{"id":200932,"date":"2025-09-26T07:58:29","date_gmt":"2025-09-26T07:58:29","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2145970"},"modified":"2025-09-26T07:58:29","modified_gmt":"2025-09-26T07:58:29","slug":"cyberpunk-2077-modders-have-made-unused-quests-and-e3-v-playable","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/cyberpunk-2077-modders-have-made-unused-quests-and-e3-v-playable\/","title":{"rendered":"Cyberpunk 2077 modders have made unused quests and &#8220;E3 V&#8221; playable"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/cyberpunk-2077-modders-have-made-unused-quests-and-e3-v-playable.jpg\" alt=\"\" \/><\/p>\n<p>It&#8217;s now been over four months since the release of Cyberpunk 2077, and while you may have put down your controller to wait for official game updates, modders have been hard at work creating wacky new additions and much-needed fixes. Along with significantly improving community-made modding tools (like the newly-released <a href=\"https:\/\/www.nexusmods.com\/cyberpunk2077\/mods\/2201\">WolvenKit<\/a>), over the past few months modders have found snippets of unreleased content, and in some cases, actually made them playable in-game. These include unused quests and old files for V &#8211; and modders have also surfaced some interesting references to unused characters from Cyberpunk&#8217;s wider lore. <\/p>\n<p>One of the more significant finds involves a collection of gig quests, which are normally unplayable in the vanilla version of Cyberpunk 2077. If you want to try them out for yourself without faffing around in debug mode, you now can, as modder romulus_is_here (who I previously spoke to for an article about <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-04-14-cyberpunk-2077-dataminer-finds-unreleased-quest-descriptions\">another set of unreleased quests<\/a>) has made a save-game mod allowing you to access them with relative ease.<\/p>\n<p>Titled <a href=\"https:\/\/www.nexusmods.com\/cyberpunk2077\/mods\/1791\">Cut Gigs Save Game<\/a>, the mod allows you to try out four missions that didn&#8217;t make it into the released game, two of which have car chases. Not all of them are in particularly great shape, however: a gig called &#8220;Hothead&#8221; is playable but very glitchy, while another called Desperate Measures is missing some NPC dialogues. The other two are in a better state, and both have multiple outcomes. Here&#8217;s an example of Concrete Cage Trap, as accessed in debug mode a few months back: <\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-04-19-cyberpunk-2077-modders-make-unused-quests-and-e3-v-playable\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-04-19-cyberpunk-2077-modders-make-unused-quests-and-e3-v-playable\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s now been over four months since the release of Cyberpunk 2077, and while you may have put down your controller to wait for official game updates, modders have been hard at work creating wacky new additions and much-needed fixes. Along with significantly improving community-made modding tools (like the newly-released WolvenKit), over the past few months modders have found snippets of unreleased content, and in some cases, actually made them playable in-game. These include unused quests and old files for V &#8211; and modders have also surfaced some interesting references to unused characters from Cyberpunk&#8217;s wider lore. One of the more significant finds involves a collection of gig quests, which are normally unplayable in the vanilla version of Cyberpunk 2077. If you want to try&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/cyberpunk-2077-modders-have-made-unused-quests-and-e3-v-playable\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":200933,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-200932","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Cyberpunk 2077 modders have made unused quests and &quot;E3 V&quot; playable | Arcader News<\/title>\n<meta name=\"description\" content=\"It&#039;s now been over four months since the release of Cyberpunk 2077, and while you may have put down your controller to wait for official game updates,\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/cyberpunk-2077-modders-have-made-unused-quests-and-e3-v-playable\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Cyberpunk 2077 modders have made unused quests and &quot;E3 V&quot; 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