{"id":224778,"date":"2025-10-01T02:36:35","date_gmt":"2025-10-01T02:36:35","guid":{"rendered":"https:\/\/www.vg247.com\/?p=791186"},"modified":"2025-10-01T02:36:35","modified_gmt":"2025-10-01T02:36:35","slug":"resident-evil-village-mercenaries-how-to-unlock-magic-magazine-and-other-abilities","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/resident-evil-village-mercenaries-how-to-unlock-magic-magazine-and-other-abilities\/","title":{"rendered":"Resident Evil Village Mercenaries | How to unlock Magic Magazine and other abilities"},"content":{"rendered":"<p><a href='https:\/\/arcader.org\/wp-content\/uploads\/2021\/05\/resident-evil-village-mercenaries-how-to-unlock-magic-magazine-and-other-abilities-17.jpg'><img src='https:\/\/arcader.org\/wp-content\/uploads\/2021\/05\/resident-evil-village-mercenaries-how-to-unlock-magic-magazine-and-other-abilities-17.jpg' alt='' title='Resident Evil Village Mercenaries the glowing blue orb of ability' width='600' height='338'><\/a><\/p>\n<p><strong>The Mercenaries<\/strong> is a mode that opens up in <strong>Resident Evil Village<\/strong> once you&rsquo;ve complete the main campaign. It costs 10 CP from the Extra Content Shop to unlock, and is a single-player challenge mode. Points are awarded for killing enemies against the clock, assisted by a range of bonus <strong>abilities<\/strong> that are exclusive to this mode.<span id=\"more-791186\"><\/span><\/p>\n<figure class=\"video\">\n<div class=\"video-container\"><\/div>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=wyaHCgnVJis\" target=\"_blank\" rel=\"noopener\">Watch on YouTube<\/a><\/figure>\n<\/p>\n<p>The majority of abilities can be picked up straight away, but a few &mdash; including the very popular <strong>Magic Magazine<\/strong> &mdash; have some unlock requirements attached.<\/p>\n<p>In this guide we&rsquo;ll cover what Mercenaries abilities do, how to pick them up, and how to unlock the really good ones.<\/p>\n<h3>How to use abilities in Resident Evil Village: The Mercenaries<\/h3>\n<p>While playing The Mercenaries, you&rsquo;ll notice there are floating orbs scattered around each stage. Yellow orbs add extra time to the stage while <strong>blue orbs contain abilities.<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/05\/resident-evil-village-mercenaries-how-to-unlock-magic-magazine-and-other-abilities-17.jpg\" alt=\"\" width=\"600\" height=\"338\" class=\"alignnone size-medium wp-image-791203\"><\/p>\n<p>In order to pick up and equip an ability, you simply need to get within range and press the interact button when the prompt appears. You&rsquo;re then given a choice of three random abilities to activate.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/05\/resident-evil-village-mercenaries-how-to-unlock-magic-magazine-and-other-abilities.jpg\" alt=\"\" width=\"600\" height=\"338\" class=\"alignnone size-medium wp-image-791202\"><\/p>\n<p>If the same ability appears more than once on a stage, you can equip it multiple times. <strong>The effect will stack<\/strong>, which can be very powerful. There&rsquo;s also no limit to how many abilities you can have at a time, so there&rsquo;s literally no need to hold back when you spot a blue orb in the vicinity.<\/p>\n<p>All abilities you pick up will persist between areas within the same game. However, you don&rsquo;t get to keep any of them when starting a new game.<\/p>\n<h3>Magic Magazine | How to acquire locked abilities in Resident Evil Village: The Mercenaries<\/h3>\n<p>While most abilities in The Mercenaries are available from the start, there are four that require an extra step to unlock them.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/05\/resident-evil-village-mercenaries-how-to-unlock-magic-magazine-and-other-abilities-1.jpg\" alt=\"\" width=\"600\" height=\"338\" class=\"alignnone size-medium wp-image-791206\"><\/p>\n<p>You need to get an <strong>S rank or higher<\/strong> on each of the four Part I stages to add <strong>Magic Magazine<\/strong>, <strong>Execution<\/strong>, <strong>Lightning Speed<\/strong>, and <strong>Masamune<\/strong> to the random pool of abilities you find in orbs.<\/p>\n<h3>Resident Evil Village: The Mercenaries &mdash; Abilities list<\/h3>\n<table id=\"tablepress-560\" class=\"tablepress tablepress-id-560\">\n<thead>\n<tr class=\"row-1 odd\">\n<th class=\"column-1\">Ability Name<\/th>\n<th class=\"column-2\">Ability Type<\/th>\n<th class=\"column-3\">Effect<\/th>\n<th class=\"column-4\">Unlock requirements<\/th>\n<\/tr>\n<\/thead>\n<tbody class=\"row-hover\">\n<tr class=\"row-2 even\">\n<td class=\"column-1\">Agile<\/td>\n<td class=\"column-2\">Agility<\/td>\n<td class=\"column-3\">Speed increases.<\/td>\n<td class=\"column-4\">None<\/td>\n<\/tr>\n<tr class=\"row-3 odd\">\n<td class=\"column-1\">Assassination Dash<\/td>\n<td class=\"column-2\">Agility<\/td>\n<td class=\"column-3\">Movement speed increases when knife is equipped.<\/td>\n<td class=\"column-4\">None<\/td>\n<\/tr>\n<tr class=\"row-4 even\">\n<td class=\"column-1\">Lightning Speed<\/td>\n<td class=\"column-2\">Agility<\/td>\n<td class=\"column-3\">Movement speed greatly increases but damage taken increases too.<\/td>\n<td class=\"column-4\">Finish &#8216;The Factory (I)&#8217; stage with an S rank or higher<\/td>\n<\/tr>\n<tr class=\"row-5 odd\">\n<td class=\"column-1\">Corpse Combustor<\/td>\n<td class=\"column-2\">Enemy Debuff<\/td>\n<td class=\"column-3\">Enemies will likely explode when they are defeated with a gun.<\/td>\n<td class=\"column-4\">None<\/td>\n<\/tr>\n<tr class=\"row-6 even\">\n<td class=\"column-1\">Slow Motion<\/td>\n<td class=\"column-2\">Enemy Debuff<\/td>\n<td class=\"column-3\">Enemy movement decreases.<\/td>\n<td class=\"column-4\">None<\/td>\n<\/tr>\n<tr class=\"row-7 odd\">\n<td class=\"column-1\">All Brawn<\/td>\n<td class=\"column-2\">Offensive<\/td>\n<td class=\"column-3\">Attack increases but speed decreases.<\/td>\n<td class=\"column-4\">None<\/td>\n<\/tr>\n<tr class=\"row-8 even\">\n<td class=\"column-1\">Break Shot<\/td>\n<td class=\"column-2\">Offensive<\/td>\n<td class=\"column-3\">Initial attack does more damage when the enemy&#8217;s HP is full.<\/td>\n<td class=\"column-4\">None<\/td>\n<\/tr>\n<tr class=\"row-9 odd\">\n<td class=\"column-1\">Execution<\/td>\n<td class=\"column-2\">Offensive<\/td>\n<td class=\"column-3\">Attack greatly increases when the enemies&#8217; HP is below 30%.<\/td>\n<td class=\"column-4\">Finish &#8216;The Castle (I)&#8217; stage with an S rank or higher<\/td>\n<\/tr>\n<tr class=\"row-10 even\">\n<td class=\"column-1\">Fickle Shooter<\/td>\n<td class=\"column-2\">Offensive<\/td>\n<td class=\"column-3\">Attack increases when switching between enemies.<\/td>\n<td class=\"column-4\">None<\/td>\n<\/tr>\n<tr class=\"row-11 odd\">\n<td class=\"column-1\">Infighter<\/td>\n<td class=\"column-2\">Offensive<\/td>\n<td class=\"column-3\">Close-combat attacks do more damage.<\/td>\n<td class=\"column-4\">None<\/td>\n<\/tr>\n<tr class=\"row-12 even\">\n<td class=\"column-1\">No Brainer<\/td>\n<td class=\"column-2\">Offensive<\/td>\n<td class=\"column-3\">Headshots do more damage.<\/td>\n<td class=\"column-4\">None<\/td>\n<\/tr>\n<tr class=\"row-13 odd\">\n<td class=\"column-1\">Out of Reach<\/td>\n<td class=\"column-2\">Offensive<\/td>\n<td class=\"column-3\">Long-distance attacks do more damage.<\/td>\n<td class=\"column-4\">None<\/td>\n<\/tr>\n<tr class=\"row-14 even\">\n<td class=\"column-1\">Adrenaline<\/td>\n<td class=\"column-2\">Support<\/td>\n<td class=\"column-3\">HP recovers slightly when attacking with a gun.<\/td>\n<td class=\"column-4\">None<\/td>\n<\/tr>\n<tr class=\"row-15 odd\">\n<td class=\"column-1\">Gruesome Gourmet<\/td>\n<td class=\"column-2\">Support<\/td>\n<td class=\"column-3\">Recover a little HP when an enemy is defeated.<\/td>\n<td class=\"column-4\">None<\/td>\n<\/tr>\n<tr class=\"row-16 even\">\n<td class=\"column-1\">Healthy<\/td>\n<td class=\"column-2\">Support<\/td>\n<td class=\"column-3\">Max HP increases.<\/td>\n<td class=\"column-4\">None<\/td>\n<\/tr>\n<tr class=\"row-17 odd\">\n<td class=\"column-1\">Super Guard<\/td>\n<td class=\"column-2\">Support<\/td>\n<td class=\"column-3\">Damage no longer taken when guarding.<\/td>\n<td class=\"column-4\">None<\/td>\n<\/tr>\n<tr class=\"row-18 even\">\n<td class=\"column-1\">Thick Skinned<\/td>\n<td class=\"column-2\">Support<\/td>\n<td class=\"column-3\">Damage taken decreases.<\/td>\n<td class=\"column-4\">None<\/td>\n<\/tr>\n<tr class=\"row-19 odd\">\n<td class=\"column-1\">Blade Master<\/td>\n<td class=\"column-2\">Weapon<\/td>\n<td class=\"column-3\">Knives do five times more damage.<\/td>\n<td class=\"column-4\">None<\/td>\n<\/tr>\n<tr class=\"row-20 even\">\n<td class=\"column-1\">Pistol Master<\/td>\n<td class=\"column-2\">Weapon<\/td>\n<td class=\"column-3\">Handguns do more damage.<\/td>\n<td class=\"column-4\">None<\/td>\n<\/tr>\n<tr class=\"row-21 odd\">\n<td class=\"column-1\">Shotgun Master<\/td>\n<td class=\"column-2\">Weapon<\/td>\n<td class=\"column-3\">Shotguns do more damage.<\/td>\n<td class=\"column-4\">None<\/td>\n<\/tr>\n<tr class=\"row-22 even\">\n<td class=\"column-1\">Magic Magazine<\/td>\n<td class=\"column-2\">Weapon<\/td>\n<td class=\"column-3\">Ammo capacity doubles.<\/td>\n<td class=\"column-4\">Finish &#8216;The Village (I)&#8217; stage with an S rank or higher<\/td>\n<\/tr>\n<tr class=\"row-23 odd\">\n<td class=\"column-1\">Masamune<\/td>\n<td class=\"column-2\">Weapon<\/td>\n<td class=\"column-3\">\tKnife attacks are 10 times stronger, but damage from other weapons greatly decreases.<\/td>\n<td class=\"column-4\">Finish &#8216;The Mad Village (I)&#8217; stage with an S rank or higher<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><!-- #tablepress-560 from cache -->\n<\/p>\n<h4>Recommended abilities<\/h4>\n<p>The abilities you find in orbs will be random, so there&rsquo;s a limit to how far you can plan a character build. And, as we&rsquo;ve already pointed out, there&rsquo;s no reason to ignore an orb, even if none of the abilities on offer are particularly inspiring.<\/p>\n<p>However, given the choice, we recommend always prioritising <strong>Magic Magazine<\/strong> and <strong>Execution<\/strong> when they come up once unlocked. Unlike the other two unlockable abilities there&rsquo;s no devil&rsquo;s bargain involved in equipping either of these. They respectively allow you stack ammo capacity and lethal damage, indefinitely, with no downside.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/05\/resident-evil-village-mercenaries-how-to-unlock-magic-magazine-and-other-abilities-2.jpg\" alt=\"\" width=\"600\" height=\"338\" class=\"alignnone size-medium wp-image-791204\"><\/p>\n<p>If you&rsquo;re eager to unlock The Mercenaries mode, you&rsquo;ll need to start from the beginning, so check out <a href=\"https:\/\/www.vg247.com\/2021\/05\/07\/resident-evil-village-walkthrough\/\" rel=\"noopener\" target=\"_blank\">Part 1 of our guide to completing Resident Evil Village<\/a>.<\/p>\n<p>Or if you want more information on the game overall, <a href=\"https:\/\/www.vg247.com\/2021\/05\/05\/resident-evil-village-review\/?utm_source=vg247&amp;utm_medium=related-games&amp;utm_campaign=review\" rel=\"noopener\" target=\"_blank\">read our review<\/a>.<\/p>\n<p>The post <a rel=\"nofollow\" href=\"https:\/\/www.vg247.com\/2021\/05\/14\/resident-evil-village-mercenaries-abilities-effects\/\">Resident Evil Village Mercenaries | How to unlock Magic Magazine and other abilities<\/a> appeared first on <a rel=\"nofollow\" href=\"https:\/\/www.vg247.com\">VG247<\/a>.<\/p>\n<p> <a href=\"https:\/\/www.vg247.com\/2021\/05\/14\/resident-evil-village-mercenaries-abilities-effects\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Mercenaries is a mode that opens up in Resident Evil Village once you&rsquo;ve complete the main campaign. It costs 10 CP from the Extra Content Shop to unlock, and is a single-player challenge mode. Points are awarded for killing enemies against the clock, assisted by a range of bonus abilities that are exclusive to this mode. Watch on YouTube The majority of abilities can be picked up straight away, but a few &mdash; including the very popular Magic Magazine &mdash; have some unlock requirements attached. In this guide we&rsquo;ll cover what Mercenaries abilities do, how to pick them up, and how to unlock the really good ones. How to use abilities in Resident Evil Village: The Mercenaries While playing The Mercenaries, you&rsquo;ll notice there&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/resident-evil-village-mercenaries-how-to-unlock-magic-magazine-and-other-abilities\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":224779,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[23,209,90,91,193,1192,59,95,44,45,4142,2073,1932,34,1241,60,110,111],"class_list":["post-224778","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vg24-7","tag-action","tag-capcom","tag-esrb-mature","tag-fps","tag-guides","tag-horror","tag-pc","tag-pegi-18","tag-ps4","tag-ps5","tag-resident-evil-mercenaries","tag-resident-evil-8","tag-resident-evil-village","tag-rpg","tag-survival-horror","tag-xbox-one","tag-xbox-series-s","tag-xbox-series-x"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Resident Evil Village Mercenaries | How to unlock Magic Magazine and other abilities | Arcader News<\/title>\n<meta name=\"description\" content=\"The Mercenaries is a mode that opens up in Resident Evil Village once you&rsquo;ve complete the main campaign. 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