{"id":234552,"date":"2025-10-02T16:36:37","date_gmt":"2025-10-02T16:36:37","guid":{"rendered":"https:\/\/arcader.org\/konami-teases-outsourcing-plans-for-new-ips-following-getsufumaden-reveal\/"},"modified":"2025-10-02T16:36:37","modified_gmt":"2025-10-02T16:36:37","slug":"konami-teases-outsourcing-plans-for-new-ips-following-getsufumaden-reveal","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/konami-teases-outsourcing-plans-for-new-ips-following-getsufumaden-reveal\/","title":{"rendered":"Konami Teases Outsourcing Plans For New IPs Following GetsuFumaDen Reveal"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/05\/konami-teases-outsourcing-plans-for-new-ips-following-getsufumaden-reveal.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p>When Konami debuted<a href=\"https:\/\/www.gameinformer.com\/2021\/04\/14\/a-new-konami-game-getsufumaden-undying-moon-is-coming-to-steam-and-switch\" target=\"_blank\" rel=\"noopener\"> GetsuFumaDen: Undying Moon back in April<\/a>, gamers were excited to see an experience that takes its predecessor to new horizons. The original Getsu Fuma Den was released back in the late &#8217;80s, but the caveat was that it was only available for Japanese players on\u00a0the Famicom. Now, a sequel is on the way, thanks to Konami and indie studio GuruGuru. It looks like this is just the start of a renewed initiative for the company that gave us franchises like\u00a0Silent Hill and Metal Gear Solid.\u00a0<\/p>\n<p>In a recent interview with\u00a0<em><a href=\"https:\/\/jpgames.de\/2021\/05\/interview-with-shin-murato-about-getsufumaden-undying-moon-from-konami\/\" target=\"_blank\" rel=\"noopener\">JPGames<\/a>,\u00a0<\/em>Konami producer Shin Murato teased what else the studio is currently working on.\u00a0When asked why the company paired with an indie studio for this project, he referenced the team&#8217;s inspiration drawn from indie favorites and why this sequel was of interest.\u00a0<\/p>\n<p>\u201cWe are continually inspired by various indie titles and how they innovate and produce exciting games,\u201d Murato told the site. \u201cWe felt that GetsuFumaDen would be an interesting IP to bring back to follow this indie approach, and so we decided to contact GuruGuru as we know the team well. They had been exploring new approaches for graphical design and thought they would be a great fit for this IP. It also helped that there were fans of the original GetsuFumaDen game within the GuruGuru team.&#8221;\u00a0<\/p>\n<p>He added that fans should wait for more announcements like projects like this regarding other collaborations. Details weren&#8217;t given at the time, but the tease is clear: Konami will have more to reveal in the future, and the possibilities are more open than many have previously thought<a href=\"https:\/\/www.gameinformer.com\/b\/features\/archive\/2015\/07\/09\/hideo-kojima-the-full-interview.aspx\" target=\"_blank\" rel=\"noopener\"> following Hideo Kojima&#8217;s departure<\/a>.\u00a0<\/p>\n<p>I wouldn&#8217;t expect any reveals during E3 this year regarding who the company is working with. Konami recently stated why it would not be attending this year&#8217;s digital festivities:\u00a0<\/p>\n<p>&#8220;Due to timing, we will not be ready to present at E3 this year,&#8221; reads\u00a0<a href=\"https:\/\/twitter.com\/Konami\/status\/1388266921498394624?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1388266921498394624%7Ctwgr%5E%7Ctwcon%5Es1_&#038;ref_url=https%3A%2F%2Fwww.ign.com%2Farticles%2Fkonami-is-working-on-a-number-of-key-projects-but-wont-attend-e3-2021\" target=\"_blank\" rel=\"noopener\">the initial statement<\/a>\u00a0from the studio. &#8220;We want to reassure our fans that we are in deep development on a number of key projects, so please stay tuned for some updates in the coming months. While we are not participating this year, we have great respect for the ESA, and we know that 2021 will be a great success. We will continue to support the ESA and wish the best to all participant&#8217;s in this year&#8217;s show.&#8221;\u00a0<\/p>\n<p>The ESA responded to the initial statement, <a href=\"https:\/\/www.gameinformer.com\/2021\/05\/02\/esa-releases-statement-regarding-konamis-decision-to-back-out-of-e3-2021\" target=\"_blank\" rel=\"noopener\">telling\u00a0<\/a><em><a href=\"https:\/\/www.gameinformer.com\/2021\/05\/02\/esa-releases-statement-regarding-konamis-decision-to-back-out-of-e3-2021\" target=\"_blank\" rel=\"noopener\">Game Informer<\/a>:\u00a0<\/em><\/p>\n<p>&#8220;We support our partner Konami\u2019s decision to not participate in E3 this year and are excited to see what they\u2019ll be announcing in the future when they&#8217;re ready to do so. We can&#8217;t wait for their return to E3 2022, but in the meantime, we look forward to sharing all of the highly-anticipated reveals, programming and so much more at this year&#8217;s E3.&#8221;<\/p>\n<hr \/>\n<p><i>What sort of collaboration would you like to see from Konami and another studio? Any particular team you&#8217;d like to see work with Konami? Sound off with your thoughts in the comment section below!\u00a0<\/i><\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2021\/05\/24\/konami-teases-outsourcing-plans-for-new-ips-following-getsufumaden-reveal\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When Konami debuted GetsuFumaDen: Undying Moon back in April, gamers were excited to see an experience that takes its predecessor to new horizons. The original Getsu Fuma Den was released back in the late &#8217;80s, but the caveat was that it was only available for Japanese players on\u00a0the Famicom. Now, a sequel is on the way, thanks to Konami and indie studio GuruGuru. It looks like this is just the start of a renewed initiative for the company that gave us franchises like\u00a0Silent Hill and Metal Gear Solid.\u00a0 In a recent interview with\u00a0JPGames,\u00a0Konami producer Shin Murato teased what else the studio is currently working on.\u00a0When asked why the company paired with an indie studio for this project, he referenced the team&#8217;s inspiration drawn from indie&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/konami-teases-outsourcing-plans-for-new-ips-following-getsufumaden-reveal\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":234553,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-234552","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Konami Teases Outsourcing Plans For New IPs Following GetsuFumaDen Reveal | Arcader News<\/title>\n<meta name=\"description\" content=\"When Konami debuted GetsuFumaDen: Undying Moon back in April, gamers were excited to see an experience that takes its predecessor to new horizons. 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