{"id":188643,"date":"2026-05-10T15:59:26","date_gmt":"2026-05-10T15:59:26","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2144440"},"modified":"2026-05-10T15:59:26","modified_gmt":"2026-05-10T15:59:26","slug":"with-great-accessibility-comes-great-inclusivity","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/with-great-accessibility-comes-great-inclusivity\/","title":{"rendered":"&#8220;With great accessibility comes great inclusivity&#8221;"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/with-great-accessibility-comes-great-inclusivity.jpg\" alt=\"\" \/><\/p>\n<p>I was really moved this week to see how a small number of people have powered a profound change in games. I&#8217;m a bit embarrassed to say I often overlook accessibility in games, which isn&#8217;t to say I don&#8217;t benefit from it. And I assumed the range of accessibility options in modern games was simply improving because someone somewhere decided it should. But of course that&#8217;s not what happened. Behind the celebrated and ground-breaking accessibility tools in a game like The Last of Us Part 2, for example, is the tireless work of a community campaigning for the opportunity to play and enjoy games too.<\/p>\n<p>It&#8217;s that community I watched in action this week at the accessibility in games conference, or <a href=\"https:\/\/www.gaconf.com\/\" target=\"_blank\" rel=\"noopener\">GAConf<\/a> for short, and I&#8217;ve rarely been around a more engaged or supportive group of people. The conference is having something of a moment, because, wonderfully, the tide of accessibility in games seems to be turning. The Last of Us Part 2 &#8211; the sparkling diamond of accessibility and deservedly so &#8211; as well as Spider-Man: Miles Morales, Gears of War 5, Watch Dogs: Legion, Assassin&#8217;s Creed: Valhalla, and Remedy&#8217;s Control, are all setting industry-leading examples of what good accessibility in games can look like. There is a long way to go, but this is progress.<\/p>\n<p>Good accessibility can look like high-contrast modes for low visibility, and automatic navigation and clever, spatial audio cues. It can look like assistance for aiming and movement, and the removal of time-pressured button presses and quick-reaction challenges. It can look like invulnerability, because some people like setting their own challenges. It looks like a whole suite of options you can tailor your gameplay experience with <em>if you want to<\/em>. Accessibility looks like choice.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-04-08-with-great-accessibility-comes-great-inclusivity\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-04-08-with-great-accessibility-comes-great-inclusivity\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I was really moved this week to see how a small number of people have powered a profound change in games. I&#8217;m a bit embarrassed to say I often overlook accessibility in games, which isn&#8217;t to say I don&#8217;t benefit from it. And I assumed the range of accessibility options in modern games was simply improving because someone somewhere decided it should. But of course that&#8217;s not what happened. Behind the celebrated and ground-breaking accessibility tools in a game like The Last of Us Part 2, for example, is the tireless work of a community campaigning for the opportunity to play and enjoy games too. It&#8217;s that community I watched in action this week at the accessibility in games conference, or GAConf for short, and&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/with-great-accessibility-comes-great-inclusivity\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":188644,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-188643","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&quot;With great accessibility comes great inclusivity&quot; | Arcader News<\/title>\n<meta name=\"description\" content=\"I was really moved this week to see how a small number of people have powered a profound change in games. I&#039;m a bit embarrassed to say I often overlook\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/with-great-accessibility-comes-great-inclusivity\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"&quot;With great accessibility comes great inclusivity&quot; | Arcader News\" \/>\n<meta property=\"og:description\" content=\"I was really moved this week to see how a small number of people have powered a profound change in games. 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