{"id":224007,"date":"2025-09-30T22:44:33","date_gmt":"2025-09-30T22:44:33","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2149605"},"modified":"2025-09-30T22:44:33","modified_gmt":"2025-09-30T22:44:33","slug":"konamis-comeback-is-a-welcome-deep-cut-and-perhaps-the-start-of-something","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/konamis-comeback-is-a-welcome-deep-cut-and-perhaps-the-start-of-something\/","title":{"rendered":"Konami&#8217;s comeback is a welcome deep cut &#8211; and perhaps the start of something"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/05\/konamis-comeback-is-a-welcome-deep-cut-and-perhaps-the-start-of-something.jpg\" alt=\"\" \/><\/p>\n<p>Apologies for getting sentimental about nothing more worthy than a corporate logo but still, there&#8217;s something warming about seeing the Konami logo on boot-up of a new game once again. For all the understandable frustrations about Konami&#8217;s approach to traditional games in recent years &#8211; and even if the company&#8217;s flat red modern splash screen can&#8217;t match the iconic dashes of the 90s iteration &#8211; it&#8217;s wonderful to have them back doing something they used to do so very well in the past: making straight-up, hard-edged action games. <\/p>\n<p>This new roguelike platformer that&#8217;s just hit Steam Early Access today is a return as surprising as it is inspired, a bonafide deep cut of a thing that reaches into Konami&#8217;s peerless back catalogue and pulls up not Gradius, Castlevania, or Silent Hill but this: Getsu F&#363;ma Den, a remake of a 1987 side-scrolling action platformer that never made its way out of Japan, and something even a wide-eyed devotee of Konami&#8217;s 80s output can&#8217;t pretend to have played before. <\/p>\n<p>Not that there&#8217;s too much similarity between the two; rather, this remake builds upon the bones of the fairly stark 2D action of the original, its multitude of weapons and crunchy combat providing the perfect backbone for everything you&#8217;ll know from the modern roguelike: upon every run you&#8217;re picking a build from items and artefacts you find on your way, subject to RNG and some fairly brutal enemies that might take a half dozen swipes from whatever weapon you might find in hand. <\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-05-13-konamis-roguelike-comeback-is-a-welcome-deep-cut-and-perhaps-the-start-of-something\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-05-13-konamis-roguelike-comeback-is-a-welcome-deep-cut-and-perhaps-the-start-of-something\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apologies for getting sentimental about nothing more worthy than a corporate logo but still, there&#8217;s something warming about seeing the Konami logo on boot-up of a new game once again. For all the understandable frustrations about Konami&#8217;s approach to traditional games in recent years &#8211; and even if the company&#8217;s flat red modern splash screen can&#8217;t match the iconic dashes of the 90s iteration &#8211; it&#8217;s wonderful to have them back doing something they used to do so very well in the past: making straight-up, hard-edged action games. This new roguelike platformer that&#8217;s just hit Steam Early Access today is a return as surprising as it is inspired, a bonafide deep cut of a thing that reaches into Konami&#8217;s peerless back catalogue and pulls up&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/konamis-comeback-is-a-welcome-deep-cut-and-perhaps-the-start-of-something\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":224008,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-224007","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Konami&#039;s comeback is a welcome deep cut - and perhaps the start of something | Arcader News<\/title>\n<meta name=\"description\" content=\"Apologies for getting sentimental about nothing more worthy than a corporate logo but still, there&#039;s something warming about seeing the Konami logo on\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/konamis-comeback-is-a-welcome-deep-cut-and-perhaps-the-start-of-something\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Konami&#039;s comeback is a welcome deep cut - and perhaps the start of something | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Apologies for getting sentimental about nothing more worthy than a corporate logo but still, there&#039;s something warming about seeing the Konami logo on\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/konamis-comeback-is-a-welcome-deep-cut-and-perhaps-the-start-of-something\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2025-09-30T22:44:33+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/05\/konamis-comeback-is-a-welcome-deep-cut-and-perhaps-the-start-of-something.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"300\" \/>\n\t<meta property=\"og:image:height\" content=\"168\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/konamis-comeback-is-a-welcome-deep-cut-and-perhaps-the-start-of-something\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/konamis-comeback-is-a-welcome-deep-cut-and-perhaps-the-start-of-something\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Konami&#8217;s comeback is a welcome deep cut &#8211; 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