{"id":237597,"date":"2025-10-03T09:53:36","date_gmt":"2025-10-03T09:53:36","guid":{"rendered":"https:\/\/arcader.org\/game-builder-garage-preview-making-game-development-approachable\/"},"modified":"2025-10-03T09:53:36","modified_gmt":"2025-10-03T09:53:36","slug":"game-builder-garage-preview-making-game-development-approachable","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/game-builder-garage-preview-making-game-development-approachable\/","title":{"rendered":"Game Builder Garage Preview \u2013 Making Game Development Approachable"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/05\/game-builder-garage-preview-making-game-development-approachable.jpg\" width=\"800\" height=\"450\" alt=\"game builder garage\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<div class=\"game-details\">\n<div class=\"game-details-publisher\"> <b>Publisher:<\/b> Nintendo <\/div>\n<div class=\"game-details-developer\"> <b>Developer:<\/b> Nintendo <\/div>\n<div class=\"game-details-release\"> <b>Release:<\/b> <time datetime=\"00Z\" class=\"datetime\">June 11, 2021<\/time> <\/div>\n<div class=\"game-details-rating\"> <b>Rating:<\/b> Everyone <\/div>\n<div class=\"game-details-platform\"> <b>Platform:<\/b> Switch <\/div>\n<\/p><\/div>\n<\/p>\n<p><span><span>Three years ago Nintendo introduced the world to its curious product line called Labo, a papercraft toys-to-life series that focused on not only delivering new games to kids but teaching them to build whimsical cardboard accessories to play with. Game Builder Garage, the upcoming first-party Nintendo Switch programming game that was\u00a0<a href=\"https:\/\/www.gameinformer.com\/2021\/05\/05\/learn-how-to-make-games-with-nintendos-game-builder-garage-this-june\" target=\"_blank\" rel=\"noopener\">announced in earlier this month<\/a>, feels like the natural evolution of Labo &#8211; minus the cardboard. The game includes seven interactive lessons that aim to teach you how to develop seven different games via approachable visual scripting and then will set you free to build any game you\u2019d like with its Free Programming mode.\u00a0<\/span><\/span><\/p>\n<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/preview\/2021\/05\/27\/game-builder-garage-preview-making-game-development-approachable\" rel=\"noopener\">Click here to watch embedded media<\/a><\/p>\n<p><span><span>Before you can begin programming games in Game Builder Garage, you\u2019ll need a crash course in Nodons, which are personified representations of the game objects, triggers, timers, cameras, and other tools that inhabit a game engine. The game is aimed at a younger audience, so these fictionalized creatures help to teach design principles while keeping the experience approachable and easy to understand. There\u2019s a Nodon for everything, and you\u2019ll connect them together in different ways to build a game.\u00a0<\/span><\/span><span><span>Need to move a character from left to right with a Joy-Con stick? Connect a Control Stick Nodon to the Left\/Right function of the Person Nodon that\u2019s tied to the character. Need to scale the size of the game screen\u2019s field of view? Yep, there\u2019s a Nodon for that.<\/span><\/span><\/p>\n<p><span><span>However, the engine\u2019s simple node-based visual scripting doesn\u2019t mean it lacks depth. In fact, there are a variety of games that can be built in Game Builder Garage. My demo featured a ten-step interactive lesson called Alien Blaster, which teaches players how to develop their own 2D side-scrolling shooter. And players shouldn&#8217;t worry about getting lost either, since the seven lessons can&#8217;t be skimmed through and require comprehensive\u00a0checkpoint tests.<\/span><\/span><\/p>\n<p><span><span>When inquiring about the range of projects that can be created using the software, I was shown an array of games: an arcade twin-stick shooter reminiscent of Geometry Wars, 2D and 3D platformers, a local multiplayer arcade driving game, and virtual pinball.\u00a0The coolest part is that Nintendo is allowing users to access some of the Switch\u2019s best features, including IR sensors, motion controls, and support of up to 8 Joy-Cons for local multiplayer games.\u00a0So in theory, yes, you can recreate party games like 1-2-Switch in Game Builder Garage.<\/span><\/span><\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/05\/game-builder-garage-preview-making-game-development-approachable.png\" alt=\"game builder garage\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/article>\n<p><span><span>Despite the large number of games that can be developed with Game Builder Garage, it should be known that the software isn\u2019t nearly as robust as game engines like Unity, Unreal Engine, or even other development-focused games like Dreams. For instance, users won\u2019t be able to import any external assets into the game, meaning they\u2019ll have to rely on the game\u2019s audio library and catalog of character and object models. However, the parameters of those premade assets can be customized, like the tempo and instrumentation of music tracks or the textures on a 3D model. And you might&#8217;ve already seen this coming, but no, you can\u2019t export your games to play outside of Game Builder Garage. However, you can share your games with other players who own a copy of the game and subscribe to Nintendo Switch Online via a number ID system similar to Super Mario Maker.<\/span><\/span><\/p>\n<p><span><span>Nintendo\u2019s decision to release Game Builder Garage as an insular platform isn\u2019t surprising to me, and the software\u2019s constraints clearly demonstrate the vision behind its creation: to make game development approachable. While it won\u2019t serve as the avenue for the next great commercial release, Game Builder Garage fosters an environment focused on learning, iterating, and ultimately, having fun.\u00a0<\/span><\/span><span><span>Game Builder Garage releases on June 11, 2021 for $29.99 on Nintendo Switch, where you can learn the basics of game development from the brilliant minds at Nintendo.<\/span><\/span><\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/preview\/2021\/05\/27\/game-builder-garage-preview-making-game-development-approachable\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Publisher: Nintendo Developer: Nintendo Release: June 11, 2021 Rating: Everyone Platform: Switch Three years ago Nintendo introduced the world to its curious product line called Labo, a papercraft toys-to-life series that focused on not only delivering new games to kids but teaching them to build whimsical cardboard accessories to play with. Game Builder Garage, the upcoming first-party Nintendo Switch programming game that was\u00a0announced in earlier this month, feels like the natural evolution of Labo &#8211; minus the cardboard. The game includes seven interactive lessons that aim to teach you how to develop seven different games via approachable visual scripting and then will set you free to build any game you\u2019d like with its Free Programming mode.\u00a0 Click here to watch embedded media Before you can&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/game-builder-garage-preview-making-game-development-approachable\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":237598,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-237597","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Game Builder Garage Preview 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