{"id":237847,"date":"2025-10-03T12:53:34","date_gmt":"2025-10-03T12:53:34","guid":{"rendered":"https:\/\/arcader.org\/gi-show-biomutant-knockout-city-and-deathloop-interview\/"},"modified":"2025-10-03T12:53:34","modified_gmt":"2025-10-03T12:53:34","slug":"gi-show-biomutant-knockout-city-and-deathloop-interview","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/gi-show-biomutant-knockout-city-and-deathloop-interview\/","title":{"rendered":"GI Show \u2013 Biomutant, Knockout City, And Deathloop Interview"},"content":{"rendered":"<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/05\/gi-show-biomutant-knockout-city-and-deathloop-interview.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/video-podcast\/the-game-informer-show\/2021\/05\/27\/gi-show-biomutant-knockout-city-and-deathloop\" rel=\"noopener\">Click to watch embedded media<\/a><\/p>\n<p>On this week&#8217;s episode of\u00a0<em>The Game Informer Show<\/em>,\u00a0we discuss a handful of the games we&#8217;ve been digging recently, including <a href=\"https:\/\/www.gameinformer.com\/review\/biomutant\/biomutant-review-the-short-branch-of-the-evolutionary-tree\">Biomutant<\/a>, <a href=\"https:\/\/www.gameinformer.com\/games\/the_legend_of_zelda_breath_of_the_wild\/b\/switch\/archive\/2017\/03\/02\/game-informer-the-legend-of-zelda-breath-of-the-wild-switch-review.aspx\" target=\"_blank\" rel=\"noopener\">The Legend of Zelda: Breath of the Wild<\/a>, <a href=\"https:\/\/www.gameinformer.com\/review\/knockout-city\/knockout-city-review-dodgeball-delight\" target=\"_blank\" rel=\"noopener\">Knockout City<\/a>, and <a href=\"https:\/\/store.steampowered.com\/app\/1255980\/Portal_Reloaded\/\" target=\"_blank\" rel=\"noopener\">Portal Reloaded<\/a>.\u00a0We close the show by interviewing Arkane Studios&#8217; game director Dinga Bakaba (<a href=\"twitter.com\/dbakaba\" target=\"_blank\" rel=\"noopener\">@DBakaba<\/a>) and art director S\u00e9bastien Mitton (<a href=\"twitter.com\/mitmitman\" target=\"_blank\" rel=\"noopener\"><span class=\"css-901oao css-16my406 r-poiln3 r-bcqeeo r-qvutc0\">@mitmitman<\/span><\/a>) about their newest project <a href=\"https:\/\/www.gameinformer.com\/deathloop\" target=\"_blank\" rel=\"noopener\">Deathloop<\/a> and why they didn&#8217;t just make another <a href=\"https:\/\/www.gameinformer.com\/games\/dishonored\/b\/xbox360\/archive\/2012\/10\/07\/dishonoredreview.aspx\" target=\"_blank\" rel=\"noopener\">Dishonored<\/a>.\u00a0<\/p>\n<p>It&#8217;s a full show, but we make time for another round of fantastic community emails. So please join\u00a0Brian Shea (<a href=\"https:\/\/twitter.com\/BrianPShea\" target=\"_blank\" rel=\"noopener\">@BrianPShea<\/a>), Marcus Stewart (<a href=\"https:\/\/twitter.com\/marcusstewart7\" target=\"_blank\" rel=\"noopener\">@MarcusStewart7<\/a>), Alex Stadnik (<a href=\"https:\/\/twitter.com\/Studnik76\" target=\"_blank\" rel=\"noopener\">@Studnik76<\/a>),\u00a0Blake Hester (<a href=\"twitter.com\/metallicaisrad\" target=\"_blank\" rel=\"noopener\">@metallicaisrad<\/a>), and\u00a0Ben Reeves (<a href=\"https:\/\/twitter.com\/benjaminreeves?lang=en\" target=\"_blank\" rel=\"noopener\">@Benjaminreeves<\/a>)\u00a0for a new wild and ever-entertaining episode!<\/p>\n<p>Thanks for listening! Please make sure to leave feedback below and\u00a0share the episode if you enjoyed it. You can watch the video above, <a href=\"http:\/\/www.gameinformer.com\/b\/news\/archive\/2016\/02\/22\/subscribe-to-the-game-informer-show-on-itunes.aspx\">subscribe and listen to the audio on iTunes\u00a0or Google Play<\/a>,\u00a0<a href=\"https:\/\/soundcloud.com\/game-informer\">listen\u00a0on SoundCloud<\/a>,\u00a0<a href=\"https:\/\/open.spotify.com\/show\/2EWTEHrbZpNRAboYLimAhu\">stream it on Spotify<\/a>, or download the MP3 at the bottom of the page.\u00a0Also, be sure to send your questions to\u00a0<a href=\"mailto:podcast@gameinformer.com\">podcast@gameinformer.com<\/a>\u00a0for a chance to have them answered on the show!<\/p>\n<p><i>Our thanks to The Rapture Twins\u00a0for\u00a0<\/i><em>The Game Informer Show&#8217;s<\/em>\u00a0<i>intro song.\u00a0<a href=\"https:\/\/www.therapturetwins.com\/\">You can hear more of their\u00a0music\u00a0on their website.<\/a><\/i><\/p>\n<hr \/>\n<p><em>To jump to a particular point in the discussion, check out the time stamps below.<\/em><\/p>\n<p><em>00:00:00 &#8211; Introduction<br \/>\n00:02:46 &#8211; <\/em>Biomutant<br \/>\n<em>00:20:12 &#8211; <\/em>The Legend of Zelda: Breath of the Wild<br \/>\n<em>00:21:58 &#8211; <\/em>Knockout City<br \/>\n<em>00:34:17 &#8211; <\/em>Portal Reloaded<br \/>\n<em>00:37:43 &#8211; Community Emails<br \/>\n01:19:18- <\/em>Dinga Bakaba and S\u00e9bastien Mitton <em>Interview<\/em><\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/video-podcast\/the-game-informer-show\/2021\/05\/27\/gi-show-biomutant-knockout-city-and-deathloop\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Click to watch embedded media On this week&#8217;s episode of\u00a0The Game Informer Show,\u00a0we discuss a handful of the games we&#8217;ve been digging recently, including Biomutant, The Legend of Zelda: Breath of the Wild, Knockout City, and Portal Reloaded.\u00a0We close the show by interviewing Arkane Studios&#8217; game director Dinga Bakaba (@DBakaba) and art director S\u00e9bastien Mitton (@mitmitman) about their newest project Deathloop and why they didn&#8217;t just make another Dishonored.\u00a0 It&#8217;s a full show, but we make time for another round of fantastic community emails. So please join\u00a0Brian Shea (@BrianPShea), Marcus Stewart (@MarcusStewart7), Alex Stadnik (@Studnik76),\u00a0Blake Hester (@metallicaisrad), and\u00a0Ben Reeves (@Benjaminreeves)\u00a0for a new wild and ever-entertaining episode! Thanks for listening! Please make sure to leave feedback below and\u00a0share the episode if you enjoyed it. You can&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/gi-show-biomutant-knockout-city-and-deathloop-interview\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":237848,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-237847","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>GI Show \u2013 Biomutant, Knockout City, And Deathloop Interview | Arcader News<\/title>\n<meta name=\"description\" content=\"Click to watch embedded media On this week&#039;s episode of\u00a0The Game Informer Show,\u00a0we discuss a handful of the games we&#039;ve been digging recently, including\" \/>\n<meta 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