-rift-apart-enjoyed-a-completely-crunch-free-development.jpg' alt='Ratchet and Clank: Rift Apart' title='ratchet_and_clank_rift_apart' width='600' height='248'><\/a><\/p>\n<p>Multiple staff from <strong>Insomniac Games<\/strong> have confirmed that<strong> Ratchet and Clank: Rift Apart<\/strong> was made in a &ldquo;completely crunch free&rdquo; environment.<\/p>\n<p><span id=\"more-793803\"><\/span><\/p>\n<p>Ratchet and Clank: Rift Apart <a href=\"https:\/\/www.vg247.com\/2021\/06\/08\/ratchet-and-clank-rift-apart-ps5-review-scores\/\" target=\"_blank\" rel=\"noopener\">enjoyed some seriously impressive review scores<\/a> yesterday, and our own Tom Orry lauded the game, saying that &ldquo;the PS5 has arrived&rdquo; <a href=\"https:\/\/www.vg247.com\/2021\/06\/08\/ratchet-clank-rift-apart-review\/\" target=\"_blank\" rel=\"noopener\">in our own Ratchet and Clank: Rift Apart review.<\/a><\/p>\n<p>More impressive than Insomniac&rsquo;s latest critically-acclaimed game, though, is the confirmation that the developers managed to produce it in a studio that didn&rsquo;t need to crunch in order to hit the release date.<\/p>\n<figure class=\"video\">\n<div class=\"video-container\"><\/div>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=JnhIMv_woaU\" target=\"_blank\" rel=\"noopener\">Watch on YouTube<\/a><\/figure>\n<\/p>\n<p>&ldquo;[Ratchet and Clank: Rift Apart] is at 89 average score [on Metacritic], and I can&rsquo;t speak for anyone on the team but myself, but I didn&rsquo;t crunch once,&rdquo;&nbsp;<a class=\"hawk-link-parsed\" href=\"https:\/\/twitter.com\/GrantPDesign\/status\/1402325020890652672\" target=\"_blank\" rel=\"noopener\" data-url=\"https:\/\/twitter.com\/GrantPDesign\/status\/1402325020890652672\" data-component-tracked=\"1\">tweeted<\/a>&nbsp;game designer Grant Parker. &ldquo;40-hour weeks the whole time. It is possible to work on a great game without suffering.&rdquo;<\/p>\n<p>Another staffer on the game, <a href=\"https:\/\/twitter.com\/Binzimation\/status\/1402327290722193414\" target=\"_blank\" rel=\"noopener\">Insomniac animator Lindsay Thompson<\/a>, agreed.&nbsp;&ldquo;I didn&rsquo;t crunch once, entire production. A couple late nights here and there finishing something up, but completely crunch free. It is possible. Team wellness lets the creativity flow free.&rdquo;<\/p>\n<p>Finally,&nbsp;Insomniac narrative coordinator Justin Fennessy <a href=\"https:\/\/twitter.com\/BottlesO_O\/status\/1402329913969967106\" target=\"_blank\" rel=\"noopener\">replied to Thompson<\/a>, saying:&nbsp;&ldquo;And those few late nights don&rsquo;t even feel like work when you&rsquo;re having so much fun making the damn thing.&rdquo;<\/p>\n<p>In an industry where crunch has been lambasted for its effects on employee mental health, it&rsquo;s nice to see that a successful, critically-acclaimed game from a triple-A studio can manage this to pull out all the stops and keep its staff happy.<\/p>\n<p>After controversies around the likes of <a href=\"https:\/\/www.vg247.com\/2018\/10\/18\/rockstar-working-conditions\/\" target=\"_blank\" rel=\"noopener\">Rockstar<\/a> and <a href=\"https:\/\/www.vg247.com\/2020\/01\/17\/cyberpunk-2077-cd-projekt-admits-crunch-will-happen\/\" target=\"_blank\" rel=\"noopener\">CD Projekt Red<\/a> when it comes to crunch, it&rsquo;s refreshing to see a different, crunch-free path forward (something <a href=\"https:\/\/www.vg247.com\/2020\/11\/12\/apex-legends-crunch-quads\/\" target=\"_blank\" rel=\"noopener\">Respawn has also noted it&rsquo;s aiming for<\/a> in the future).<\/p>\n<p>Ratchet &amp; Clank: Rift Apart is out&nbsp;<a href=\"https:\/\/www.vg247.com\/2021\/05\/24\/video-game-release-dates-2021\/\" target=\"_blank\" rel=\"noopener\">June 11<\/a>&nbsp;on PS5 and&nbsp;introduces a new female Lombax&nbsp;<a href=\"https:\/\/www.vg247.com\/2020\/06\/17\/ratchet-clank-rift-apart-playable-female-lombax\/\" target=\"_blank\" rel=\"noopener\">as a playable character.<\/a><\/p>\n<p>The post <a rel=\"nofollow\" href=\"https:\/\/www.vg247.com\/2021\/06\/09\/ratchet-and-clank-rift-apart-crunch-free-insomniac\/\">Ratchet and Clank: Rift Apart enjoyed a &#8220;completely crunch free&#8221; development<\/a> appeared first on <a rel=\"nofollow\" href=\"https:\/\/www.vg247.com\">VG247<\/a>.<\/p>\n<p> <a href=\"https:\/\/www.vg247.com\/2021\/06\/09\/ratchet-and-clank-rift-apart-crunch-free-insomniac\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Multiple staff from Insomniac Games have confirmed that Ratchet and Clank: Rift Apart was made in a &ldquo;completely crunch free&rdquo; environment. Ratchet and Clank: Rift Apart enjoyed some seriously impressive review scores yesterday, and our own Tom Orry lauded the game, saying that &ldquo;the PS5 has arrived&rdquo; in our own Ratchet and Clank: Rift Apart review. More impressive than Insomniac&rsquo;s latest critically-acclaimed game, though, is the confirmation that the developers managed to produce it in a studio that didn&rsquo;t need to crunch in order to hit the release date. Watch on YouTube &ldquo;[Ratchet and Clank: Rift Apart] is at 89 average score [on Metacritic], and I can&rsquo;t speak for anyone on the team but myself, but I didn&rsquo;t crunch once,&rdquo;&nbsp;tweeted&nbsp;game designer Grant Parker. &ldquo;40-hour weeks&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/ratchet-and-clank-rift-apart-enjoyed-a-completely-crunch-free-development\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":250087,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[23,130,47,42,262,25,2587,49,26,52,4127,45,2588,1970,609,54,46,2176,62,56],"class_list":["post-250086","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vg24-7","tag-action","tag-adventure","tag-blockbuster","tag-development","tag-featured-story","tag-hot","tag-insomniac","tag-insomniac-games","tag-news","tag-playstation","tag-playstation-studios","tag-ps5","tag-ratchet-and-clank","tag-ratchet-and-clank-rift-apart","tag-sci-fi","tag-single-player","tag-sony","tag-story-driven","tag-top-story","tag-videos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ratchet and Clank: Rift Apart enjoyed a \u201ccompletely crunch free\u201d development | Arcader News<\/title>\n<meta name=\"description\" content=\"Multiple staff from Insomniac Games have confirmed that Ratchet and Clank: Rift Apart was made in a &ldquo;completely crunch free&rdquo;\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/ratchet-and-clank-rift-apart-enjoyed-a-completely-crunch-free-development\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Ratchet and Clank: Rift Apart enjoyed a \u201ccompletely crunch free\u201d development | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Multiple staff from Insomniac Games have confirmed that Ratchet and Clank: Rift Apart was made in a &ldquo;completely crunch free&rdquo;\" \/>\n<meta property=\"og:url\" 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