{"id":20054,"date":"2025-09-04T14:41:31","date_gmt":"2025-09-04T14:41:31","guid":{"rendered":"https:\/\/arcader.org\/cyberpunk-2077-console-impressions\/"},"modified":"2025-09-04T14:41:31","modified_gmt":"2025-09-04T14:41:31","slug":"cyberpunk-2077-console-impressions","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/cyberpunk-2077-console-impressions\/","title":{"rendered":"Cyberpunk 2077 Console Impressions"},"content":{"rendered":"<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2020\/12\/cyberpunk-2077-console-impressions.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/video\/2020\/12\/11\/cyberpunk-2077-console-impressions\" rel=\"noopener\">Click here to watch embedded media<\/a><\/p>\n<p>After eight long years, Cyberpunk 2077 is here, and with it comes an &#8230; interesting week of discussion and analysis. The game drew high praise from the Game Informer EIC himself, Andrew Reiner, saying CD Projekt Red&#8217;s new open-world adventure is an incredible, yet imperfect, <a href=\"https:\/\/www.gameinformer.com\/review\/cyberpunk-2077\/cyberpunk-2077-review-a-wild-time-in-night-city\" target=\"_blank\" rel=\"noopener\">exercise in world-building and role-playing<\/a>.<\/p>\n<p>But as console fans start to experience the game for themselves, it has become clear that the Xbox and PlayStation version of Cyberpunk\u00a0is quite different from the PC entry (which was used for the GI review).\u00a0By now, you&#8217;ve probably seen a plethora of bugged-out characters and silly glitches throughout the neon-soaked streets of Night City, but how bad are the technical problems in practice?<\/p>\n<p>Join Andrew Reiner, Matt Miller, Blake Hester, and me as we set out to answer that question and discuss our time playing the game on Sony and Microsoft&#8217;s machines. We discuss the visual hitches, NPC glitches, and more, while also letting you know if you should wait to play the game on your console of choice.<\/p>\n<p>A reminder: the Xbox Series X and PlayStation 5 versions of Cyberpunk 2077 are backward-compatible entries of the game, and the optimized entries won&#8217;t be out until sometime next year.<\/p>\n<p>If you&#8217;re enjoying CD Projekt Red&#8217;s newest title, or you&#8217;re wanting to learn more\u00a0before picking it up, be sure to check out our <a href=\"https:\/\/youtu.be\/YJsXnTyaVdU\" target=\"_blank\" rel=\"noopener\">video review <\/a>showing off the highs and lows of the game. Also, look out for\u00a0<a href=\"https:\/\/www.gameinformer.com\/humor\/2020\/12\/09\/ranking-cyberpunk-2077s-top-four-release-dates\" target=\"_blank\" rel=\"noopener\">our ranking<\/a> of the top Cyberpunk release dates\u00a0and the latest episode of <a href=\"https:\/\/www.gameinformer.com\/video-podcast\/the-game-informer-show\/2020\/12\/10\/gi-show-cyberpunk-2077-review-and-eugene-jarvis\" target=\"_blank\" rel=\"noopener\"><em>The GI Show<\/em><\/a>, where our editors go in-depth on their opinions of their time in Night City.<\/p>\n<p>Are you having issues with the game? Let us know (respectfully) what kind of bugs you&#8217;re running into\u00a0and any workaround or helpful tips you can give to your fellow gamers (me included).<\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/video\/2020\/12\/11\/cyberpunk-2077-console-impressions\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Click here to watch embedded media After eight long years, Cyberpunk 2077 is here, and with it comes an &#8230; interesting week of discussion and analysis. The game drew high praise from the Game Informer EIC himself, Andrew Reiner, saying CD Projekt Red&#8217;s new open-world adventure is an incredible, yet imperfect, exercise in world-building and role-playing. But as console fans start to experience the game for themselves, it has become clear that the Xbox and PlayStation version of Cyberpunk\u00a0is quite different from the PC entry (which was used for the GI review).\u00a0By now, you&#8217;ve probably seen a plethora of bugged-out characters and silly glitches throughout the neon-soaked streets of Night City, but how bad are the technical problems in practice? Join Andrew Reiner, Matt Miller,&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/cyberpunk-2077-console-impressions\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":20055,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-20054","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Cyberpunk 2077 Console Impressions | Arcader News<\/title>\n<meta name=\"description\" content=\"Click here to watch embedded media After eight long years, Cyberpunk 2077 is here, and with it comes an ... interesting week of discussion and analysis.\" \/>\n<meta name=\"robots\" content=\"index, follow, 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