{"id":203100,"date":"2025-09-27T00:02:33","date_gmt":"2025-09-27T00:02:33","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2146509"},"modified":"2025-09-27T00:02:33","modified_gmt":"2025-09-27T00:02:33","slug":"returnal-shows-that-sony-can-still-be-weird-and-daring","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/returnal-shows-that-sony-can-still-be-weird-and-daring\/","title":{"rendered":"Returnal shows that Sony can still be weird and daring"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/returnal-shows-that-sony-can-still-be-weird-and-daring.jpg\" alt=\"\" \/><\/p>\n<p>There&#8217;s been understandable concern recently about <a href=\"https:\/\/www.bloomberg.com\/news\/articles\/2021-04-09\/sony-s-obsession-with-blockbusters-is-stirring-unrest-within-playstation-empire\">Sony&#8217;s reported obsession with blockbusters that are too big to fail<\/a> &#8211; the God of Wars, the Horizon: Zero Dawns and the god-forbid-it&#8217;s-real The Last of Us remake &#8211; so it&#8217;s quite remarkable how Returnal has arrived within mere weeks of the story like some kind of rebuttal. This is one of the most daring, dazzling and straight-up <em>different<\/em> big ticket games to come from Sony since Death Stranding.<\/p>\n<p>Is it any good? After half a dozen hours scrambling through a game dense with systems and mystery it&#8217;s hard to say. Is it interesting? Abso-fucking-lutely. <\/p>\n<p>How does Returnal work, then? It&#8217;s a roguelike at heart, built around a moody sci-fi time-loop premise that sits neatly with the genre staples &#8211; die, die and then die again, all while an unknowable alien world rearranges itself each time out. The loop&#8217;s as snappy as others of its ilk, the underlying risk\/reward making everything agreeably intense. Chain three enemies together and you&#8217;ll gain an adrenaline level that&#8217;ll grant you a status effect; chain another three and you&#8217;ll stack another effect again until you max out and can make the screen explode with the press of a button &#8211; take a hit, though, and you&#8217;ll go back down to zero. <\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-04-22-returnal-shows-that-sony-can-still-be-weird-and-daring\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-04-22-returnal-shows-that-sony-can-still-be-weird-and-daring\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>There&#8217;s been understandable concern recently about Sony&#8217;s reported obsession with blockbusters that are too big to fail &#8211; the God of Wars, the Horizon: Zero Dawns and the god-forbid-it&#8217;s-real The Last of Us remake &#8211; so it&#8217;s quite remarkable how Returnal has arrived within mere weeks of the story like some kind of rebuttal. This is one of the most daring, dazzling and straight-up different big ticket games to come from Sony since Death Stranding. Is it any good? After half a dozen hours scrambling through a game dense with systems and mystery it&#8217;s hard to say. Is it interesting? Abso-fucking-lutely. How does Returnal work, then? It&#8217;s a roguelike at heart, built around a moody sci-fi time-loop premise that sits neatly with the genre staples&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/returnal-shows-that-sony-can-still-be-weird-and-daring\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":203101,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-203100","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Returnal shows that Sony can still be weird and daring | Arcader News<\/title>\n<meta name=\"description\" content=\"There&#039;s been understandable concern recently about Sony&#039;s reported obsession with blockbusters that are too big to fail - 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