{"id":243950,"date":"2025-10-04T07:43:50","date_gmt":"2025-10-04T07:43:50","guid":{"rendered":"https:\/\/www.vg247.com\/?p=792946"},"modified":"2025-10-04T07:43:50","modified_gmt":"2025-10-04T07:43:50","slug":"large-biomutant-patch-out-for-pc-fixes-crashing-and-reduces-gibberish","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/large-biomutant-patch-out-for-pc-fixes-crashing-and-reduces-gibberish\/","title":{"rendered":"Large Biomutant patch out for PC, fixes crashing and reduces \u201cgibberish\u201d"},"content":{"rendered":"<p><a href='https:\/\/arcader.org\/wp-content\/uploads\/2021\/06\/large-biomutant-patch-out-for-pc-fixes-crashing-and-reduces-gibberish.jpg'><img src='https:\/\/arcader.org\/wp-content\/uploads\/2021\/06\/large-biomutant-patch-out-for-pc-fixes-crashing-and-reduces-gibberish.jpg' alt='' title='biomutant_screenshot_12' width='600' height='338'><\/a><\/p>\n<p>A patch has been issued for Biomutant on PC, and it fixes crashes with AMD-based CPUs among other issues.<\/p>\n<p><span id=\"more-792946\"><\/span><\/p>\n<p>The <strong>Biomutant<\/strong> patch will roll out on PC first and then consoles as soon as possible due to the submission process.&nbsp;Experiment 101 will announce when the patch is available for consoles.<\/p>\n<figure class=\"video\">\n<div class=\"video-container\"><\/div>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=MPr8P40ARDo\" target=\"_blank\" rel=\"noopener\">Watch on YouTube<\/a><\/figure>\n<\/p>\n<p>This is a rather large patch and also includes <a href=\"https:\/\/www.vg247.com\/2021\/05\/31\/biomutant-first-major-patch-dialogue-narrator-combat\/\">the promised dialogue pacing<\/a>, reduces the amount of &ldquo;gibberish&rdquo; spoken before the Narrator starts translating, addresses general difficulty, and fixes the Depth of Field toggle not being applied in dialogues.<\/p>\n<p>For more on Biomutant, check out our guides for&nbsp;<a href=\"https:\/\/www.vg247.com\/2021\/05\/26\/biomutant-best-breed-class\/\" target=\"_blank\" rel=\"noopener\">picking the best class and breed<\/a>,&nbsp;<a href=\"https:\/\/www.vg247.com\/2021\/05\/28\/biomutant-ultimate-weapons-guide\/\" target=\"_blank\" rel=\"noopener\">finding the best weapon<\/a>, and our tutroial on&nbsp;<a href=\"https:\/\/www.vg247.com\/2021\/05\/28\/biomutant-crafting-guide-guns\/\" target=\"_blank\" rel=\"noopener\">how crafting works<\/a>. You can also check out our&nbsp;<a href=\"https:\/\/www.vg247.com\/2021\/05\/24\/buy-biomutant-review-impressions\/\" target=\"_blank\" rel=\"noopener\">review<\/a>&nbsp;where&nbsp;Tom and Dorrani discuss their impressions.<\/p>\n<p>Full patch notes for 1.4 on PC are below.<\/p>\n<h3>Biomutant patch notes<\/h3>\n<p><strong>PC Specific<\/strong><\/p>\n<p>&#9679; Fixed crash with AMD-based CPUs with built-in graphics.<br \/>\n&#9679; Fixed crash when device info contains invalid display data on AMD-based CPUs.<\/p>\n<p><strong>Tutorial Area<\/strong><\/p>\n<p>In order to improve the pacing of the early parts of the game, we&rsquo;ve edited dialogues to be shorter. We&rsquo;ve also added more enemies and loot to these areas to better represent the experience later in the game.<\/p>\n<p>&#9679; Added more early enemy encounters.<br \/>\n&#9679; Added missing loot in empty trenches outside Jagni Fortress.<br \/>\n&#9679; Added Item drop chance for Bunker 101 crates.<br \/>\n&#9679; Updated Best-Before memory to decrease the distance between the Nonos and the Pensai tree.<br \/>\n&#9679; Removed some parts of Out-of-Date and Best-Before&rsquo;s dialogues to improve pacing.<br \/>\n&#9679; Removed multiple dialogue fragments to shorten tutorial area length.<br \/>\n&#9679; Removed some parts of Goop and Gizmo&rsquo;s dialogues to improve pacing.<br \/>\n&#9679; Removed multiple camera presentations to improve pacing.<\/p>\n<p><strong>Dialogue &amp; Narrator<\/strong><\/p>\n<p>&#9679; Reduced the amount of gibberish spoken before the Narrator starts translating.<br \/>\n&#9679; Added dialogue setting toggles for &ldquo;Gibberish&rdquo; and &ldquo;Narrator&rdquo; allowing players to select if they want to hear the narrator, the gibberish or both when talking to NPCs.<br \/>\n&#9679; Fixed narration and gibberish playing silently and producing an awkward pause when each corresponding volume setting is set to 0 instead of skipping the sound entirely.<br \/>\n&#9679; Removed the text delay animation when either gibberish or narration is disabled.<\/p>\n<div class=\"bbcodes_Bold_Whyj8\"><strong>Difficulty Settings<\/strong><\/div>\n<p>&#9679; Added &ldquo;Extreme&rdquo; difficulty setting, where enemy damage and attack rate is further increased.<br \/>\n&#9679; Fixed difficulty settings not being applied for already spawned enemies.<\/p>\n<div class=\"bbcodes_Bold_Whyj8\"><strong>New Game+<\/strong><\/div>\n<p>&#9679; Opened up all class perks for NG+ games. When starting an NG+ game, the player will now be able to unlock perks from all classes.<\/p>\n<p><strong>Settings<\/strong><\/p>\n<p>&#9679; Added Motion Blur slider to the settings.<br \/>\n&#9679; Fixed so the camera setting &ldquo;Auto Adjust &gt; Player&rdquo; also applies for combat, if turned off the camera will no longer try to frame enemies while in combat.<br \/>\n&#9679; Fix Depth of Field toggle not being applied in dialogues<\/p>\n<p><strong>Items &amp; Loot<\/strong><\/p>\n<p>&#9679; Increased chances that items found have a level requirements closer to the player&rsquo;s actual level when found. Players will still be able to find items with higher-level requirements, but player level is now taken into account.<br \/>\n&#9679; Removed Common item loot drops from high-level loot crates.<br \/>\n&#9679; Reduced the amount of healing items that the player will find from crates and defeated enemies.<br \/>\n&#9679; Increased base damage from melee bodies, handles, and addons by approximately 5%.<br \/>\n&#9679; Reduced base damage from ranged bodies, muzzles, and grips by approximately 5%.<br \/>\n&#9679; Fixed resistance stats not being applied for crafted gear when adding add-ons.<br \/>\n&#9679; Reduced gear addon resistance and critical chance bonuses.<br \/>\n&#9679; Ensured that quest reward &ldquo;Diver&rsquo;s Helmet&rdquo; will no longer drop as random loot.<br \/>\n&#9679; Removed slots from all protective suits.<\/p>\n<p><strong>Sound<\/strong><\/p>\n<p>&#9679; Updated melee sound effects across the board.<br \/>\n&#9679; Updated mount sound effects volume.<br \/>\n&#9679; Added sound effects for tribe war trebuchet.<br \/>\n&#9679; Updated sounds when the player lands inside HQ after being launched from the catapult.<\/p>\n<p><strong>Combat<\/strong><\/p>\n<p>&#9679; Fixed issue with abnormally high damage output due to consumable top mod applying meta damage multiple times during equip and unequip.<br \/>\n&#9679; Fixed ability damage not being able to inflict critical hits.<br \/>\n&#9679; Reduced Dead-Eye Sharpshooter perk damage multiplier from 2.0 to 1.25 to ensure that it is comparable to other perks.<br \/>\n&#9679; Disabled end-of-combat slow-motion camera for short combat scenarios.<br \/>\n&#9679; Adjusted valid angles for combat targets to reduce camera movement in combat.<br \/>\n&#9679; Disabled camera look-at when striking characters up in the air.<br \/>\n&#9679; Fixed a few cases where airstriking would not complete its last attack.<br \/>\n&#9679; Adjusted speed of some enemy grabs. It is now a bit easier to dodge them in time.<br \/>\n&#9679; Fixed kick attack from smaller enemies being too difficult to parry. Parry window is now more consistent and enemies can be staggered out of it.<br \/>\n&#9679; All Tribe Sifus and Lupa Lupin in the final encounter now react stronger to being parried, allowing players to parry and then counterattack.<br \/>\n&#9679; Fixed issues with tracking on Jagni Staff attacks. First three hits will no longer overshoot targets and dodge attack is more reliable.<br \/>\n&#9679; Fixed sometimes spawning double death particle effects on defeated enemies.<br \/>\n&#9679; Fixed issue with Pichu Nanchuk not stopping its animation.<br \/>\n&#9679; Fixed larger enemies with melee weapons animating too quickly at slow walking speeds.<br \/>\n&#9679; Adjusted hit reactions for Morks to make melee more viable and satisfying to use.<br \/>\n&#9679; Fixed issue with dodge shooting while reloading not moving the character correctly.<br \/>\n&#9679; Fixed issue with Airstrike sometimes being canceled.<br \/>\n&#9679; Adjusted the range for melee attacks to improve enemy tracking and reduce misses.<br \/>\n&#9679; Fixed issue where melee gap closer would sometimes overshoot.<br \/>\n&#9679; Fixed backwards attack for crush weapons resulting in a miss most of the time.<br \/>\n&#9679; Adjusted animations for unarmed and glove attacks to be faster.<br \/>\n&#9679; Fixed issue where the player would sometimes become stuck underneath larger enemies after being knocked to the ground.<br \/>\n&#9679; Added ability to slide underneath legs of titans.<br \/>\n&#9679; Fixed issue where the player would sometimes get stuck inside an enemy after a vault or legslide move.<br \/>\n&#9679; Fixed issue where the player would sometimes get stuck inside an enemy after Airstrike.<br \/>\n&#9679; Adjusted sound and rumble effect for successful parry to improve feedback.<br \/>\n&#9679; Fixed issue where Airstrike would cause enemies to be launched very far.<br \/>\n&#9679; Improved aiming for Jumbo Puff when throwing rocks.<\/p>\n<p><strong>Quests &amp; Achievements<\/strong><\/p>\n<p>&#9679; Fixed game progress not being able to reach 100% due to unavailable quest states within a single playthrough.<br \/>\n&#9679; Fixed &ldquo;Back to the Roots&rdquo; quest sometimes not being completed.<br \/>\n&#9679; Adjusted tribe war flow to be more robust.<br \/>\n&#9679; Fixed the &ldquo;Old World Gadgets&rdquo; trophy correctly unlocking after finding old-world gadgets.<br \/>\n<strong>Crash Fixes<\/strong><br \/>\n&#9679; Fixed crash when moving objects between areas using Telekinesis.<\/p>\n<p><strong>User Interface<\/strong><\/p>\n<p>&#9679; New weapon Wung-Fu is now only unlocked when the player has crafted a new weapon instead of being unlocked when looting an individual component.<br \/>\n&#9679; Added correct &ldquo;fast travel locked&rdquo; message when attempting to fast travel while climbing a ladder or falling.<br \/>\n&#9679; Added Mercenary DLC indicator to the main menu.<br \/>\n&#9679; Added dark backdrop to QTE prompts to improve readability on lighter backgrounds.<br \/>\n&#9679; Moved Comic-book Effects to ensure that the counter QTE prompt is visible.<br \/>\n&#9679; Reversed Hypoxia Warning percent value to be consistent with other zones.<br \/>\n&#9679; Added fading to enemy &amp; friendly markers at 30m distance to reduce HUD clutter.<\/p>\n<p><strong>World<\/strong><\/p>\n<p>&#9679; Remove several area objectives from Suburbia, as they are tied to the Moog quest and could cause confusion.<br \/>\n&#9679; Replaced a couple of NPC tasks that didn&rsquo;t work as intended.<br \/>\n&#9679; Added missing &ldquo;No-Rain&rdquo; volume to the sewer entrance at oil fields to prevent indoor rain effect.<br \/>\n&#9679; Subnautica station is now fully covered by correct post-process volume.<br \/>\n&#9679; Improved look for indoor puddles.<br \/>\n&#9679; Fixed issue where the player was able to fall through the world in the Myriad Fortress.<br \/>\n&#9679; Fixed issue where the player was able to fall through the world in an Ankati Outpost.<br \/>\n&#9679; Fixed issue where big oil planes were possible to walk on.<br \/>\n&#9679; Fixed Oil Field Monster&rsquo;s presentation camera being triggered underground.<br \/>\n&#9679; Fixed area objectives for Gutway 6G counting the incorrect amount of Superb Loot.<\/p>\n<p><strong>Miscellaneous<\/strong><\/p>\n<p>&#9679; Disabled fast travel when jumping from water.<br \/>\n&#9679; Fixed issue where the &ldquo;Unspeakable hand&rdquo; Wung-Fu could cause NPCs to fall through water surfaces instead of drowning.<br \/>\n&#9679; Fixed issue with rocket NPC being stuck in air after explosion.<br \/>\n&#9679; Fixed issue with rocket NPC explosion particle effects popping when being removed.<br \/>\n&#9679; Adjusted free-fall duration needed for Mounts to trigger hard landing.<br \/>\n&#9679; Fixed attribute check labels in puzzles incorrectly being displayed as &ldquo;Loot Chance&rdquo; instead of &ldquo;Intellect&rdquo;.<br \/>\n&#9679; Fixed infinite jump while using photo mode.<br \/>\n&#9679; Fixed fireflies not spamming narration when caught.<br \/>\n&#9679; Fixed child memories being auto-completed when opening photo mode.<br \/>\n&#9679; Fixed some doors opening after using photo mode.<br \/>\n&#9679; Fixed smoke from burning villages sometimes being rendered as stripes on AMD GPU&rsquo;s.<br \/>\n&#9679; Adjusted default camera pitch up a bit so it&rsquo;s not positioned directly behind the player<br \/>\n&#9679; Fixed resistance being reset after modifying appearance.<\/p>\n<p>The post <a rel=\"nofollow\" href=\"https:\/\/www.vg247.com\/2021\/06\/02\/biomutant-patch-pc\/\">Large Biomutant patch out for PC, fixes crashing and reduces &#8220;gibberish&#8221;<\/a> appeared first on <a rel=\"nofollow\" href=\"https:\/\/www.vg247.com\">VG247<\/a>.<\/p>\n<p> <a href=\"https:\/\/www.vg247.com\/2021\/06\/02\/biomutant-patch-pc\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A patch has been issued for Biomutant on PC, and it fixes crashes with AMD-based CPUs among other issues. The Biomutant patch will roll out on PC first and then consoles as soon as possible due to the submission process.&nbsp;Experiment 101 will announce when the patch is available for consoles. Watch on YouTube This is a rather large patch and also includes the promised dialogue pacing, reduces the amount of &ldquo;gibberish&rdquo; spoken before the Narrator starts translating, addresses general difficulty, and fixes the Depth of Field toggle not being applied in dialogues. For more on Biomutant, check out our guides for&nbsp;picking the best class and breed,&nbsp;finding the best weapon, and our tutroial on&nbsp;how crafting works. You can also check out our&nbsp;review&nbsp;where&nbsp;Tom and Dorrani discuss their&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/large-biomutant-patch-out-for-pc-fixes-crashing-and-reduces-gibberish\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":243951,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[23,1688,47,104,2190,74,26,59,155,52,44,45,2024,56,99,60,110,111,101,112,113],"class_list":["post-243950","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vg24-7","tag-action","tag-biomutant","tag-blockbuster","tag-esrb-teen","tag-experiment-101","tag-headline-c","tag-news","tag-pc","tag-pegi-16","tag-playstation","tag-ps4","tag-ps5","tag-thq-nordic","tag-videos","tag-xbox","tag-xbox-one","tag-xbox-series-s","tag-xbox-series-x","tag-xboxone","tag-xboxseriess","tag-xboxseriesx"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Large Biomutant patch out for PC, fixes crashing and reduces \u201cgibberish\u201d | Arcader 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