{"id":21448,"date":"2025-09-04T17:06:45","date_gmt":"2025-09-04T17:06:45","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2128777"},"modified":"2025-09-04T17:06:45","modified_gmt":"2025-09-04T17:06:45","slug":"cyberpunk-2077-on-ps5-xbox-series-xs-a-night-and-day-improvement-over-last-gen-consoles","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/cyberpunk-2077-on-ps5-xbox-series-xs-a-night-and-day-improvement-over-last-gen-consoles\/","title":{"rendered":"Cyberpunk 2077 on PS5\/Xbox Series X|S: a night and day improvement over last-gen consoles?"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2020\/12\/cyberpunk-2077-on-ps5-xbox-series-xs-a-night-and-day-improvement-over-last-gen-consoles.jpg\" alt=\"\" \/><\/p>\n<p>It&#8217;s no secret that Cyberpunk 2077 has launched in a bit of a state on the last generation consoles &#8211; with the base PlayStation 4 and Xbox One in particular suffering from exceptionally poor performance. We will have the full story on how <em>all<\/em> the last-gen systems compare soon, but for owners of PlayStation 5 and Xbox Series consoles, the story is somewhat more positive. Despite leaning on backwards compatibility &#8211; and not specifically addressing the capabilities of the new hardware &#8211; it&#8217;s clear that next-gen offers the core technological building blocks to provide a much more solid experience. And while we&#8217;ve not looked at it in too much depth yet, the outlook on Stadia is much brighter too.<\/p>\n<p>The key to Cyberpunk 2077&#8217;s huge improvement on the new wave of machines isn&#8217;t just down to teraflops as such &#8211; it&#8217;s more the combination of new technologies provided. On this page, you&#8217;ll see a video detailing our first impressions of the PlayStation 4 and PS4 Pro versions of the game and it seems as if there are two key technological weaknesses that fundamentally impact the experience: the lack of CPU horsepower, plus slow storage. Graphics performance is also a key component, but mitigating measure can (and have) been taken here. Solid state storage and CPU power seem to be the key components here, demonstrated by Xbox Series S &#8211; the junior-level next-gen console that easily provides a level of performance that exceeds its 4TF GPU counterpart, PlayStation 4 Pro.<\/p>\n<p>What&#8217;s intrigued me about Cyberpunk&#8217;s presentation on the next generation machines is that while backwards compatibility is the focus, what we aren&#8217;t getting is straight playback of the PS4\/Xbox One games. The code is aware that it is running on more advanced hardware and changes its outlook accordingly. PlayStation 5 appears to have the simplest implementation &#8211; the game seems to have the same 1188p maximum dynamic resolution output as PlayStation 4 Pro (which actually seems to operate in a 972p-1188p DRS window) but the 30fps cap on last-gen is totally removed. The end result is something very close to a locked 60 frames per second through much of the game, with only minor drops in most scenarios. However, it&#8217;s not a lock &#8211; driving at speed through the city seems to hit a CPU limit with drops into the 50s. <\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/digitalfoundry-2077-cyberpunk-2077-next-gen-console-tech-analysis\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/digitalfoundry-2077-cyberpunk-2077-next-gen-console-tech-analysis\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s no secret that Cyberpunk 2077 has launched in a bit of a state on the last generation consoles &#8211; with the base PlayStation 4 and Xbox One in particular suffering from exceptionally poor performance. We will have the full story on how all the last-gen systems compare soon, but for owners of PlayStation 5 and Xbox Series consoles, the story is somewhat more positive. Despite leaning on backwards compatibility &#8211; and not specifically addressing the capabilities of the new hardware &#8211; it&#8217;s clear that next-gen offers the core technological building blocks to provide a much more solid experience. And while we&#8217;ve not looked at it in too much depth yet, the outlook on Stadia is much brighter too. The key to Cyberpunk 2077&#8217;s huge&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/cyberpunk-2077-on-ps5-xbox-series-xs-a-night-and-day-improvement-over-last-gen-consoles\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":21449,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-21448","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Cyberpunk 2077 on PS5\/Xbox Series X|S: a night and day improvement over last-gen consoles? | Arcader News<\/title>\n<meta name=\"description\" content=\"It&#039;s no secret that Cyberpunk 2077 has launched in a bit of a state on the last generation consoles - with the base PlayStation 4 and Xbox One in\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/cyberpunk-2077-on-ps5-xbox-series-xs-a-night-and-day-improvement-over-last-gen-consoles\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Cyberpunk 2077 on PS5\/Xbox Series X|S: a night and day improvement over last-gen consoles? 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