{"id":229573,"date":"2025-10-01T21:36:36","date_gmt":"2025-10-01T21:36:36","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2150386"},"modified":"2025-10-01T21:36:36","modified_gmt":"2025-10-01T21:36:36","slug":"frontier-on-elite-dangerous-odysseys-four-decade-journey-from-idea-to-foot-stomping-reality","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/frontier-on-elite-dangerous-odysseys-four-decade-journey-from-idea-to-foot-stomping-reality\/","title":{"rendered":"Frontier on Elite Dangerous: Odyssey&#8217;s four-decade journey from idea to foot-stomping reality"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/05\/frontier-on-elite-dangerous-odysseys-four-decade-journey-from-idea-to-foot-stomping-reality.jpg\" alt=\"\" \/><\/p>\n<p>It&#8217;s been two-and-a-half years since Frontier Developments <a href=\"https:\/\/forums.frontier.co.uk\/threads\/important-community-update.444800\/\">first announced<\/a> it was working on the mysterious &#8220;next era&#8221; of Elite Dangerous &#8211; one which would, it promised, deliver a &#8220;defining moment&#8221; in the history of the game. That, we&#8217;d eventually learn, meant the advent of perhaps one of the most requested features in the seminal space sim series&#8217; near-four-decade-long existence &#8211; the ability for players to leave their ships and stomp across the galaxy in first-person &#8211; and today marks the day this once-enigmatic new expansion, now officially titled Odyssey, finally appears.<\/p>\n<p>But how did the journey toward Odyssey&#8217;s PC release begin? As Piers Jackson, game director on Elite Dangerous, explains, &#8220;You probably need to wind all the way back somewhere into the &#8217;80s and really look at [original co-creator David Braben&#8217;s] vision for this. I think it&#8217;s always been the case that, at some point, he wanted to get out of ships and walk on planets. So this is a long burn, shall we say, to get to that point.&#8221;<\/p>\n<p>It&#8217;s a dream that countless Elite Dangerous players have shared over the years, and it&#8217;s hard to overstate the thrill of finally, after four decades of cockpit confinement, being able to plant your feet on solid ground. &#8220;The thing that really took my breath away,&#8221; recalls lead designer Gareth Hughes of his first time outside his vessel in Odyssey, &#8220;was just the sense of scale when you get out on foot. You got a little bit of that sensation when the SRV gameplay was added with Horizons but being able to see the scale of the ships, the scale of the settlements that we&#8217;ve made in Odyssey, the pre-existing settlements and ports, it&#8217;s amazing just to look around and soak up exactly how big all this stuff is.&#8221;<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-05-19-frontier-on-elite-dangerous-odysseys-four-decade-journey-from-idea-to-foot-stomping-reality\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-05-19-frontier-on-elite-dangerous-odysseys-four-decade-journey-from-idea-to-foot-stomping-reality\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s been two-and-a-half years since Frontier Developments first announced it was working on the mysterious &#8220;next era&#8221; of Elite Dangerous &#8211; one which would, it promised, deliver a &#8220;defining moment&#8221; in the history of the game. That, we&#8217;d eventually learn, meant the advent of perhaps one of the most requested features in the seminal space sim series&#8217; near-four-decade-long existence &#8211; the ability for players to leave their ships and stomp across the galaxy in first-person &#8211; and today marks the day this once-enigmatic new expansion, now officially titled Odyssey, finally appears. But how did the journey toward Odyssey&#8217;s PC release begin? As Piers Jackson, game director on Elite Dangerous, explains, &#8220;You probably need to wind all the way back somewhere into the &#8217;80s and really&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/frontier-on-elite-dangerous-odysseys-four-decade-journey-from-idea-to-foot-stomping-reality\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":229574,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-229573","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Frontier on Elite Dangerous: Odyssey&#039;s four-decade journey from idea to foot-stomping reality | Arcader News<\/title>\n<meta name=\"description\" content=\"It&#039;s been two-and-a-half years since Frontier Developments first announced it was working on the mysterious &quot;next era&quot; of Elite Dangerous - 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