{"id":244869,"date":"2025-10-04T14:56:35","date_gmt":"2025-10-04T14:56:35","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2152361"},"modified":"2025-10-04T14:56:35","modified_gmt":"2025-10-04T14:56:35","slug":"an-interview-with-warhammer-40000-author-dan-abnett-whos-writing-fatsharks-darktide","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/an-interview-with-warhammer-40000-author-dan-abnett-whos-writing-fatsharks-darktide\/","title":{"rendered":"An interview with Warhammer 40,000 author Dan Abnett, who&#8217;s writing Fatshark&#8217;s Darktide"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/06\/an-interview-with-warhammer-40000-author-dan-abnett-whos-writing-fatsharks-darktide.jpg\" alt=\"\" \/><\/p>\n<p>Dan Abnett has a lot to say about Warhammer 40,000 &#8211; and so he should. The author behind some of the most beloved Warhammer 40,000 books ever written has been thinking about the lore of Games Workshop&#8217;s grim dark universe for 20 years. But it&#8217;s not all about the Space Marines stomping about imperiously, shouting &#8220;for the Emperor!&#8221; while blasting all in their path to bits with guns large enough to suit a tank. In penning the Gaunt&#8217;s Ghosts series, which is about Warhammer 40,000&#8217;s regular human infantry, and the Eisenhorn trilogy, which is about inquisitors who hunt down heretics and demons, Abnett gave Warhammer 40,000 a more human face. Unlike the genetically boosted Space Marines, bog standard humans are squishy, vulnerable and, crucially, relatable. It&#8217;s exactly this expertise that sparked Abnett&#8217;s involvement with Darktide.<\/p>\n<p>Warhammer 40,000 Darktide is the next game from Fatshark, the developer of the much-loved Vermintide series of fantasy Warhammer games. Like Vermintide, Darktide is a co-op focused first-person shooter \/ melee hybrid in which you fight against the odds. Yes, it&#8217;s yet another Warhammer 40,000 video game in a sea of Warhammer 40,000 video games &#8211; that sea just swelled to ocean scale, by the way &#8211; but Darktide stands out because it&#8217;s a bit different. You do not play as a Space Marine pushing back the xenos on an alien world in some universe-shattering galactic war. Instead, you play an ogryn, what I think is a tech priest, and perhaps an Imperial Guard soldier or two (Fatshark is keeping a lot of its cards close to its chest at the moment) &#8211; a motley crew that ends up helping an Inquisitor investigate a mysterious Nurgle-worshipping cult that&#8217;s spreading across a continent-sized hive city.<\/p>\n<p>This is why Fatshark wanted to work with Abnett to create Darktide&#8217;s world. He&#8217;s been thinking about Inquisitors, the Imperial Guard and hive cities for years. Who better to flesh out Darktide&#8217;s virtual innards with all the gurgling horror befitting the (best) chaos god, Nurgle?<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-06-03-an-interview-with-warhammer-40-000-author-dan-abnett-whos-writing-fatsharks-darktide\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-06-03-an-interview-with-warhammer-40-000-author-dan-abnett-whos-writing-fatsharks-darktide\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dan Abnett has a lot to say about Warhammer 40,000 &#8211; and so he should. The author behind some of the most beloved Warhammer 40,000 books ever written has been thinking about the lore of Games Workshop&#8217;s grim dark universe for 20 years. But it&#8217;s not all about the Space Marines stomping about imperiously, shouting &#8220;for the Emperor!&#8221; while blasting all in their path to bits with guns large enough to suit a tank. In penning the Gaunt&#8217;s Ghosts series, which is about Warhammer 40,000&#8217;s regular human infantry, and the Eisenhorn trilogy, which is about inquisitors who hunt down heretics and demons, Abnett gave Warhammer 40,000 a more human face. Unlike the genetically boosted Space Marines, bog standard humans are squishy, vulnerable and, crucially, relatable.&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/an-interview-with-warhammer-40000-author-dan-abnett-whos-writing-fatsharks-darktide\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":244870,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-244869","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>An interview with Warhammer 40,000 author Dan Abnett, who&#039;s writing Fatshark&#039;s Darktide | Arcader News<\/title>\n<meta name=\"description\" content=\"Dan Abnett has a lot to say about Warhammer 40,000 - and so he should. 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